That’s a different kind of popping caused by culling terrain outside the FOV since SU5. I don’t think it will fix the morphing terrain. Would be great if it did.
Sim Update 5 brought some huge CPU performance and RAM consumption benefits by culling the scenery not visible in the player’s current view. However, it means that panning the camera quickly or switching views can cause frame drops or stutters, and some obvious terrain morphing and object/photogrammetry pop-in.
To many this is an acceptable compromise for better performance, but for some people this is too much of a trade-off, especially for those with high-end computers that are not interested…