1.5.2.0 Release Notes (New Changes Only)

Please see below for an edited version of the previously published release notes for Microsoft Flight Simulator 2024 Sim Update 3 1.5.2.0 with only the changes that were not in 1.5.1.0.

(While I see the benefit of including changes from the previous build(s) for those users that may be joining the beta program on this release, it can be confusing and frustrating for beta testers who have been enrolled in the beta from the beginning to have to parse out which updates are actually new to this build or not.)

New Content and Features

  • Added fade in on images for Marketplace item, Profile, Briefing, Activities, HQ,
  • Home, Career, Challenges, Controls, Install, Redbull
  • It is now possible to click and drag on all the sliders of the game

General Bug Fixes

  • Fixed retrocompatibility for livingworld config files
  • Fixed wind impacting the aircraft inside the mission’s hangar scene

Aircraft

  • Aircraft fleet: engine oil temperature, EGT, CHT tuned in FLT files to have more realistic temperature after spawning with engine running.
  • Added keys KEY_PARKING_BRAKES_ON and KEY_PARKING_BRAKES_OFF
  • Added a new tag for “Container” in xml : “WaitForPilotCopilot” (boolean). Default false, if true, will wait for the pilot and copilot to be ready to finish aircraft’s loading
  • Added RadiatorTemperature_DegR and CHT_DegR to the FLT files for engine configuration.
  • Fixed red GEffect

Airbus Helicopters H125

  • Removed cargo tab from Mass and balance section of the EFB for Rescue and Rescue Hoist variant
  • Fixed rain on windshied and fuselage flowing in the wrong direction
  • Updated color order in livery.cfg so they fit the new palettes

Boeing 737 MAX 8

  • FMS flight path calculation now supports flyover fixes.

Glass Cockpits

  • Improved autopilot glideslope tracking stability when the airplane is close to the runway threshold.
  • FMS flight path calculation now supports flyover fixes.

Garmin G3000 / G5000

  • Improved autopilot glideslope tracking stability when the airplane is close to the runway threshold.
  • FMS flight path calculation now supports flyover fixes.

Garmin G3X Touch

  • Improved autopilot glideslope tracking stability when the airplane is close to the runway threshold.

GNS 430/GNS 530

  • Improved autopilot glideslope tracking stability when the airplane is close to the runway threshold.
  • FMS flight path calculation now supports flyover fixes.

Primus Epic 2.0 Integrated Avionics System

  • FMS flight path calculation now supports flyover fixes.

Pro Line 21 Integrated Avionics System

  • FMS flight path calculation now supports flyover fixes.

UNS-1Ew SBAS-Flight Management System

  • FMS flight path calculation now supports flyover fixes.

Physics

    1. Fixed previously unaccounted influence of payload stations on MOI changes. Note: if you previously compensated for this by increasing the empty aircraft MOIs, re-adjustment may now be necessary.
    1. Fixed MOI recalculation during in-simulation weight changes.
    1. Fixed rotational dynamics modeling: the laws of conservation and evolution of angular momentum and rotational kinetic energy are now satisfied with high accuracy.

Flight System

  • Fixed issue with wing flex not working correctly on right side wings.

ATC

  • ATC now refers to the player as ASXGS if its tail number and atc_id are empty
  • Fixed an issue where the “Toggle ATC” keybind would only toggle the ATC on but never off.

Vehicles

  • Improved visual of the Tug01 vehicle
  • Improved the visual of the Car Vintage
  • Improved the visual of the Car Ground Power Unit
  • Improved the visual of the Car Japan
  • Improved the visual of the Car Limousine
  • Improved the visual of the Car Military
  • Improved the visual of the Car Mini
  • Improved the visual of the Car NorthAm 02
  • Improved the visual of the MiniBus Asia
  • Adjusted badly setuped LOD switch for one of the fire trucks

General Bug Fixes

  • Fixed unexpected landing failure trigger after a back on track

Cargo Transport - Hook (Rotorcraft)

  • Fixed copilot not spawning in aircraft

Search & Rescue (Rotorcraft)

  • Fixed target retrieval blocked

World

  • Fixed camera zooming issues when selecting departure or arrival locations

Airports

  • Fixed missing detail maps for grass surfaces coming from MSFS2024 packages.

Virtual Reality

  • Fixed Black UI screens displayed in front when using an HDR monitor.
  • Fixed the scan of the VR controllers in the controls menu
  • Fixed a leak when switching to VR

Controls

  • Disabled the import/export preset buttons on console
  • Fixed some unusable actions being listed in control settings

Peripherals

  • Fixed view mode rapidly switching when inputing “COCKPIT/ EXTERNAL VIEW MODE” at the same time as entering a textfield

Challenges Series

  • Added popups whenever the player joins a cohort for the first time, gets promoted or a serie ends.

Character assets & animations

  • Fix animation of copilot in multiplayer mode
  • Fixed avatar having a frame in T-Pose when editing it inside the avatar selector

Scenery Editor

  • Added “lens flare” parameters for lights in SimPropContainer

SDK

  • ResetRig will automatically rescale and re-orient badly setuped rigs for characters or fauna models and associated animations.
  • RemoveSkinnedCollision will automatically remove any skinned mesh during RPT since this is not supported ingame.

Samples

  • Added ModelBehavior sources to sdk samples

SimConnect

  • Fixed the size & aligment issue that you could encouter if you use STRINGV type variable in SimConnect if a localized string was returned

SimVars

  • Fixed regression on EXIT and INTERACTIVE POINT Simvars which would incorrectly fallback to the first interactive point when given an invalid index or name

WASM API

  • Added chart relationships and applicable aircraft types to chart metadata.

JS API

  • Added chart relationships and applicable aircraft types to chart metadata.
16 Likes

Thank you, Asobo should really be laying out the patches like this as Beta testers need to know what is new.
A full log of fixes etc should be published when it goes live.

Like I said, I see value in both. If you happen to be a beta tester who just joins in at 1.5.2.0 it’s easier to include everything then have to pour over multiple sets of release notes. But oddly, that’s not even what happened with the official 1.5.2.0 notes as some things from 1.5.1.0 were removed.

I think either releasing two sets of notes - 1.5.x.0 Total and 1.5.x.0 New or finding a new way to format the notes so that new changes are highlighted or otherwise filterable would be best for all parties.

Until then I’ll just keep plugging the notes into an Excel template and spitting out the new stuff. :slight_smile:

2 Likes

I don’t see why it isn’t just one page with each new patch version added and clearly defined as they go (changelog) - that would satisfy all criteria.
But thank you until then.

2 Likes