LOL… check the video and the comments, then you know the answer from my side is : no
Yep, issue won’t be addressed until World Update 6 on 24 August. I can confirm, tested hotfix 2 and it’s not resolved.
yes… I read somewhere that they may be introduce a new parameter for how much is pre-loaded. It sounds for me all becomes more complex and a new possible pit-fall for users ( decide beetween stutters or out-of-mem ). I’am not realy sure about the problems to determine free accessable memory and let handle this automatictly. But hmmm, may be there are some reasons we not know…
And we still have no answer why some users havent these kind of stutters. If these is not finally cleared, may be also the pre-loading will not be the fix.
You keep being focused on stutters when this thread isn’t about stutters really. Stutters in the title is really misleading. The issue is framerate cut in half/being hit really hard when panning view around aggressively, and of course if you’re not panning around but flying an aircraft, if you’re heading left or right without panning the view around, framerate won’t be cut in half and you’d have stutters and 10-20% framerate drop, so of course this is going to be negated and almost non visible on the latest hardware. It wasn’t happening AT ALL before, and has nothing to do with ■■■■ being more complex etc… I have 4 friends flying with me, all our setups are different and we all have the same issue.
That said, i tried disabling rolling cache today to test, and the issue is almost gone, but it’s definitely still there. Panning around aggressively would dip my framerate at around 45/50 instead of 30, from 60 synced. CPU going from 30/40% to 100% when panning all around aggressively. It never did this before the patch.
Make the same recording in dev mode, with in game framerate monitor so we can prove to you that you have the same issue. Also, do you call this panning around? LMAO. I call that looking around.
I focus on stutters from the OPs video, yes. Framerate drops are not from interesst in case the are only visible in your fps monitor.
not ?.. I don’t know what else I can do as looking quickly from 220deg till 150deg … what I do in these video is far aways what you do in a normal flight.
as mentioned… framerate is un-important for me as long as my eyes tell me “it’s ok” . I don’t need a fps monitor to only tell that there is a fps drop.
each user can have its own opinion
Ok sorry for being aggressive. Issue isn’t even about framerate. Underlaying issue is about high CPU usage when looking/panning view around for 5sec or more. CPU usage builds up to 100% to the point where framerate take a very hard hit. Latest hardware are going to be the less impacted of course, and the only point here isn’t to say what hardware is obsolete or not, the point is that it wasn’t happening AT ALL before the patch, and Asobo has to find a way/fix to make it so it behaves like it was before the patch.
Have a great sunday!
Rwtc01 Are you sure that people with stutters and performance issues are few? Do you think all of them are writing on this forum?
In my case all is good after the update, except in VR.
Before SU5 I was able to select light effects and reflection to medium, or high, after SU5 (and hotfix) anytime I set one of the 3 fields out of OFF I get stutters when panning view, when turning, when looking at ground, maki2ng impossible to fly. Setting them off, has not returned the previous performance, which absolutely confirm it is a bug.
I have a 1080Ti.
PS: In my case, the stutters are not so visible on the recordings, they look worst on the headset (like 2frames forward and one back) and appear only when turning with any plane, not too much when moving the head.
may be you misunderstood my comments… nobody tell that there is possible no issue, we see it in OPs video. I answered a question( which sounds like a fact ) which was like " be sure, ALL have these issue " with " I havent the issue " like in OPs video. In former discussions we spoke about why the effect is for some users as worst as we see it in the OPs video, etc. ( and my hardware is in meanwhile also years old ).
We collect the reports and discuss about and I have to say “no” in case some users write that we ALL have an issue.
So far I understood the messages correct, the developers are aware of the topic and in next update a change for this will be come.
On my sim after SU5 the following problems are present:
- AI traffic is mixing textures, CVT folders are created in community folder (stutters are experienced now and then due to creation of the folders and files);
- I have degraded performance in VR when setting one of the light/reflection effect out of OFF (not present before)
- ATC callsign and tail number cannot be changed (changes only visually on the fuselage)
- Internal shadows are flickering (very old issue)
- ATC is speaking mixed languages in non-english setup (using english speech engine, which makes all spoken things not understandable) (this issue came out with SU3 or 4)
- Freezes and locks or performance degradation after 40-50 minutes of playing
- Sea textures disappear when flying low in high sea state (with winds above 20-25kts)
- water masking sometimes disappear with blinking/flashing boxes (need to check after SU5)
- Ice only locks airspeed, while altimeter is not affected
Every one of the above has at least a post on this forum. Someone experience them all (like me), some other experience only few, some other experience other or the above plus others.
I hope the sim will be fixed, but I think that more beta testing is required to address the possible issues before the update is released. At every update there is something new in the bug list.
I know perfectly that it is a huge software, I cannot immagine the hard work needed to fix bugs without breaking other stuffs, but at the end, the beta testing should be able to address most of the issues that could be pending.
and you not have the issue “Stuttering and framerate drop when camera panning…” ?
This is the point about we speak in that topic.
A sort of. Not in normal view, but definetly yes in VR, but only if I set the lighting effects or reflections, and not with head movements but with heading change. The reason should be the same, the pre-rendered area outside the view. Asobo said they will allow the user to define the amount of scenary, outside the view, to be rendered in order to reduce stutters when panning the view (or changing heading, which result is the same). I seen the videos above, the stutter I have is less than what I seen in the video, mainly visible on the headset and not from the recorded video.
I suppose, because of the last sentence, that the problem I have may not be fully related to your.
I’m waiting an answer from zendesk.
Guys, this issue was plaguing me since the release of SU5. I noticed it would happen in some areas, but not others. Finally, tonight I decided to remove everything from my community folder even though I only had a few addons and this fixed the issue for me. With TrackIR, I can whip my head around and it doesn’t cause any stuttering nor frame rate drops now. I realize the OP said that they tried this, but just wanted to pass along my experience. In my case, removing the addons fixed the issue and I’m running smooth as silk on a 2070S in Ultra. I was testing with the new Husky. Now to figure out which addons are causing the problem for me.
I doubt this had to do with addons… quite sure it has to do with the new LOD culling system. I have the problem too and with MSI afterburner I can clearly see all 8 threads going up in usage when panning around. Meanwhile you can see the terrain popping in.
With my xbox controller I can determinte the panning speed and I can pretty much control my CPU % with the thumb stick 1:1. At fullspeed I see 100% CPU usage and massive stutters.
Let’s hope WU5 fixes this.
Perhaps your problem has a different cause than mine. I never see 100% CPU, only nearly 100% GPU. But then, I’m running an AMD CPU, not sure if you’re running Intel.
Just out of curiosity, have you tried removing all scenery mods? Without question, I get no stuttering and no long pauses when I remove the 3rd party scenery. The more scenery I add, the more stuttering and pausing I get. I don’t think the scenery I have is really optimized for SU5.
I urge people with stuttering and pausing issues to at least try this. I haven’t tried NY or LA, but down in Honolulu, it’s very smooth for me.
i have the same problem. it’s worst when i look on the overhead panel, or down on the seat and then back out the window. it’s like it’s loading all the content outside when i watch out the window again, because it stutters for 100ms and then it’s all good again. and this happens everytime i look away from the cockpit windows and then out of them again.
I can confirm after a complete fresh install without any add-ons this issue is present in my sim too.
Whenever i use the mouse to view left, right, up and down i get stutters and FPS drop.
Very frustrating as this sim is gorgeous and looking around is one of the best things to do.
Did i read there is a fix coming for this in the next update later this month? If anybody is able to confirm that for me that would be great.
Correct Speedbird, a fix is scheduled to come on August 24 in World Update 6. This should allow users to preload or cache more of the environment to prevent stuttering caused by high CPU usage when looking around.
Same here with the mouse turning etc hope it get fixed!!