This post might be a bit longer than usual, but please bear with me; I’m going to do my best to make an important point regarding the future of the sim. Recall my post from a few nights ago.
Guess what… I decided to try again. This time I was using an A320neo with a 4Simmers livery at IniScene’s KBUF. Shortly after pushback, another CTD. In SU10, I would have CTDed the second I clicked “Ready to fly”, so I guess stability has technically improved, but it’s functionally no different.
Assuming that visual quality and stability can be traded for one another, and assuming that Asobo is engaging in a balancing act between the two, this is what concerns me:
In my experience, the sim currently doesn’t work well nor does it look good. They’ve run out of room to spare on either end of the spectrum; they can’t trade graphics for stability, because the graphics are already so disappointing. They also can’t trade stability for graphics, because the sim already crashes any time it’s tested by more than a few high quality addons concurrently. Therefore, if Asobo is stuck in the aforementioned balancing act, they’re bound to upset plenty of us (unless they give us some performance/graphics settings as a workaround).
The only way to dig themselves out of that hole would be to optimize, thereby increasing visual quality or stability (or both at the same time) without the tradeoff. However, optimization typically lies somewhere between laborious and impossible due to hardware limitations, so I’m not sure how much can be done.
Best case scenario is either: 1) the poor visual quality is merely a bug that can be fixed without reducing stability, or vice versa; or 2) I’m simply underestimating Asobo’s ability to optimize their software.
All we have for now is speculation, so I’m not going to get hung up on anything; however, if reality doesn’t align itself with either of those two scenarios, I’ll be very worried about the future of the sim on Xbox.
