I’d be interested. Does it have any dependencies? e.g. particular headset or XR runtime?
Thanks
I’d be interested. Does it have any dependencies? e.g. particular headset or XR runtime?
Thanks
Would definitely be interested!
I think that if you have an HMD that runs STEAMVR, Steam VR Wheel will work too.
I was able to use Steam VR Wheel with HP REVERB, which I used previously, if I started it via STEAMVR.
For performance reasons, it didn’t work if I started it directly with OpenXR.
I have almost no knowledge of Python or programming, but I’m using the Steam VR Wheel’s _joystick.py with a few modifications to the parts that pass the sensitivity and controller attitude to vJoy.
If you’d like to give it a try,
I’ve forked it from mdovgialo/steam-vr-wheel on github.
Unzip the downloaded steam-vr-wheel-2.5.4a.zip and
replace it with the original _joystick.py, or rewrite the code inside to do the same.
It’s best to first check that the original steam-vr-wheel-2.5.4a works.
Do you have the link please? I will try to take a look next week!
Install vJoy in the README and
unzip steam-vr-wheel-2.5.4a.zip from mdovgialo/steam-vr-wheel releases.
Run the joystick mode .bat file in the folder to check if it works.
Unzip Fork kenbou1911 steam-vr-wheelsteam-vr-wheel-master .zip and drag and drop _joystick.py inside to \steam-vr-wheel-2.5.4a\steam_vr_wheel_dist\steam_vr_wheel.
To start, run the same joystick mode .bat file.
The controller grip buttons toggle left and right controller input independently on and off.
I can’t get even the basic Steam VR wheel going (and I never have tbh - I tried it a few times over the last few years but it’s never worked for me) so I haven’t tried your mod either.
Thanks for your efforts.
I’ve been working on an alternative myself which I may post if I get time. Quest only in my case.
I also switched from Reverb to PicoN3L, and steam-vr-wheel stopped working, but recently it started working again.
The things I can think of are: