What do pedals really do in this sim?

HAHRG, if you test it on and off, report on what you find. I’m curious since I haven’t ever tried it with that setting to “on” .

Not trying to be condescending here, but you should actually try it before saying it doesn’t work.

@MarkManner is correct. It tells you it’s for take-off, but seems to affect in flight as well. I also use pedals and they work great with that setting disabled. I have to use my pedals for coordinated turns in flight.

As for ground steering, use a combination of rudder steering and differential braking to steer the plane.

Thanks for the fast replies. Now I set Take-off Autorudder OFF (and set all sections to HARD anyhow now). I will check in the air.

The only remaining question is about (visual) nose wheel steering. In GA aircrafts it does not have a separate (thiller) wheel, but is possibly controlled by the pedals (if the gears ar out). I can’t see the whher turning. I know that it is not essential for turning, but I am asking anyhow.

I have tried all these settings, and the rudder only seems to be necessary to correct for heavy wind and for taxiing.

Adverse yaw is not implemented.

So much for “just as the real airplane”.


Hi OlafP88, I have to definitely use the rudders on take off and landing or I run off the runway. Are you including that in taxiing too?

this is because adverse yaw apparently hasn’t been implemented correctly in this sim, at least in my experience with the small default GA aircraft I tried so far. There are some threads and comments about this in this forum.

@HAHRG Please when you get a chance, review and then vote the following threads:


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Yes, I should have written “on ground”.


Rudder input is very effective on the A5 when on the water too when landing or taking off.

The C172 DOES have nosewheel steering…

Well, interestingly several of you acknowledged here above that during flight for normal coordinated turns you does not have to use the pedals. That is strange as it is not realistic at all. Now I checked with everything set to HARD and still I don’t have to use the pedals.

Of course we should use it for slow taxiing (differential breaking) and for take-off/kanding runs (rudder control), but thatis a totally different issue and is not related to coordinated turns in air.

Here is an article: Coordinated Turns - How much rudder should you apply?

We all know from the books the answer is to “correct for adverse yaw” — which is just a fancy way of saying to overcome drag from the aileron… How much rudder should you apply? That depends on the airplane. A typical light trainer like a Cessna Skyhawk doesn’t exhibit much adverse yaw so the answer is “not much.” It’s a different story in, say, a Piper Cub with lots of adverse yaw to overcome.

So maybe it is realistic with my Mooney Ovation that I don’t have to use too much rudder for coordinated turns, i.e. for adverse yaw correction. I should check some real life Ovation forums.


It does have in real life and the Mooney Ovation I fly in the sim should also have. But for none of them it is simulated.

@EvidencePlz, I read the Adverse Yaw Effect topic, voted up and marked you answer here as Solution. Thanks. I should have found your topic before posting a new topic. I would be interested in experience of larger plane pilots.

So most of my questions are discussed on your topic already. The only losely related question is the nose wheel steering. It is not simulated. But even for that there are other topics already.

I should search for information more carefully in the forum.

What aspect is not simulated? Seems to work fine to me in the C172.

The nosewheel on a 172 will not turn if the plane is not moving. There are bungees or something that absorbs the inputs so the pedals will still operate the rudder on operational checks during run-up. Watch your nosewheel with the external camera when you’re taxiing. It should turn.

Rudder pedals have added a whole new layer of immersion for me in these sims.
Coupled with VR and a great seating position.
Only thing I’m missing is some sort of force feedback


I stand corrected - it’s been a while :frowning:

Couldn’t agree more. I have yet to EVER have to use right rudder pedal when flying the C152 or C172, in fact in most cases I have to use left rudder. Flight models not good at all in this respect at least. I need to experiment with the C152X mod to see if that helps. Sadly, after paying extra for the C172 steam gauge, seems like it’s model is just as sucky but can’t be fixed by the community.

Not happy about this at all.


Not my experience at all - just taxi around at normal to slow taxi speed and steer with the pedals and Do Not touch the brakes. The Cessna 152 and 172 will absolutely respond to pedal input. You should not need differential braking unless you’re taxiing too fast. I find the taxi behavior very close to real life responsiveness. iRL your toes should be OFF the brakes unless you’re actually operating the brakes. Takeoff and landing, your toes don’t want to be anywhere near the brakes— taboo!

Incidentally that’s the same
For me with every stock plain including taildraggers, though they may need cautious differential braking for tight turns.

There is a difference between the nose wheel steering not being simulated, in terms of flight model, and the nose wheel steering not being visualized. Judging from the turns I can make at slow speeds, it seems to me that the steering is modelled. That it is not visualized, I did not notice!

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I find the same, left pedal and precious little else. I hope they get this right when Helis are introduced because pedal input is an enormous part of controlling rotorcraft in hover and slow speed manoeuvres.

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