Weather degradation

im going to take a guess and say you are using presets there in your pics or has the overcast issue been fixed?

we may not have the option for one or the other? what if i simply want to use MB everywhere - exactly why the toggle option was requested? as ive said before a lot of hand waving and pushback to keep the status quo. i hope people dont get confused or mislead over what is happening here

Not a preset, I always use live weather.

my god yes, weather transitions were so incredibly smooth.
you could even do timelapses.
now you can see it change frame by frame it looks like almost, in half sec intervals u see a cloud pop bigger or smaller etc xD
or those recent instant weather changes or instant wind changes oof

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When the sim was released, the only graphics card available that significantly had enough power to render the sim at ultra settings at a reasonable performance level was the RTX 2080 Ti. This graphics card cost was out of reach for many users. The RTX 30 and RX 6000 series was supposed to help the situation with the graphics intensive development of the sim. However it only worked so far if you could get one. A complete overhaul was needed to ensure performance goals was met and these performance goals were to ensure that all hardware was capable to run the sim consistency. Xbox is not a problem.

The weather has to change to accommodate these goals and that means developers are having to make tough decisions about how the weather should be handled in the sim and what should be simulated in different environments and modes such as live weather. It is getting increasingly clear that it’s getting better since the overhaul at SU5.

When more vram is available for ray tracing (see recent games for problems) then weather will be better.

Not really. Since I’ve joined MSFS back in October we’ve been through what 1 and a half sim updates? This weather downgrade has been since SU7, how long ago was that? Sim Update VII (Patch 1.21.13.0 ) and also referred to as SU7 within the community, was a simulator update for Microsoft Flight Simulator (2020) released on the 2021-11-18 That’s over 2 years ago when things were downgraded. Since then there have been NUMEROUS updates to ram, bios, graphic cards for all users. Now the standard with which a lot of people are using can easily get upwards of 60 FPS steady. Even with my laptop of subpar standards from last year when I bought it I can average 40-45+ in pretty heavy environments with both PMDG, AI, and addon airports. The reason they dumbed it down in the first place was because of so much data and depictions being too much. Things have definitely changed now and I would say from maybe mid 2022 onward, most people could handle the way weather was back pre SU7.

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I could use the sim on ULTRA with my RTX 2080 Super. No problem at all. The thing that caused low FPS were the tlod but that is CPU demanding especially close to ground. But even if t-lod is cpu demanding i would never beg to decrease quality.

Thats the thing in modern development. As soon as some users complains about performance the devs reduce quality on ULTRA settings to increase FPS. When we as users can increase performance on our own by tuning down settings and learn what causes low FPS. I have been around since FSX and i know what bad performance is. This sim didn’t have bad performance if we compare how bad performance FSX had at release. Would be lucky if we could get above 20FPS with the best hardware on the market at that time FSX got released. But FSX never got downgraded in quality. This is actually the first time i experienced a downgrade in graphics quality after a fully released software.

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if this isn’t a downgrade i don’t know what is…
and contrary to every single marketing bla… since SU5 (XBox update) and forward SU7 there where plenty of visual downgrades…, clouds got better again though. But ■■■■ befor it we could set TLod to 100-150 be good with it and slap a 25nm radius of wonderfull vegetation with the tree distance mod on it and it looked better then it ever did since then.


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We’ve gone back to 2006 with some minor texture improvements (minor).

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Couldn’t agree but also disagree more with this. Yes when the sim came out, those cards were needed to run the sim at ULTRA. So why dumb the graphics down, let those with the best cards use ULTRA and other people use lower settings. In my opinion too many people want to use ULTRA so they complain and Asobo lower graphics to allow use of ULTRA and actually you just end up with MEDIUM/HIGH being best setting, and those who PC can run ULTRA suffers and can’t have best graphics. Tragic.

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Recent and future game releases are providing insight that hardware requirements to play at ultra textures with ray tracing requires a graphics card with a minimum of 16 GB of vram capacity. Many desirable graphics cards which were released back in late 2020 are struggling to run these games at 1080p on ultra settings. In some instances these graphics cards even crashes the game as it doesn’t have the vram capacity required for ray tracing or high resolution textures.

Maybe flight simulator developers might decide to increase ultra settings but might cause more problems then it will solve. Not everyone can afford to upgrade to 4090s.

What the community needs to decide is what is more valuable to the sim experience. Better quality weather graphics or more improvements to the physics to create a more realistic experience.

I think you’re underestimating what most people using MSFS are running in their computers. Back when MSFS first came in 2020 yeah probably most people had computers that generally struggled. But if I have learned anything from reading these forums within the last 7 months since I’ve joined is that many many if not most and save for some of the old timers folks have either upgraded their computer components of their computers altogether. With the new X3D cards coming out there has already been a torrent of people grabbing and upgrading and that has only been within the last few weeks. I’d say 7/10 people could easily obtain 40-50+ FPS. I’m guessing you’re using a computer that is 2020 or later which I would gather puts you in the minority these days. With relation to weather, back in 2020 sure things probably were a bit of a strain on most people’s systems with how the weather depiction was and the amount of data that was being used back then. But technology and computers change fast and people change almost just as fast to utilize it as it advances. MSFS is no exception. I think that if they were to readd the way things were back then into today’s userbase that people would be plenty capable and more happy.

Let’s take a step back and look at this from another perspective. The flight sim forum community is a small minority of players. It is not a reliable source of hardware data. Only Microsoft and Asobo knows for certain the hardware that is used by players.

In late 2020, the RTX 30 and RX 6000 series were introduced to the public and nearly everyone and others tried to buy one and then the shortages happened. People paid a premium to get any graphics card at that time.

Some of these graphics cards had vram limitations which is causing them to have performance problems now with new and future releases of games. These graphics cards are not old.

I was talking about how recent and future games are coming out with hardware requirements that supersedes many previous generation graphics cards that were desirable. Of course, ray tracing is one example of why hardware requirements are requiring more vram than ever before. The developers are working on bringing ray tracing to flight sim.

so in the mean time downgrade weather because some day they might add ray tracing when hardware can cope - makes sense

Definitely! It’s does take a lot of performance to calculate all the variables needed to create a dynamic live weather environment. Ray tracing can do this better with minimal effort with better accuracy and realism.

First and foremost MS/Asobo have to decide to give the Atmosphere, Weather and Environment the same attention as Aircraft, Scenery and Core sim.

Even then I don’t see why “the community” should make a decision between two equally important aspects of immersion.

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It’s an hard situation to solve. The community have been very vocal about this issue since SU5. Asobo are caught in the middle. There decisions that are planned out to take effect after months of updates are shredded by the community. Maybe the only option is to get the community involved and leave them to vote on a plan of action for weather.

Democracy at its finest.

I think that anyone who speaks of MSFS as a game that requires a 4090 to do properly ray tracing or whatever has no understanding how much appreciation the simmers who used FS98 or even FSX had of the MSFS when it came out, ran spectacularly fine (30 FPS) on a moderate hardware (2070), and exhibited a giant leap in the weather simulation, AI global terrain, and was in all aspects revolutionary.
A significant component, the weather simulation, was killed at SU7 for an unknown reason, and still after two years hasn’t received a meaningful remission or explanation.
This is what all the discussions about weather degradation are all about.

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I do understand your frustration with the weather situation in the sim and share that feeling with you as I want better weather simulation in both physics and graphics.

However I also understand that creating a weather simulation is a hard concept to be realistic without sufficient performance penalties. The mathematical models themselves have to be built and ran on live weather constantly every minute interval. Then all the lighting effects and then simulation of graphical effects such as rain, thunderstorms, etc.

They really did need to go back to the drawing board and revisit the actual code and try and improve all this to be as efficient as possible.

The reason I talked about DX12 ray tracing is that will help solve some of the performance problems with the lighting and graphics. Then more physics work and mathematics can take place.

Remember, NOAA and Met Office in the UK uses super computers to predict weather. Asobo trying to figure out weather simulation on a personal computer is a massive problem.

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