I already write about the popping problem, but now I going to upload to videos, one of them is from 13 days ago, the other one is from today, in this lapse of time, Microsoft Flight Simulator started to render so bad that is imposible to play for me.
Xbox Series X
Both with de default settings
This is the first video, in The Alps, without renders problems, no popping, this is from 13 days ago:
This is the second one, also in The Alps, with a lot of renders problems and popping:
I guess, something happend between this days, and update in the game, in the cloud services that help to render in the online mode… something, but please, we need to go back, Flight Simulator is a great game, but with this the experience is worse than hit a father.
I’m pretty sure Asobo will fix this because is not a great problem, is just a rollback, I hope with the next World Update maybe…
This problem isn’t exclusive to the Xbox. It’s been happening on PC since SU5 too. They seem to have fixed the autogen “popping” with the hotfix, but slow terrain rendering is still present. Topic voted.
This may be an issue inherent in streaming all scenery. Bing maps data, photogrammetry etc is all being streamed, if there is server congestion or similar it seems reasonable to assume that data might not show up on time.
What? Of course they have. They have even outlined a fix (at least on PC) that they’ve talked about since before the hotfix was released.
LOD Popping and Stutter when Camera Panning – PC Simmers with graphics set to Ultra will experience this when panning the camera around very quickly. We are working on a new option that will allow you to customize how much off-screen scenery will be cached. We are aiming for this to be released on August 24th (World Update 6).
-“Offscreen terrain pre caching” graphics settings has been added (Low, Medium, High and Ultra). If set to Ultra, all the offscreen terrain will be cached at full quality which will reduce FPS drops and LOD popping when panning the camera but may impact overall performance
-Maximum photogrammetry draw distance has been further increased. As a result, photogrammetry of downtown building areas will be visible from farther away
This is the typical terrain morphing that’s been going on for almost a year now, and it happens on all platforms. There can be only one topic per bug report so as to not split votes, so please make sure to participate in the existing thread instead.
The title does not refer to the World Updates themselves, but rather the patches that released them. With the USA World Update (patch 184.108.40.206) the LOD rings were tweaked (which means they are too close to each other, making the morphing more noticeable especially at closer distances), and the shape retention regressed (particularly the sawtooth pattern). As it is evident in the videos you posted, these issues are occurring even without the World Updates installed.
As noted above, this refers to the scenery culling and the pop-in that happens only when panning the camera. The usual terrain morphing has not been properly acknowledged by the team. They were asked about it in the May Q&A, where they said they’re investigating it and that it’s probably caused by data streaming and anti-aliasing, which is quite incorrect.
It’s Level of Detail. The quality of the scenery and objects is reduced at a distance to improve performance at a nearly invisible loss in quality. However, it’s not doing a great job if the transition between the different levels of detail is so obvious, so this is something that has to be worked on.