Where would you spend $$$...new CPU or a GPU water block?

Thanks all.

FYI, I just realized I have the same case, but the QL RGB version:

If I’m reading your post correctly, you kept the side baffle on to direct air over the motherboard. I took mine off and added 3 side intake fans - I did not think the side baffle was useful if you want to add those 3 side fans. In total, I have 3 front intakes, 3 side intakes, 3 top exhaust (ML fans on radiator), and 1 rear exhaust. Even at lower RPM, this is sufficient to cool an overclocked 13900K and overclocked 4090 that can pull 550W+ under load. The 4090 can generate some impressive heat when power consumption climbs over 550W.

(Excuse the puke rainbow RGB… this was taken shortly after building)

The baffle directs the three side intake fans towards the motherboard. I left it in because I wanted to keep the linear airflow from the front fans relatively undisturbed. I can feel air coming out from behind the baffle, although I keep those fan curves pretty mild. I’m pretty sure you have quite a bit more positive pressure than I do in your config.

Nice looking build!

Here’s an iPotato pic of mine.

I would say maybe the 58003d, but I would propose something else. I will also explain why.

Save the cash for the new Zen 4 cpu, mobo, and DDR5. (IF you can wait!!)

Why?

My Rig - I have a 5900x(X53 Kraken), 32gb of RAM 3600, Taichi x570, P5 NVME, and a 7900 XTX Merc 310. Disclaimer, I do not use VR yet. I also utilize PBO and undervolting for the cpu. Still testing all methods for best single and multi core OC. My cpu is the bottleneck now, until MSFS takes advantage of all cores.

So why buy Zen 4? The max boost clock, higher Ram speeds, and you would be buying into a platform that will be viable for years, while Zen 3 is maxed out.

If you buy a 58003d you are stuck with the last gen tech. If VR is your goal, and continued VR fidelity, save and buy into the new Zen 4. I also have a rule, never buy a new CPU/GPU of the same gen(Ryzen 5000/i12000 series) unless it is for repair and replace purposes. The gains are not worth the investment, in my opinion.

Not this one again … it does but splitting mainthread is never a good option for games in general yet alone games as diverse and complicated as MSFS. Also the sim’s minimum spec is 4 cores meaning 8 threads and the OS still has to run on at least one of those thus reducing it further. Having more cores will still do things better because of mods etc. but the more you split off the more complicated things become and sooner or later you will pay a heavy price in added latency. 16 cores plus is for video editing and databases, not games

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I completely understand what you are trying to say. This will come up again and again.

Flight sims are extremely complicated and do a lot all at once. I am happy that both MSFS and X-Plane have improved their multi core support, but it still needs improving.

Someday we will have better utilization, but I’ve heard that promise before. I do believe that if anyone will achieve it, it will most likely be Asobo.

Personally I can’t see a single reason for more cores than now. Currently we have one bottleneck and that is mainthread which with the difficulties of syncing of various data inputs would be nigh on impossible to split in any meaningful way. For VR that could be different however that is far better left to much faster graphics processors.

As I mentioned earlier in this thread, not in VR if you are mostly GPU limited, which I was even when I had a 3080. The 5800X3D will improve FPS in some rare CPU heavy scenarios, but in general will make negligible FPS improvement in VR for most of the scenarios in which you are likely to fly. The smoothness improvement however is something to behold …

5800X3D and sell your current CPU. Makes sense to get the best CPU for the socket and it’s not too expensive.

Or don’t do anything now and keep the money for a future bigger upgrade. (7800X3D/motherboard/ram or RTX 4090)

I finally got this PC (B550, 5800X, 3090 TI) together 6 months ago.
If I upgrade the motherboard it will be Zen 5 or a new Intel architecture in 4-5 years.
I ain’t no Mr. Moneybags. Right now the question is whether a non-OC 5800X3D will improve MSFS relative to the 5800X running at base 4.4Mhz enough to justify the $300 investment.
I realize I could have waited a year and built a Zen 4 computer. But that day is gone.

Have you checked around for other peoples OC success with your specific mobo with the 5800X and the 5800x3D? That might answer your cpu question on the $300. The performance gains may not justify it.

If you just built the PC, maybe sell the CPU to recoup the cost of the 5800X3D. Tuff position.

I saved this graph a while back when someone in this forum posted their 5600X to 5800X3D upgrade experience in MSFS VR:

As you can see, negligible improvement in average FPS but a notable improvement in 1% and 0.1% lows in some cases. ie. similar FPS but smoother after the upgrade. The improvement coming from a 5800X instead of a 5600X would be even less.

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That graph really doesn’t pertain to @BegottenPoet228 situation as he is not doing VR. While I agree that the upgrade from a 5800x to a 5800x3D will be minimal for VR it’s going to be much more significant for non-VR.

Wow - I wish I had those low temps! :star_struck:

But they are doing VR, as stated in the OP:

It was for me with a similar upgrade. It’s a pity I don’t fly 2D as my performance and visuals are much better than I get in VR, but VR is still far more preferable to me from an immersion perspective.

My bad - that’s what I get for trying to work on a small phone screen! :crazy_face:

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Are you saying the upgrade was worth it for VR?

My plan is to use VR for sightseeing, and 2D with TrackIR for flights that require more cockpit interaction (i.e. ‘learning flights.’) I’ve invested in an Alpha/Bravo, and an Echo panel, and those are so much easier to use without a headset.

For me it was worth it for the smoothness improvement alone, but if I had been expecting much greater FPS across the board in VR then it wouldn’t have been.

BTW, if you want to do a quick and dirty assessment of how often you are CPU or GPU bound in VR (or 2D), run a utility like GPU-Z and monitor the GPU load graph. If your GPU load sits mostly at 100%, as mine does in the flight I am currently doing in the Kodiak VFR low level in New Zealand, then you are mostly GPU bound and a faster processor will not do much for you in such scenarios. Use a flight representative of where and with what you usually fly in.

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Thanks. Videos I’ve seen say the same thing. No real improvement in fps, but a big improvement in 1% low (which affects smoothness, i.e. stutters.

Good idea. I have GPU-Z and I’ll do that.