Tree Draw Distance / LOD Issues

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Which line do I have to change because of LOD, can someone please explain that to me

for 2d it is those, for VR the same ones further down the list

and that on 4?

max ingame is 2.000000
but you can go as high as your pc can handle.

I7 10700k with 2080 great. I don’t know how high you can go with it.

At least 10.0, i tried it with no big fps impact.

I have set it to 4, but it always stays at 2 even though I save it

you need to make the config file “read only” (via right click)

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I assume this would then also make all other settings-changes I make in-game be ignored? (not saved)

that is right, the settings you saved and after you make it “read only” will stick, at least until you change it ingame which only stick until the next restart of the sim

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Am I the only one who think trees lod, for generated trees, is way too low in the release version?. It’s kind of weird because it behaves very oddly/differently depending on the place you’re flying over. Some times it might look just ok, but others it looks really bad (maxed out settings). Look at these screens (LA, USA):

Look how sparse the trees are given how pretty ■■■■ close to the plane they are. Also, the shadowing on them looks quite bad and out of place unless extremely close.

Here are a few shots showing how the density abruptly changes as you get closer to a near hill:



Note how the zone has some dense trees cover, however, unless really close to them they are not being loaded at all (maxed settings).

Another issue is that the far rendering technique (with respect to the old alphas) is, imho, not very good, as trees seem to be loaded picking random units inside a denser group which creates a bad visual effect of emptiness and size mismatch over mountains and with respect to other trees once you are closer to the forest (also look weird over the hills crests).

Example:

This wasn’t the case in the first alphas, where a better technique was used (or maybe just the better LoD made it less evident) . It can be shown in old screens, where trees were loaded at amazing distances:


I understand performance optimizations, but I think they were a bit too far trimming trees LoD. And maybe it is not that much the loading radius what makes things look worse, but the odd looking fading (especially for the bigger trees), which doesn’t look like the old one. In any case, I loved how dense and perfectly blended trees looked in the old builds :disappointed:. I wonder if Asobo could bring it back, or maybe a new “insane” setting could be added to make trees load like before and with a higher LOD radius :kissing_smiling_eyes:.

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Anyone else feel like the simulator looks terrible now after the update? I normally play on high end, but I ended up turning it up to Ultra and turning terrain detail etc all the way up and it still looks nowhere near as good as it did before!

Don’t see much posting about the visual aspect of the patch so was just throwing this out there to see what you guys think.

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This topic is being moved to Resolved Bugs as the dev team has marked it as complete. Please create a new thread if you believe there is still an bug/issue with Tree Draw Distance / LODs.