13900KF and 4090 with Oculus Quest 2, new to PCVR, please advise on settings

Hi all,

I just built this system and have been reading as much as I can about settings for MSFS. I haven’t found any posts with settings for this particular CPU/GPU/headset combo with 64GB ram, so I was hoping for some guidance. So far I just set everything to ultra but haven’t really optimized individual settings.

Please forgive me for being relatively new to this simulator and to PCVR in general, but a few newbie questions:

  1. My only noticeable issue so far is blurriness/jitters with quick head movements, is there a setting I should adjust to reduce this? The latency setting in MSFS is set to off but I can’t adjust it.

  2. I have not downloaded any additional software but am reading about OpenXR toolkit, will this give me more options/flexibility?

  3. Basically if you had this hardware combo, how would you program the settings for an optimal performance?

  4. I tried hand tracking but I can’t manage it because I have hardware (honeycomb alpha yoke and Flightsimstuff TPM/trim wheel) and whenever I try to use hand tracking it tries to grab the yoke/throttle etc, is there a way to exempt certain controls from hand tracking or just enable one hand?

  5. I can see my GPU and CPU usage on 2D (getting about 60FPS on these setting btw) but not in VR, I have tried enabling it in steam but I still don’t see anything in the headset. What would you recommend for seeing real time performance in VR mode?

Thanks to all you experts in advance,
S

  1. Does msfs have a motion blur setting? i can’t remember, if it does, turn it off.
    If you are using Link cable to connect your pc to Q2, have the encode bitrate in Oculus Debug Tool set to 500. If you are using Air Link, I have mine set at 200 and its good.

What is your fps? If it is low i.e. sub 30 then this can indude jitters/blurs when turning your head.
I strongly advise you to buy the app fpsVR if you are using Steam. It tells you your fps (amongst other things) while you play in VR. It’s only a few $. Or you can monitor the msfs dev tools fps tool on your monitor, just take off the headset once in VR. Center the view by pressing space when you’ve put the headset down so that the fps reading is relevant.

  1. OpenXR Toolkit will increase your fps amongst other things, it’s great imo. Read up on it on its website and use it.

  2. Don’t overclock your gpu with msfs, it may cause crashes. You should max out your Quest 2’s resolution in the Oculus Home software on your pc. I have my Quest 2 refresh rate at 72Hz here. With a pc as good as yours you want to increase the msfs TAA render scale for better clarity. Use it to fine tune your fps (increased TAA render scale = less fps). I don’t use DLSS as it’s too blurry for me.

  3. Not sure.

  4. I recommend fpsVR (as above). But you can still check your cpu/gpu usage while using VR, just take off the headset and look at task manager on your monitor. You want high gpu usage (90+%).

The chief concept to tuning your combination is start with no more than mostly MEDIUM settings in MSFS, get that performing well, and then try HIGHer settings.

  1. Make sure you are getting all cores of your CPU to provide 4.5Ghz or higher continuously.
  2. Key settings for the Quest2
    • Oculus PC app - 72 or 80Hz at highest resolution - 5408x2736
    • Use Oculus Debug Tool to set the following:
      • Pixel Override 1.3 to 1.6
      • Optional - FOV Tangent Multiplier (.8;.8)
      • Spacewarp 45 locked, ASW enabled/disabled - try both
      • Encode Resolution Width 3648
      • Encode Birate - at least 200 (start there)
      • Link Sharpening enabled
  3. Download OpenXR Toolkit - Use FSR to start with, maybe FFR as well, enable FPS (appCPU/GPU)
  4. When in VR, open options and see when using TAA that the resolution is at least 2500x2500
    You should be getting at least 40FPS with moderate complexity scenery and default aircraft like C208

To be very honest, with such a setup it’s kind of a shame you’re using a OQ2. A HP Reverb G2 would give you so much more visual quality. And you got the system for it.

OQ2 + link cable and MSFS is always a bit quirky.

Maybe, but Airlink is working great these days (no cable required) and the edge to edge clarity (no need for head movement to read multiple screens/gauges) is pretty good. I tried Reverb G2 and just couldn’t adjust to blurry edges - I realize that some can. Once I got a 3080ti and could crank up the raw resolution to 3500x3500, with OXRTK, the Q2 image was so much better. Anyway, each to his/her own on HMDs.

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I base my opinion purely on forum topics I’ve seen on the forum here the past year-or-so :slight_smile:

Good to hear it’s working now!

Quest jitters on my laptop and my 4090 setup in flight sim. Reverb G2 and Rift S never had those issues. Cant get OpenXR toolkit to work with Quest 2, maybe that would help, but I doubt it. With a 4090 I can get native resolution on the Reverb G2 with high settings and no need for OPen XR toolkit etc… The issue you are having in inherent to the Quest 2 itself and issues with Airlink/Oculus Link versus a dedicated wired (display port) headset. Open XR toolkit worked fine with Rift S and Reverb G2, but thankfully dont need it anymore. With your setup you would get a lot more out of a wired PCVR headset (display port versus Oculus Link/Airlink) headset for flight sim in terms of image quality and smoothness.

Thank you everyone.

A little more testing today:

115FPS on monitor 2D with every setting maxed out, it’s incredible.

45FPS on the Q2, if I hold my head pretty steady it’s great, but with head motion it jitters. Played with in game settings and OpenXR toolkit, nothing seems to change either FPS or this jitteriness. Interesting with terrain on 400, it’s much worse, but the FPS is still 45.

I’ll keep messing with it. The toolkit is a bit tough to use and hard to tell if any of the settings are making a difference.

Is there a native motion blur setting in MSFS? Also I haven’t tried TAA or the other settings I just have it on Nvidia DLSS.

Also I using virtual desktop, 1GB wired to PC and GB router in same room with dedicated 5ghz.

Can you comment more on point one? Is there a way to check/adjust that? Checking core usage…

I got it working brilliantly now. Turned down terrain detail to 200, resolution on oculus to 150%, everything else on MSFS is up to the max, getting 45-50 FPS and no jittering so far.

I do see black lines on water occasionally but from reading this looks like everyone experiences this and it’s not a settings issue.

I do see some small trails from building tops and the back of the wings on close inspection but otherwise it’s pretty amazing.

Thanks all for your help,
Gs

the PIMAX users were experiencing problems with the scenery and FPS…someone came up with turning off Bloom to fix this issue…maybe try this…just to see if it helps your OQ2…
Also the black lines in the scenery are the joints as each square of terrain abuts each other…turning down terrain detail may increase the number of joints seen…don’t know for sure…also, possibly using NIS (I tried CAS but got CTD every time) and using 50-60% sharpening and setting the OXRTK to your headsets native res per eye…this helped me get clearer visuals…and you can also set the shaking option to a percentage like 40 or 50 to help with jitters/judders…I think this option is on the third header/page in OXRTK…
Let me know if any of this helped or hurt FPS for ya.

try following:
fs2020 dlss quality , reflex low latency ON, most settings om ultra
Q2 90Hz max resolution. airlink
openxrtoolkit FSR 100% , frame rate locked at 30 (will give you around 3400 x 3400 resolutiion)
oculustraytool ASW 18Hz, default super sampl. 1.8 (or higher), fov 0.7/0.7 (or higher)
nvidia settings default.

I get a pretty fluid and sharp image on a 3080ti / i9-11900K

Strange…I have everything pretty smooth on pretty maxed out settings on DLSS in VR.

If I open the OpenXR toolkit, even without changing anything, the jittering is unusable. I tried using the FSR etc setting but no change.

Also if I put the game on TAA it is also terrible.

I don’t mind what I have now but it would be nice to have the tweaks from OXRTC. Also I am wondering if I am missing any additional quality.

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