The fact that xbox release was priority over VR controllers tells me a lot about microsoft’s priorities and motivation. To me, it looks like the priority was always to create a mediocre sim for the mass market, so that 15 year olds who still use Xbox can purchase flight sim in the microsoft store. In other words, flight simulator X 2.0. A flight simulator that kids play who are not interested in learning the systems or having realistic physics. If you are interested in learning the systems or having realistic physics, and have realistic control of the plane, you will not be playing it on an xbox. You will be using HOTAS or even more preferably, VR controllers.
With VR controllers, I can hold the yoke, adjust throttle, adjust autopilot settings, pull gear lever up, manage lights, radio coms, input squawk, reach over and press GPS buttons, adjust barometric pressure, the kind of manipulation that cannot be achieved by any other controls in the same efficiency. Using a mouse inside cockpit is ANCIENT. I am still trying to understand what asobo meant when they said they will do VR “right”. They postponed VR for a year to do it right. What was done right? All they did was what I predicted what they would do. They crammed VR into the sim as an afterthought by one dude who coded it overnight.