Yes, this applies to all users.
In a future update, could you reduce the volume of the wind noise?
Absolutely love flying your AC except for this one issue.
Thank you!
Wind noises are injected by the MSFS ambient sound system. We have tried different stuff to reduce the volume (eg. there is a cockpit dampening setting, that one is maxed out) and nothing seems to really change.
The only permanent solution we have found so far is to lower the âAmbient soundsâ slider on the Sounds config submenu, and adjust as desired.
PS: Osprey V1.2.2 is ready for release. Just preparing the documentation and will release to vendors tomorrow during the day.
V1.2.2 sent to distributors. Will be available at ORBX shortly
Anyone having issues with the latest update? I canât move the nacelles. I tried with both keyboard and joystick settings and the error messsage on the CDU wonât clear nor will the nacelles move. Not sure what changed? Iâll reinstall too just to be sure.
Reinstalled fixed itâŠ
Installed latest update for xbox version. Still having problems transitioning from flight to Vtol. Even with max power it will not gain or hold altitude once rotars are above 80degrees until it has touched the ground once. After hitting ground it then hover very well. Am i doing something wrong?
Youâre likely transitioning too fast.
Take off VTOL, wait for the aircraft to gain some altitude, then begin transitioning at 5-10 degrees at a time, wait a few seconds for the aircraft to gain airspeed and repeat until APLN.
If you transition too fast from VTOL to lower nacelle angles (less than 60), the aircraft wonât have enough time to gain airspeed and likely will end up stalling.
It works fine transitioning from hover to flight but its the reverse from flight to hover im having issues with. Im slowing down to around 150kts the slowly rotating the nacelles, as the indicator on the screen shows max rotation in relation to speed.
I realize you cannot give user support on this channel so please feel free to DM me if you are able to offer any more advice.
Many thanks
In that case, it sounds like youâre entering a VRS. You must be careful when going from APLN to VTOL, and beware of vertical speed at high nacelle angle. If V/S is higher than 1500fpm, airspeed is under 80kts and nacelle angle is over 60 degrees, you are in risk of entering a vortex ring state, in which the aircraft is unable to generate lift.
If you enter a VRS, you must lower the nacelles as soon as possible and gain airspeed - if altitude is sufficient youâll recover from the stall by gaining airspeed.
It does take quite a bit of practice, but generally the strategy is to descend at 60deg until youâre at about 1000ft above the ground, then keep an eye at your instruments and try to maintain V/S at zero when transitioning. Then once you have transitioned fully, begin your final descent at no more than 1500fpm.
VRS can also be deactivated through the CDU: on ACFT Init/Menu 3/Flight Difficulty to EASY
thank you very much for the assistance, its very much appreciated.
I got a VR headset recently and I just experienced a MV-22 full stow while sitting inside the cockpit. I have no wordsâŠ
By the way, whatâs new in 1.2.3? I couldnât find the change log and the readme on Marketplace has its formatting all messed up.
Doesnât fly as well as it use to.
Not fun anymore.
It feels like itâs on rails now .
1.2.3 on the marketplace is the same as 1.2.2 elsewhere: https://miltechsimulations.talkyard.net/-14/osprey-mv-22-tracked-bugs-updates
Marketplace often changes the versioning number when iterations of the same update are uploaded
The flightmodel has been greatly improved over time based on feedback from users and pilots. The FM is a lot more complex now, and considers things such as inertia and engine ramp-up. Naturally is less challenging to fly as before some parameters were too sensitive (eg. VRS was kicking in too easily).
Doesnât fly as well as it use to.
Not fun anymore.
It feels like itâs on rails now
I did some flights with the latest version and to me it feels very similar to what it was initially. It has inertia, you can still get into unrecoverable VRS but not as easily, itâs still sensitive to side wind. I really canât complain about being worse than in previous versions. Itâs still a fun challenging aircraft.
Hope we get to see the native flight planning some day but I know itâs hard to justify putting a lot of development time into something that was released months ago.
I always find it interesting that some simmers seem to think it should be hard to fly a planeâŠ
âOh, man, this is too easy, that canât be right! This flight model stinks!â
Try telling that to real Spitfire or BF pilots.
Fact is, some aircraft are indeed, very challenging to fly.
Iâm pretty sure that a fully computerized modern aircraft is not. You really canât compare 80 year old fighter planes with something like the Osprey. Itâs not a spring chicken anymore either, sure, but they are still worlds apart. The only thing they have in common is that they move through the air with people in it.
I was making a more general comment. As far as the spitfire and whatever a BF is, and we can always find exceptions to everything. so, it really doesnât add to the conversation to mention them, I bet theyâre easier to fly for real than in the simâŠ
Be that as it may, Iâm with you⊠The last thing the U.S. Military is concerned is to make the Osprey hard to fly⊠âHey, letâs make sure we crash a ton of these so we can get more funding!â