Yes I use Warthog stick and Throttle with TFRP …
Default Hotas settings from MSFS and No Issues …
I think I had a small Issue waaaaay back but it was simply a switch double assigned
Yes I use Warthog stick and Throttle with TFRP …
Default Hotas settings from MSFS and No Issues …
I think I had a small Issue waaaaay back but it was simply a switch double assigned
It has to be your controls in that case. To use an Americanism it can turn on a Dime. You just need to taxi slower. If you use differential braking, and asymmetric thrust it will pivot on one wheel if you want to.
OK I have now flown close to 50 hours in this little beauty of a plane.
I would just like to pass on my thanks to the dev for what has become my absolute favorite plane in MSFS2020 at this time.
It flies well, it’s stable, it has never missed either an RNAV or an ILS and it’s comfortable and reliable to fly.
Whatever you decide to release next will, by default, be a day one purchase from me… so thank you.
Regards
Graham
Hi All and many thanks for taking the time to respond. If it was my controllers would this not then have the same affect on the other aircraft in my hanger? Agree there is something not right my end ( maybe) as all the reviews watched would indicate great and true movements. To the last response tried differential braking and using thrust assisted turns with no difference. This does not account for the in air control issues either, I really don’t want to scrap this bird if I can help it. Again many thanks for your valuable input. Cheers
That doesn’t make much sense. If you are taxiing slow enough, you don’t even need to use asymmetric thrust or differential braking. I was just giving an extreme example, like performing a 180.
My guess is you are traveling too fast along the taxiway. Is this something you could perhaps record some footage of?
Narr mate, thought the same on the speed issue, at crawl pace I get a small turn started then it bogs down to a stop. I’ll try to video it if I can, doing my head in but aren’t giving up on her. Cheers
I’ll do the same in that case, record some taxiing about.
Because you are increasing friction on the wheels with hard turns, you need to increase your throttle a bit to compensate. Same with getting moving. You need to get it up to just over 1000rpm to get moving, then you can throttle back once you are rolling.
Kindly bump, due to other posts.
If you are actually after formal support that will likely to get us a visit by the forum mods. They don’t want the official forums being used for support requests.
Bumping your own posts kind of looks like chasing the developers for a response, which might be construed as crossing that line.
BBS have their own support forums, as I understand it.
If I noticed something that doesn’t look right, I post about it, and leave it at that. If it gets fixed, it gets fixed.
VERY MUCH Appreciated !
thanks
Sorry to conclude the BBS support forum is not very current. Also lot of the post made in this topic can be specified as “support” questions and remarks.
True, we’ve just been lucky to not have the attentions of the mods. This happened in the 530 mod group, for one example, and overt support was moved over to a Discord server for both the 530, and the 750.
There is little I can do about the minor mapping issues…
The textures are already 4K (4096 X 4096) and without a total remapping of the aircraft I cannot alleviate a few bumpy lines. Sorry
If i had known before i bought the BN how engaged the developers are here in this thread, i would have happylie payed a few bucks more. It makes the plane kind off even better.
It’s not the pay and shut up mentalaty you sometimes experience
Understand, my surprise was only on the left side of the nose the mapping is good, only on the right side there is some bumps/rough edges.
You can easily pay a few bucks more… My Email address is . Graham @ LMAO
Seriously though … Thanks
As you can see from the paintkit though … its simply a Mirror so I dont understand how one side can get so rough
The default TBM-930 has also spots like this, don’t know it’s caused in the building process of the model file. Seems some polygones get (unintended) slightly different mapping in the building proces??
The effect i mean is also visible on the Winair livery:
Your UV-mapping in the paintkit indeed show the same mapping on both sides.
Now off repaint again
Marcel
Does this plane have functioning VOR LOC with the Autopilot?