If we’re talking good versus evil, it’s quite the opposite of good. Career mode is an endless purgatory that will torment you each step of the way.
But seriously, if you like early access, alpha level grinding games, you may get some use out of it. If you don’t, or if you’re looking for a simulation of commercial aviation, then it’s probably not for you.
I’m getting more and more pessimistic about this whole thing. The rate of progress on this software is leading me to believe that this is going to pretty much be it. Of course we’ll see improvements with bugs and features, but overall it’s difficult for me to imagine this becoming anything more than what it is right now: a mediocre grinding game with lots of issues. I’ve long been critical of this software being released way too early, but now I’m wondering if the higher-ups realized that, at this rate of development, the software will just never get to a mature state. So they decided to cut their losses and kick it out the door.
They won’t let you use third party aircraft in order to safeguard competitiveness and above all, fairness amongst the global community. I think it’s a no-brainer.
Kudos to you brother. I personally can’t handle any other operation being forced to fly over Restricted Areas, getting instructed to land with the wind, in closed down runways, getting penalised just for taxing. Maybe I’ll get back to it in a year or so. Good luck everyone.
Lol i love your answers. Thanks.
Lets “imagine” that there is no bug.
Is career mode interesting ?
The missions etc.
Sometimes i get bored at roleplay in msfs 2020 and was wondering if career mode is interesting or just repetitive.
I know it’s an impossible mission because i supposed that to be that good it should have no bugs + allow 3rd party planes.
Which won’t happen within 2 or 3 years when i see the actual state of the sim!
For airliner flying (or maybe even planes in general - except for agricultural planes) there are better career options (e.f. A Pilots Life 2), but for helicopter flying the career mode is great. Problem is: almost no 3rd party software works - which will be a dealbreaker for long term motivation.
In career you first need to achieve certifications, then start first flights as employee. When you get skilled and you own some money you can start your own company. There are several companies type and step by step you can them all. The missions at the begging are repetitives but if you are able you will enlarge you presence in world map and start flying north, south, west and east.
i personally own 140 planee, from america to australia africa and europe…it’s stimulating and challenging…
Only part I miss?
Flying online with the network…they should study a way to have career and online together…
I found the missions to be extremely repetitive and shallow. They all follow a strict cookie cutter template with a few randomly generated parameters. Even though there are potentially unlimited missions, once you’ve played 2-3 missions of a given mission type, you’ve pretty much played them all. The only thing that changes is the location and weather, but you’ll also find dead ends and limited options for progressing from place to place.
I don’t think it’s the missions themselves that keep people playing the career mode. It’s the addictiveness of the grind: leveling up, making money, and amassing a fleet of planes, which weirdly doesn’t have much to do with flying or flight simulation.
So tell me…what i could do beside skip the last part?
Got taxi clearance but got dinged direct afterwards because i had no clearance to enter the taxiway? Is the goal of this game to not let you score 100%?
How hard can it be Asobo?
Annoying to be sure. I am surprised you only got dinged 10%. My cargo mission took 25% off me for 1 missed communication - as per, you are not aware of it being made!
Are you freaking kidding me
Man this simulator has become more then a joke.
Flew my medevac mission, landed and request parking. Followed the blue ribbon and when arriving the only way i could end the mission is to abort.
Got take-off clearance again and a new mission some how? No way i filed this in the plan. Passengers still onboard, 2h of my life waisted
Same. I’ve been thinking about flying again, but I’ll be going back to FS20 and maybe check out Neofly. The career mode problems, and the only two planes I really enjoy are broken on FS24, so no use in me getting back to it. Thankfully I played via Game Pass, so not out any extra money for this alpha access program.
I purchased a B737 Max 8, flew first and only mission to MPTO successfully, took another mission from MPTO to MMMX, was taxing for takeoff at 18kts everything stops, and I am given a message that Mission failed, and that I crashed when I was only taxing slowly on the taxiway to takeoff. I did not hit anything! 44 million dollars to fix the aircraft, of course I don’t have that cash to repair the aircraft. Is this a JOKE???
Back to the whole idea of a career mode. Flying as a career in the real world is a job, with the same kinds of daily grinds you’d have in many other professions. I’m not sure what we’re expecting in terms of realistic variety and reward. This whole program is a flight simulator and we both know the vast majority of successful real-world flights are the ones where absolutely nothing exciting happens. Where real-world rewards are along the lines of “I got where I was going without screwing up” or “that scenery/weather was sure beautiful today,” or “I’m going to have fun when I get to my destination, or “my paycheck is going to be nice this month.” And the last two aren’t really possible in a sim.
Like you said, once you’ve done one, you’ve kind of done them all. If there’s a quasi-realistic challenge to be had, it’s flying into unfamiliar airports or struggling through adverse weather, maybe a system failure to muddle through, but folks complain about those things heavily here; some are induced by bad programming, others by lack of understanding.
But then we compare the notion of microtransactions to fantasy-based PvP games with a fantasy-based leveling/unlock progression and all other sorts of competitive balancing, which isn’t a thing here. The only fantasy here is fairly instantaneous, uncertificated access to a wide variety of “aircraft” and travel anywhere in the “world” for relatively little money or time, and lack of real consequence for screwing up. Everything else is supposed to be reality-based.
I’m just not sure what people are expecting to get out of a realistic flight simulator career mode, other than a repetitive grind (which is enjoyable to some). And I think that’s the identity crisis the career mode has in general.
Agreed. The downside to the career mode is some people end up flying for the wrong reasons. Not quite, but bear with me! If in free flight you have a 2h flight, point A to point B, and you had no issues along the way, you might consider that a fun flight. If you did a 2h flight in career mode, and ending up losing your payout at the end, maybe a bug or an unfair plane crash, you might consider that 2h wasted.
Both trips were the same, but one had no payoff at the end, where there was the expectation of such. You are flying to make the number go up, and when it doesn’t you feel you wasted your time.
That’s one reason why I don’t use career mode. It kind of takes the fun out of it for me.
Heh, I think we have to consider the goal of a career mission independently of the bugs. Don’t get me wrong, I agree with the fact that the shoulds and wants line up in your proposition. But all else being equal, even if every bug was suddenly fixed, once you’ve reached a certain level of mastery, you’d still have a problem with the mundane nature of career-oriented flying. Except aerial firefighting and medical missions - those are always going to have an element of excitement and variation.
In that, I think the journey to reaching mastery, as it were, is probably the most enticing reward aspect of the sim, career mode, etc. Unfortunately, there’s very little in the way of proper feedback as to that. Heck, look at all the people here in the forums who are basically solving the riddles of the sim and basically writing instructions on how the whole thing works! The fact so many things aren’t explained well (including how to fly) has probably lost more long-term conversions than anything. Well, that and the bugs.