Just wait it’ll come. I think Aerosoft will be the leaders in bringing out Airliners. I’m happy with the FBWA320 I just want MS to fix the 787 to a point where it is flyable from point A to B without any craziness and I can wait however long then as I have both my short haul and mid/long haul sorted.
I think the QW787 will out-shine the default one no matter what Asobo do…also PMDG must be in there foe quality airliners surely!!!
I honestly use like 20% of the features in study level sims. Aerosoft is my kind of payware.
I’ve seen in some threads that someone is working on a freeware 757. Are there any links to find something about this project?
@bb010g this is not exactly how it works. You’re compiling C++ code into a WASM bytecode, which is then converted back to machine code at runtime.
What I’m talking about more specifically in terms of C++ to-the-metal is better explained here:
quick question - i’m assuming there’s no implementation of wake turbulence in msfs at the moment, and xplane has? i was lurking at kfjk yesterday (yeh, ctp) and pilots were reporting wake turbulence on approach?
yes, always had by default, and it only got better with version 11.40 (and with active sky xp it gets better) iirc, and so do p3d (with active sky) and DCS (by default). msfs 2020 doesn’t have it most probably because it’s a console video-game built from the ground up for gamers and targeted towards the entertainment video-gaming crowd. things like wake turbulence could startle and confuse the gamers and prevent them from taking screenshots properly as they fly in close formation and do barrel rolls and all sorts of video-gamish stuff they usually do.
hmmph. i can imagine its gonna cost even more fps when/if ever they do implement it.
but i get your point. it seems they care more about compatiblity with console controllers and vr headsets.
nah I dont think so. Other “flight” simulators do that and then a lot more without any impact on fps performance.
Exactly. Imagine you are playing COD or CSGO shooter games. As you use your mouse or a controller to aim your gun at the enemy, the crosshair shakes, making your aiming difficult. Will you still play that game? No. That’s exactly what happened with this entertainment console video game MSFS 2020. They heavily dumbed down a lot of things to make it easy for the upcoming console video gamers. This is probably also why there’s no option to heavily reduce the visibility and create a difficult IFR scenario in this video game.
Just treat MSFS as a scenery browser video game and take screenshots or live-stream etc. As long as you keep in mind that MSFS has got nothing to do with actual “flight” simulation, you will have way more fun and a lot less worry.
I think that is just a very negative look on things. FSX wasn’t an in-depth sim out of the box either, it was very bad compared to MSFS. The flight model was terrible too, just switch back to legacy. The mods made it what it was.
X-plane is very good systems wise out of the box, but people used to call it a VFR sim too in the beginning because there were no in-depth aircraft addons. It has been terrible literally for decades.
I am not defending the sim and its shortcomings. I don’t understand the people that come to the defence of multi billion dollar companies that don’t deliver a product they promised, but,…
I’ve had to go around on three of my flights with low weather, since the visibility or ceiling was below the minima. I can remember them cuz of how challenging it was lol.
Best was Manilla on final a squall caused a heavy downpour and lowered the visibility.
Wondering if there is a setting you could change on yours?
@CptLucky8 The things you bring up make sense. Wouldn’t you still be able to able to import external libraries if their source was available to you though (not
.lib) via static linking? In the future, availablity through Wasm modules that inNative could link for you could work with the Module Linking proposal?
Sorry, but, just cause something was a certain way doesn’t make it acceptable or right, we have to grow and develop at some point. Remember everything that was accepted by society in the past???
Let’s not forget access to technology that these devs had vs what the Ace team or Laminar did when they launched their sims. Hell, they even had fully working complex airliners of the past to work with as a starting point, if only to learn from.
Lastly and personally not that important, but, I paid double if not triple for this base sim than I did for any sim in the past.
yes in my XP 11 “flight” simulator ( a simulator based on its FAA approved version) I have the following setting I can use to reduce visibility as much as I want:
This functionality is completely missing from MSFS 2020 video game. Do you suggest that I email Jorg and ask him to implement it for the umpteenth time?
I’m assuming you were referring to me. No I wasn’t being negative. I was just calling a spade a spade and helping @ztemplepilot have some fun with this entertainment ESRB “E” rated console video game.
i’m just hoping the SDK will develop and mature enough to the point where 3rd party devs are able to implement the functionality more traditional simmers need and want.
had it not been for the a32nx, i wouldn’t even have the courage to go ifr on vatsim.
You should definitely try the CRJ.
I’ve commented about this in a prior Q&A. My understanding behind such request is:
X-Plane 11 is perfectly simulating this specific aspect of weather influencing piloting decisions in my opinion.
@bb010g These are promising libs/extensions indeed, but nowhere near having direct access to the metal.
It is better than nothing of course, but I wouldn’t be any time frame for having these, I’ve been waiting more than 12 months for less… and I’m still waiting.
What is this for kind of comment? Incredible childish, if you don’t like MSFS, that’s fair enough, but please stick to your preferred products and don’t poison this community.