Too strict LOD rule on Aircraft landing gears! (Culling of Aircrafts Gear)

I am not on VATSIM but I am using BATC to inject traffic.

My understanding is, that the way of injection is the same for both (SimObjects instead of AI traffic).

But before spending hours with downloading all AIG models you could download just 1 or 2 airlines and then go to an airport where you would most likely expect it to show up and find out for yourself.

Or wait for someone on VATSIM with AIG models to answer your question.

Ok, yeah i just downloaded the EU pack for AIG, went planespotting on vatsim and all planes landed without the gear down. So same with FLSTL. I’m so sick of this issue that has been going on for so long :stuck_out_tongue: Dont remember that happening even once on msfs2020.

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Hello Asobo ???

321 votes

1 year of this issue

No solution

No Reaction

7 Likes

What do you mean no reaction? It has been in dev map long time. “in progress per aircraft” so they release it when all the AI aircraft´s are edited. There is lots of MSFS AI models to edit. But i cant say how it is going to be affect to FSLTL and AIG etc. Do they need to edit the models also?

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I’m not sure they understand that it’s the AI aircraft thst exhibit this issue. The wording “per aircraft” would indicate to me they are fixing each player controlled aircraft (self and other players) so that the lods are correct. Not sure the generic Ai aircraft are going to be fixed.

Whatever the case, I hope it gets fixed!

Well i think it is the opposite. 90% of the complaint are focusing to MSFS AI models, FSLTL models, AIG models, Just traffic models. That is just my about number of the complaints. Actually i havent see many complaints of flyable aircraft, because missing gear is only missing when drone mode and far away from aircraft.

To me this sounds like it is not a general LOD issue but a “per model” setting and of course the DEVs can only update their own models.

This would also explanation why the observations are so different with everyone using different models in different regions.

But if thats the case, I hope they provide clear instructions on their SDK what has to be set at each model to solve that issue.

Then 3rd party models can be updated accordingly.

It seems like the general LOD on the aircraft have been worse then before, now some of the aircraft appear as a minecraft model just some hundred meters from the camera. Tested with the pc12, 737max, twin otter, ++ . And the whole aircaft disappears 1.5 km away. Specialy in VR its worse then in 2D. Very annoying when flying with friends in multiplayer. The ObjectLOD setting have no impact on this. I wish Asobo just made this as a separate slider in graphics setting, called “Aircraft Detail’ with low to ultra settings.

I would see this as a major regression since launch.

Yes, all aircraft floating unless getting close to them and indeed in VR looking worse. Good old standing issues not addressed so far which makes me wonder if anyone is actually taking into account feedback.

4 Likes

I always wonder what does the landing gear has that’s so bad for the sim that they just don’t fix this?
Does it make the sim really tank FPS when seeing the LG far out?
At least they should tell us why they don’t fix this.

2 Likes

It’s probably a triage thing:

Support 1: “We’re getting reports on the forums about users not seeing landing gear on planes that are far away.”
Support 2: “Is it stopping the sim from launching, or causing CTD’s?”
Support 1: “Not that I can see. Just visual degradation of the plane at lower LOD levels.”
Support 2: “Put it on the pile.”

Perhaps aircraft can skid better that way… in tune with the audio-stutters :wink:

Not at all, ive would bet there`s no difference in performance, The last LOD of the gears should have very few polys.

This isn’t an AI only issues.

As someone that mainly play’s on Vatsim airplanes usually don’t have wheels when they’re landing or taking off for me.

Here’s multiple screenshots showcasing this issue from various dates with object lod on 200.:

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Not on PC no. But keep in mind MS insists on having the same graphics engine code running on both PC and console. This means that they want to have super aggressive LOD enforced to everyone so that it works on slow consoles.

If only they’d differentiate between PC and console, but MS doesn’t care.

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PC’s have grunt to deal with this.. Asobo should never have used the same setting/code for consoles. Ridiculous when most of us are using 40 and 50 series cards on a PC which cost more than a console

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I would take a look at the Steam hardware survey if I were you.

I haven’t totted them up but I’m guessing about 25% of Steam users are on a 4 or 5 series card, so hardly a majority. Figures in the second to last column are October, with the last being overall change.

The most popular card overall, by market share, is the 3060.

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To show the small landing gears further out will have no or very minimal impact on performance. I think its not by design but more a LOD bug that have not been prioritized fixed.

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Dear Asobo when will this issue be resolved? Or tell us what is wrong with third party Ai partners when this is not a FS issue

By the way this topic has the most votes and replies in the Bug Report → Traffic section. Issue still present

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Being a flight simulator and then you have aircraft with no landing gear, quite crazy to be honest :grinning_face_with_smiling_eyes:

I really do hope this will get fixed sooner rather than later.

1 Like