Anisotropic filtering OFF in-game, and set to x16 in NVCP
DLSS + DLAA
Also using a profile with Nvidia Inspector which changes some things for overall better performance / visuals. Can’t remember without looking but I can give more info later, but try those things first if it helps.
Thank you for your post!
Your topic has been moved to the “Tech Talk” subcategory of General Discussion & Community Support.
“Tech Talk” is a sub-category meant for simmers to discuss, ask or answer any questions related to sim installation, performance, crashes (CTDs), graphics and optimization, hardware, peripherals, community folder installation issues, and anything that falls under the umbrella of “running the sim”.
The General Discussion category is only meant for discussions that fall outside of our other sub-categories.
Please check out these other categories for your future posts:
Aircraft
Where you discuss current or future planes coming to MSFS as well as assistance with liveries.
World
Where you discuss scenery, airports, and weather.
Menus & Activities
Where you discuss activities (landing challenges, bush trips, etc), plus anything accessed by the menus including the Marketplace, settings, logbook, cameras, etc.
Yes that’s it. Also the inspector profile is the only real way to enable ResizableBAR in the sim (thanks to advice I’ve had from MrTonySM I got all this working nice). I’m sure he wouldn’t mind me sharing that profile if you want to try. Do you know about the app I mean to enable access to the advanced options?
That’s true. There is another step I forgot. Replacement .dll (3.1.1.1 from memory but I could be wrong) that is a lot better for reducing ghosting. Either way I prefer it and TAA for me causes shimmers on thin lines which I find distracting. And it performs better.
At the end of the day there is no right answer. Personal preferences as always
AMD Fidelity Sharpening in game setting to 200 for me
I typically adjust this setting in the hangar, since looking at the textures on an addon is already zoomed in enough for inspection of setting changes. At least for me, it makes a significant difference.
3440x1440
4090
TAA (instruments still too blurry for me in DX12 and DLSS (2 or 3) - especially if using frame generation.) I only get about 50-60 fps in TAA, as oppossed to 190 fps in DX12/DLSS3/Frame generation. However, I prefer clarity and stability at this point. I need the game to be clear so I don’t keep thinking I need new glasses (probably spend too much time in MSFS)
I’m burnt out fidiling with settings. My graphics settings in NVidia reset with each driver update/clean install. At this point, I just want the game to work and have visual clarity … while remaining as reliable and stable as possible.
Have the same Problem as the OP.
I recently got a new 1440p Screen and any game (Il-2, CoD…) I tried until now looks awesome and ultra crisp, but MSFS is still a bit blurry.
Sharpening on 200 looks grainy, below the image is not sharp and blurry. I tried all sorts of setting, TA, DLSS, DLLA…
If I pump up the Res to 4K and use DLSS Quality it looks alright with sharpening 50-100.
Still, I find it strange that it looks that blurry in 1440p. Had this problem on my FullHD Screen before, too. Only way to make the image look clean to me was 4k and DLSS on Quality.
I turn AMD Sharpening OFF, and use a sharpening filter in Reshade.
Haven’t played around with Depth Of Field
Anisotropic Filtering OFF in game, and set to 16X in NVCP
DLSS+DLAA
I also use nVidia Inspector to set some things based on suggestions I found online.
As for Resizable Bar… You also have to ensure that it’s enabled in the System BIOS. A previous MSI AM4 BIOS had an option. It’s enabled by default in the newest BIOS. Once enabled, and you’ve installed a Game Ready Driver, you can verify Resizable BAR is working on your system by opening the NVCP: On the bottom left of the Control Panel, simply click “System Information”, and in the new window look for “Resizable BAR” on the right. If it says “Yes”, you’re set.
I am now tinkering with the settings you all posted. I was content, but the constant studders and pauses have forced me to revisit DX12 and DLSS3 performance to overcome the fps issues I’m encountering now.
I remember when MSFS was fisrt released, and I thought it was a miracle sim that worked without spending time troubleshooting and tinkering with settings. Those days have passed.
I now spend more time tinkering with settings and keeping everything updated than I do playing the game.
All gaming PCs produce an on-screen image by way of the CPU processing data – textures, shaders and the like – from the graphics card’s frame buffer. Usually the CPU can only access this buffer in 256MB read blocks, which obviously isn’t very much when modern GPUs regularly have 8GB of video memory or much, much more.
Resizable BAR essentially makes the entirety of the graphics frame buffer accessible to the CPU at once; where it could once sip, it now guzzles. The idea is that once textures, shaders and geometry are loading in faster, games should run faster with higher frame rates.
If any of that sounds familiar, it’s probably because AMD beat Nvidia to it with Smart Access Memory (SAM) in 2020. But branding aside, SAM and Resizable BAR are one and the same: it’s not an AMD or Nvidia technology, but one built into the PCIe interface, and that’s been lurking unused in the interface’s specs since PCIe 3.0.
Even so, there are some differences. SAM requires both an AMD Ryzen CPU and a Radeon RX 6000 series GPU; Resizable BAR needs an RTX 30 series GPU, but can work with both Ryzens and Intel 10th Gen chips or newer. There are other system requirements – not every motherboard chipset will play nice with Resizable BAR, and those that do might need a BIOS update - but Nvidia’s take on Resizable BAR isn’t as hardware-limited as AMD SAM.
3.1.1.13 is the newest version and has much less ghosting than earlier versions. You almost don’t notice it anymore. On MS Store version, it is a simple copy and replace. It is located in XboxGames/MicrosoftFlightSimulator/Content