[1.4.11.0] SU2 Beta Survey - Performance (VR)

Please indicate your playability of the sim with the following statement - VR performance (frames per second) in this build is generally:
  • Great
  • Good
  • Acceptable
  • Poor
0 voters

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I only use VR controllers.
I noticed some strange behavior with them.
Every time they sleep, when they come back on, they activate the raycast involuntarily.
I always use raycast in off to interact with the panel using the actual distance of movement in the cockpit.
Has there been any change in this logic?

PC Intel13900k, 64GB RAM, RTX3090, PCL - VR performance has been good. Most notably the map textures are greatly improved and though the FPS has declined by few frames compared to 1.4.10, there were very few stutters especially after climbing above 500 feet or so. At airport taxiing speeds very smooth at YSSY. Two crashes while in VR and operating ATC when it was working. Did not experience crashes using ATC in 2D.

1.4.10 performance was definitely better on my side. Was very impressed with that build. This build loses a good few FPS.
Also had one CTD when trying to enter VR on this build. Last build, no such problems.
Thanks for the improvements thus far on VR!

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Same here. My approach into Dulles today was a bit of a slideshow in VR. Previous version gave fantastic performance. This is both with foveated rendering enabled, Quest 3.

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For a while now, it’s been up and down - sometimes good fps, but other times a slideshow, especially landing even at minor airports. VRAM usage is still high. For me, the fps and VRAM usage are still linked, with an increase in VRAM usage (even when it’s 4Gb below the available maximum) giving lower fps and more stutters.

As Seb said previously, they have no answer to the VRAM usage other than minor tinkering with the airports, so I’m not really surprised.