How about a 6 DOF Motion Platform ?
Or go all out with this …
Only certain experiences in VR make you feel sick. VR in MSFS is pretty well implemented and only moving the camera around in drone mode will make you feel ill because it’s not a natural movement. I get the point of planning flights and using Track IR (which I have, but no longer use), but since trying VR and progressing from Oculus/Meta Quest2 to HP Reverb G2 V2, I haven’t flown in 2D mode or used Track IR.
The immersion of VR along with the use of a ButtKicker is all you need for a step change in realism. Depth perception plays a big part in the realism which you simply cannot get with Track IR.
I’ve been using MSFS since FS2000 and now cannot understand how I ever coped without VR.
@RomanDesign next project !
FSRealistic still doesn’t work with PMDG, it’s good on the FBW , not sure if there is a fix coming soon from the developer
I feel lucky in having FFB, Tobii and FSR all of which make a real difference, though Force feedback will always be the jewel in the dungheap for me. In general, I find more “immersion” in the subtle rather than the obvious, which when taken together with other sensory inputs be they aural or visual give something greater than the sum of the various parts. I do wonder about the Buttkicker in this sense as it might even add more to the mix.
Simply put - you can’t - unless you “go down the VR route.”
Multiple monitors were nice but once VR came onboard the multiple pancake screens were rather obsolete. No matter how many you sit side by side they will never trick your senses into thinking your literally sitting inside a cockpit like VR does, hence the literal meaning of “virtual reality”.
I’ve flown various sims in VR and have never come close to experiencing any of the VR ill-effects and that includes twisting around during dogfights, going inverted, spins, etc. let alone just flying straight and level or doing a simple turn. Of course, just as IRL, people are different.
In so far as seat shakers, sound effects, force feedback and as mentioned multiple monitors and all that’s great and in VR only adds a bit to the immersion. Flying with a pancake screen with everything else BUT in VR - no - it’s not gonna make your brain think your really sitting inside an aircraft cockpit.
LOL, I could build something fairly similar to this (6DOF motion platform), but the budget would be astronomical, and it would require its own room. I’m mad about sims, but not that mad (or wealthy). Instead I chose to build a ridiculously cheap (under $500) allaround total immersion solution, consisting of a 2DOF motion platform with several custom hardware controls. Now, thanks to the new OXRMC there is even motion compensation. It feels so good I abandoned plans to add another motor. It’s so amazing that even a 6DOF platform would only feel like maybe 10% improvement for 20 times or more money investment, and a huge time investment.
Looks like I haven’t mentioned my project in this topic, so here you go. This is the ultimate immersion, as far as I’m concerned. In VR you don’t really need a full-motion rig. Well-placed motion cues trick your brain into feeling real forces. The illusion is complete with a set of vibration transducers I built (cost: free) that let you feel the vibration of the engines, gear and flaps extending, touchdown etc. I think that’s the ultimate experince one could reasonably wish for at home. The only thing that can improve it is a fully working hand tracking. It’s partially working - and I demo it in the video, but it’s limited by MSFS lack of hand tracking support and limited MSFS VR controller support in general. But with the hardware I’ve built I can almost do the whole flight without touching a VR controller (or a mouse), from cold start to shutdown. GA for sure, but of course controller is needed in airliners for FMC programming, and for charts. That feels immersive enough, as long as I don’t need to grab a controller during actual piloting. Now that I can finally drive Reverb G2 in full native resolution with a 4090, it’s a dream to fly.
I was doing hammerheads in VR with the G36 yesterday with the engine cut off going vertical. OMG! I was almost getting a bit sick feeling, but in a good way. Can’t experience that in pancake.
Another interesting VR experience I had was flying in a cloud with near zero visibility but I had a rainbow to my bottom left. My brain was screaming to me that I was rolling hard right because the rainbow wasn’t where “it should be”. I had to keep checking the instruments.
What are you using for FFB? One of these days I’ll pick up a vintage Sidewinder.
I tried FSRealistic once but it felt gimmicky at the time. But I know it is highly configurable.
FSR can be gimmicky, but I just lose ALL of the human sounds for starters and then work down from there until I am left with the useful stuff. For FFB I use the Logitech G940 (I have two) and this after both generations of Sidewinder, so 20 years plus here. Oddly, FSR dovetails really well with FFB.
Why’s that? What is the issue? It works perfectly on my side 737 PMDG,DC-6 both, I didn’t find any issue sor far for information
There’s different types of immersion with the sim and people do experience things differently. There’s no doubt VR gives the highest level of immersion for most people but equally I would say people who build extremely realistic home cockpits do get an equally high level of immersion, its just in a different way.
I love VR with my G2 but I’m constantly aware of its short comings, which is one of the reasons I use it probably less than 50% of the time. For me with VR I seem to suffer from that so called ‘uncanny valley’ problem where by the closer something artificial tries to replicate the real world the more my brain starts picking it apart looking for faults in the over all experience.
With enjoying the sim on a flat screen my mind knows its not trying to be fooled so I can just get on with finding a different type of immersion. It maybe helps that I’ve grown up playing computer games more generally so I know how to find immersion in whatever gaming or simming experience I happen to be doing.
Well I don’t hear the cabin ambience, maybe it’s me
I’m the other way round: one G940 and two MS Sidewinder 2, but my yoke isn’t FFB. That would be a cost too far.
Home built cockpit with panel’s and gps
Quality metal control’s
Black shell
Track IR
3 or more transducers
Flight Harnesses
55" Oled
Powerful computer
FS Realistic
Dark room
Understanding wife.
You really strap yourself in?
You can save money by forgoing this, “Wife” option entirely.
Its funny how it does work. It really feels like your part of the plane. Just need a motion platform now.