Since the patch I have seen this drop in frame rate much less and an improvement to the overall framerates. This is a step in the right direction. However I still get 100% GPU and the drop happening, and the occasional crash to desktop.
This is very strange though. Please can someone try this an confirm if this is happening with them too?
When flying, bring up your VFR map (v on keyboard under default binding), then “pop it out” (as in make it its own entity, as if running outside of MSFS). As this point I get a 20 fps boost to the main flight sim instance. With this running either in game or in the background (I assume it is always running), this is limiting my fps considerably. Breaking it out to its own instance, seriously improves the flight sim main application.
You are certainly not the only person to be thinking this. I doubt that it’s actually true, but the optics of it are terrible for Microsoft. I really hope they address it soon.
What if I want to pause it to run to the bathroom or whatever? It really sucks to come back to an overheating computer. Especially in California when we’re having record temperatures.
Currently the only workaround to let the GPU take a break is to exit MSFS completely. But we all know how long it takes to load up again, so…
I most definitely do come back to an overheating PC if I leave MSFS in the menu for too long. I do worry about it because it is friggin hot here, and electricity isn’t free!
Anyway, I found a workaround in this thread that discusses the same problem. Apparently the issue is that the developers forgot to limit the frame rate in the menus, but if you use NVIDIA Control Panel to enable vsync or limit fps then it resolves the issue.
Hmz, I had this happen to me when I first got the game.
On this update though, the GPU is chilling on 25% on low clocks. Are you running the updater full screen or windowed? Windowed (it automatically scaled down from 1440p fullscreen to 1080p windowed when the update started) I have no issues currently.
When starting up MSFS to test out the vsync workaround it triggered an update for patch v1.8.3.0. So now I’m waiting for 11 GB more to download, then I’ll have a status update.
…
During the update (windowed) GPU usage was ~40%. CPU ~30%.
Now while sitting in the menu GPU usage is “only” ~85%.
When I switch to the World Map page where it isn’t rendering an aircraft in the hanger, GPU usage drops to 57%. At first I thought the graphics here were static, but if you look close you can see the clouds moving. That’s actually pretty cool. I’ll cut the devs some slack here.
Setting 60 FPS max frame rate seems to reduce usage just a bit further, using ~70% in the main menu and ~40% on the World Map page.
Still, with vsync and max frame rate set, when I pause mid-flight to enter the settings menu GPU usage will shoot up to 99% where it’s only at ~85% during flight.
So the problem persists, that of coming back to an overheating laptop after pausing to take a bathroom break.
Absolutely agree to this. We dont need a fancy menu. Now it is barely impossible to use the pc for anything else. For example, when downloading an update or addon the pc is at 100% cpu and 100% gpu, eating power for hours just downloading the stuff… Talking about a waste of power.