The V-22 Osprey from Miltech Simulations

Yes, this applies to all users.

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In a future update, could you reduce the volume of the wind noise?
Absolutely love flying your AC except for this one issue.
Thank you!

Wind noises are injected by the MSFS ambient sound system. We have tried different stuff to reduce the volume (eg. there is a cockpit dampening setting, that one is maxed out) and nothing seems to really change.

The only permanent solution we have found so far is to lower the “Ambient sounds” slider on the Sounds config submenu, and adjust as desired.

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PS: Osprey V1.2.2 is ready for release. Just preparing the documentation and will release to vendors tomorrow during the day.

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V1.2.2 sent to distributors. Will be available at ORBX shortly

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Anyone having issues with the latest update? I can’t move the nacelles. I tried with both keyboard and joystick settings and the error messsage on the CDU won’t clear nor will the nacelles move. Not sure what changed? I’ll reinstall too just to be sure.

Reinstalled fixed it
 :man_facepalming:

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Installed latest update for xbox version. Still having problems transitioning from flight to Vtol. Even with max power it will not gain or hold altitude once rotars are above 80degrees until it has touched the ground once. After hitting ground it then hover very well. Am i doing something wrong?

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You’re likely transitioning too fast.

Take off VTOL, wait for the aircraft to gain some altitude, then begin transitioning at 5-10 degrees at a time, wait a few seconds for the aircraft to gain airspeed and repeat until APLN.

If you transition too fast from VTOL to lower nacelle angles (less than 60), the aircraft won’t have enough time to gain airspeed and likely will end up stalling.

It works fine transitioning from hover to flight but its the reverse from flight to hover im having issues with. Im slowing down to around 150kts the slowly rotating the nacelles, as the indicator on the screen shows max rotation in relation to speed.
I realize you cannot give user support on this channel so please feel free to DM me if you are able to offer any more advice.
Many thanks

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In that case, it sounds like you’re entering a VRS. You must be careful when going from APLN to VTOL, and beware of vertical speed at high nacelle angle. If V/S is higher than 1500fpm, airspeed is under 80kts and nacelle angle is over 60 degrees, you are in risk of entering a vortex ring state, in which the aircraft is unable to generate lift.

If you enter a VRS, you must lower the nacelles as soon as possible and gain airspeed - if altitude is sufficient you’ll recover from the stall by gaining airspeed.

It does take quite a bit of practice, but generally the strategy is to descend at 60deg until you’re at about 1000ft above the ground, then keep an eye at your instruments and try to maintain V/S at zero when transitioning. Then once you have transitioned fully, begin your final descent at no more than 1500fpm.

VRS can also be deactivated through the CDU: on ACFT Init/Menu 3/Flight Difficulty to EASY

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thank you very much for the assistance, its very much appreciated.

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I got a VR headset recently and I just experienced a MV-22 full stow while sitting inside the cockpit. I have no words
 :smiley:

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By the way, what’s new in 1.2.3? I couldn’t find the change log and the readme on Marketplace has its formatting all messed up.

Doesn’t fly as well as it use to.
Not fun anymore.
It feels like it’s on rails now .

1.2.3 on the marketplace is the same as 1.2.2 elsewhere: https://miltechsimulations.talkyard.net/-14/osprey-mv-22-tracked-bugs-updates

Marketplace often changes the versioning number when iterations of the same update are uploaded

The flightmodel has been greatly improved over time based on feedback from users and pilots. The FM is a lot more complex now, and considers things such as inertia and engine ramp-up. Naturally is less challenging to fly as before some parameters were too sensitive (eg. VRS was kicking in too easily).

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Doesn’t fly as well as it use to.
Not fun anymore.
It feels like it’s on rails now

I did some flights with the latest version and to me it feels very similar to what it was initially. It has inertia, you can still get into unrecoverable VRS but not as easily, it’s still sensitive to side wind. I really can’t complain about being worse than in previous versions. It’s still a fun challenging aircraft.

Hope we get to see the native flight planning some day but I know it’s hard to justify putting a lot of development time into something that was released months ago.

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I always find it interesting that some simmers seem to think it should be hard to fly a plane


“Oh, man, this is too easy, that can’t be right! This flight model stinks!”

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Try telling that to real Spitfire or BF pilots. :disguised_face:

Fact is, some aircraft are indeed, very challenging to fly. :grin:

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I’m pretty sure that a fully computerized modern aircraft is not. You really can’t compare 80 year old fighter planes with something like the Osprey. It’s not a spring chicken anymore either, sure, but they are still worlds apart. The only thing they have in common is that they move through the air with people in it.

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I was making a more general comment. As far as the spitfire and whatever a BF is, and we can always find exceptions to everything. so, it really doesn’t add to the conversation to mention them, I bet they’re easier to fly for real than in the sim


Be that as it may, I’m with you
 The last thing the U.S. Military is concerned is to make the Osprey hard to fly
 “Hey, let’s make sure we crash a ton of these so we can get more funding!”

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