Not optimized for VR? Not really. This is a MSFS problem I think - the MSFS is not optimized for VR, not the 3000 series. My 3080 is absolutely stellar in the most graphically intense VR game: Half-Life Alyx. In the G2 graphics and mesh detail is stunning. It really is. I’m playing through the whole game again after completing it last March in Rift S. And I’ve never replayed a game in my life. IT’s jaw-dropping stunning. Butter-smooth, no stutter at all, all settings on Ultra.
Medal of Honor also plays well. There are many people complaining online about that game being impossible to run smoothly. It does have some problems sometimes, but in the actual gameplay it’s very smooth. So, while the drivers can of course be optimized more, I believe it’s the MSFS itself that is at fault here, most likely. Considering Asobo did not bother implementing VR controllers at all, putting MSFS behind competing sims, they must have rushed VR release to have people play VR before Chrismas. Which was a good idea in general, but they need to finish the job, optimize the performance and implement VR controllers. And also work with Nvidia on VR optimization with drivers.