No. Everyone got access to the new planes at the same time. Too bad, because we could have pinpointed some real obvious and easy to fix bugs in some of these planes.
I find it hard to believe that people donāt notice it. Particularly on the x. Itās meant to be 4K!! It couldnāt even be described as hi definition.
I donāt think people realize the true power of involving outside parties when their only intent is to get things pointed back in a positive direction or be acknowledged as being heard. Iāve read about long standing loyal developers who became so angry and annoyed they just stopped providing to one group or stopped altogether. Itās alright and natural to vent frustrations and disappointments but the best way is to deal directly with those the involved responsible for making those changes, not outside people who act as a TMZ for gaming. Word of caution, donāt make the mistake of thinking they need you as bad as you need them.
I donāt have access to a Nintendo switch so I canāt speak to this directly, but in my experience the change from 10 to 11 has degraded the visuals so much that the game is fundamentally different. So relative to what it was before, it might as well be a Nintendo switch game even if itās not literally the same fidelity as Nintendo switch.
Me too however my stability in update 10 was never an issue. Smooth as hell. Thatās why Iām fuming! Itās definitely less stable now too! A double kick to the testesachels!
I agree. A fair put down would be to liken SU11 MSFS to that of cloud gaming on XBox One.
Maybe.
Disagree. Weāve all got a right to complain here.
Well yes, of course. Surely thatās the whole point of this thread, isnāt it?
Absolutely agree. The more simmers adopt this approach the better.
Seeing as the visuals are the most important and enjoyable part of the sim Iām surprised that the sim looking ten times worse is appealing to you. Doesnāt really make sense to me but hey youāre entitled to your opinion obviously. Heavily heavily in the minority I might add. Most effected are raging about it.
I donāt feel to much for responding and defending myself here over and over again, but this is just a picture flying over Mexico (not even a WU area) just now. You tell me, what is wrong with this picture. I agreed with what @AerMingus on something he said earlier here today, I see that too. The terrain transformation when pointing the camera, how do you call it?
But Iām pretty sure this was always an issue. Maybe a bit more aggressive now. So no, Iām not denying there is something going on, but the drama some people are making over this. Sorry, I donāt really get it. And I say this with all due respect.
I spend a 100 euro on airports and mesh this sale. So yeah, just hope it does not goes to waste in a couple of months, weeks whatever.
I wonder too and it bothers me
Agree. Comparing it to a Nintendo Switch game was too generous. I think it looks more like a Playstation 2 game now with SU11.
Having this game on Cloud Xbox One was an amazing feat.
At that time I didnt have a next gen XB so I absolutely loved it being on old gen.
And it wasnāt half bad because I really didnt care about the visuals. It was enough and gave a great experience for such an old console/platform.
But now with SU11 on XBX? this is totally different.
This comparison from @PilotGlint81358 above shows about as clear as anything what is wrong with current LOD over terrain similar to your screenshot. The latter might look āokā in isolation, I guess, but itās a pretty big drop in visual fidelity.
Iāve given too much thought to this topic over the last few days and I think I can finally put into words why this bothers me so much.
In the previous iterations of this game, the graphical quality and detail was good enough that I was able to suspend my disbelief and imagine myself soaring over the real world. That suspension of disbelief allowed me to have experiences I never would have had just sitting here in my office. Even after a year of playing it the game never ceased to amaze me. It was/is a technological marvel and a work of art.
The visual degradation, whether you want to call it a PS2 quality or Switch or XBOX one quality, has dropped the experience for me (as a GA simmer), to one where I can no longer suspend disbelief (you can blame my lack of imagination I guess). In real life you can look wherever you want without things popping in or changing in texture. In real life mountains and buildings have definition and are not melted blobs. I am in a cartoon world now and that closes the door to the alternate reality I loved so much, the one where I could fly anywhere in the world whenever I wanted, one where I was not bound to the ground except for the occasional commercial flight.
Iām happy for you that you canāt tell a difference or that the difference isnāt big enough to impact your enjoyment of the game. But understand that for me, the visual downgrades change the very nature of the game and close the door to a world that I truly enjoyed visiting.
Sadly, if this is indeed a compromise between add-ons and graphics add-ons will surely win the day. After all, add-ons bring in revenue and enjoyment does not (not directly, anyhow).
when is that patch?
The challenge is many Xbox users will not purchase add-ons if graphical fidelity falls below a certain threshold. I think thereās good reason to think weāve passed it, as your post describes well.
The same goes for CTDs, as @UnitedArt points out, so itās a difficult balance (assuming that there is a strict stability/graphical fidelity tradeoff, which is likely more nuanced than our outside understanding anyway).
Unclear, only there will be a patch for the A310 on Xbox. But yes, off-topic.