Gear animation is troublesome. It works perfectly in blender, and all animations are linked to l_gear or r_gear and also the hierarchy is correct, but in MSFS some parts don’t animate (the boogies don’t rotate and don’t align with the longitudinal axis, doors move erratically). I did the same animations in gmax for FSX and they all worked perfectly, here they got stuck… I’ll try to use more plain axis empty objects as parents, or even bones, I don’t know what is better, or if there could be other issues to solve first.
Wow cant wait for this one.
It is an awsome airplane.
I’ve just finished watching the movie “The Arrow” (1997), which is about the CF-105 aka the Avro Arrow, it’s first flight was in 1958, 6 years before the Valkyrie, even though the whole project started only 1 year later than the Arrow in 1954… then there is the TSR-2 story… These were some of the aircraft in these awsome aero-development times, all bombed by governments. So, i look very much forwards to this project of yours and possibly, “any other” future recreations of potentially great aircraft.
Thanks you for the great work ánd the updates. Looking very much forwards to your progression!
Kindest Regards,
Steiny
Thenks Steiny, I’ll do my best to make this bird a thrilling and beautiful beast to fly!
I’m pretty sure you’ve got your work there, and i have no clue if you are doing this from pictures or articles but maybe i can help a bit with the next pictures that might give you some more details to work wtih. I was in the Dayton Ohio Air Force Museum in 2019 and saw her sitting there. With my camera setup, i basically needed to back up quite alot (upto possibly a mile) to get her into one picture But i wasn’t there particularly for the XB-70, as there are quite a lot of interesting airplanes in this hangar alone, let alone in the other what, 5 hangars i walked through… it’s a massive museum featuring many unique aircraft… but yeah, she’s definately one of the massive birds in there. And the lighting in the hangars isn’t real easy for photography either
Lovely progress btw, thank for the update!
WOW!!! Beautiful pictures! I’m from Italy but I’d really like to visit this museum, it is a dream of mine since I was a boy… (MANY years ago!).
By chance, do you have a picture with the inlet splitter where is possible to read the names of the crew of the XB-70 ? In all the pictures I have it is impossible to read all of them, and I would like to put their names as in the real plane.
But the images are absolutely useful (and a pleasure to watch also) thanks for sharing.
Currently I’m having problems with engines fuel valves that don’t work with
5 (>K:FUELSYSTEM_VALVE_TOGGLE) that should toggle fuel cutoff eng 1 valve. It works perfectly with mobiflight but here seems not to be considered… many details cause a big loss of time until you find out how to solve the specific issue.
But many other things have been fixed by now.
Here a screenshot of the supersonic configuration (visor ramp raised and wing tips folded)
and a stage of cockpit development
currently the following controls are working
flaps, landing gear lever, visor ramp, wing tips, parking brake, spoiler, yokes, throttle levers, HSI heading knob, fuel valves (if only they would work…).
Nex BIG step will be to convert my xml gauges into html/css/js gauges, I’m studying the sdk files but unfortunately the gauges section is still TO DO, so a lot of guessing is needed here…!
Today the plane went supersonic for the first time for a short period (during a pretty steep descent…)
but the aerodynamics need a lot of work to be done! Maximum height reached 40.000 ft
The issue with fuel valve is solved, it was a problem with mouserect parameters, now they work fine, but for the moment I use only 4 engines (2 are duplicated) because MSFS seems to handle only 4 engines, but I haven’t got much deep into this for now.
Now I am trying to have the afterburners effects visible on engines exhaust nozzles, just trying to understand what I need to have it working, otherwise I’ll have to create a custom fx…
A real annoying issue is this (ANY HELP GREATLY APPRECIATED!) :
After some minutes of flight, especially setting throttles to full power, the throttles get stuck, no way to reduce (or increase if throttles weren’t at 100%) the power. I only have to restart the flight.
Engines cutoff valves work, and engines can still be turned off, but no more responding to throttles, also the animation is locked to 100%… I can’t figure out what is happening.
It is also impossible to make the weather configuration window to show, or the map, they just come on when I restart the flight…
Well, the information sign might be easier to determine at least 3 pilots… i tried to zoom in on the original raw file of the pilots but this is all i got for ya…
Sorry
The issue seems to be solved (with the help of Ezryder). I assigned different animations to each throttle lever (initially I only animated all levers with one variable for all engines) and removing all other addons from the community folder. Now it seems to work, but more testing is necessary to be sure.
I love your effort here - this aircraft was another example of the technological leap that occurred between 1958 -1968 in aerospace and engineering in the US. This plane was a reach beyond the analog instrumentation and control mechanisms that were available at the time, and might have still posed serious issues in the digital, computer assisted fly by wire, and composite materials era of today.
Hats off to those intrepid engineers and crews for taking risks and building and flying an aeronautical wonder born long before its time.
a lot was going on then, hard to believe the Buff’s are still being upgraded and flown today…
Absolutely yes, it was probably an unrepeatable period, you could see prop planes that seemed to be of another era if compared to X-15, XB-70 or B58… I modeled all these 3 planes for FSX, and loved them so much. They were also reliable planes, both X15 and XB70 flew many times without major accidents (well, excluding the XB70 midair collision I mean, and some X15 crashes…) but considering how advanced they were, after all they worked very well!
The problem was not solved indeed… it happened again, so the issue is somewhere else.
It started happening when I modified the parameters in flight_model.cfg and engines.cfg, but the strange thing is that not only the rpm is locked, but also the throttle levers are stuck, so it is not an rpm issue but also an “(A:GENERAL ENG THROTTLE LEVER POSITION:1, percent)” issue, that means that the simulator is not updating the throttle lever position when I move the slider on the stick. This is very strange because it should be an INPUT not an output… I get no errors nor warnings when I build the package, so it is very frustrating and time consumi deal with these problems!
Many issued solved, the throttles problem was caused by some incorrect parameter in flight_model.cfg or in engines.cfg (or both). I had to revert to a previous version and now it works fine, but I’ll have to try again because I need to set the real XB70 parameters, even if they “hurt” MSFS… and for ALL : NEVER forget to reset the scale of every single part in blender. Non uniform scale causes CTD with no warning! Many other details added both inside and outside.
Leaving Edwards Air Base for a new test flight, mach 1.5 is the new target! GO BABY, GO!
What a hell of a job!
That cockpit, wow!
Thanks, fortunately I didn’t start from the scratch, but from an almost complete model I made many (more than 10…) years ago!
The cockpit with (legacy) gauges working, and some internal lighting. Just rough stuff here, but the plane is now flying pretty well and 85-90% of systems are beginning to work, though they still need a lot of improvement.
With this plane you feel as a king of the skyes…
A lot of engines parameters fixing still required to fly consistently over Mach 1, but what a mighty bird it was… capable of overtaking a Concorde at full speed by another Mach!
Good evening all!
If the SR-71 ever appears in the sim, you can race him!