2024 Controls Interface Discussion

I have one flight stick that I use for GA flying.
I have 3 Presets that I use for this flight stick for all Aircraft.

It is that simple for me because that is all that I need.
This is basically FS2020 mode.

It can be made as complex as is wanted or needed.

Here we are, a month and a half in, and I’m still using the fairly extensive HOTAS setup that I created from scratch on day 2 (couldn’t get in day 1).

I’ve had to go in and do some additional binding when first flying an aircraft that requires specific controls or flying a new type (helicopter, glider) for the first time. I have had the profile fail to load a few times, necessitating going into the control settings and hitting the arrow to activate the profile, but I’ve never had commands that I’ve programmed fail to bind and I’ve never had the entire profile disappear.

I’m not doing anything magical to make it work. Which leads me to think that maybe the problem isn’t with the sim.

“Why, oh why, did they have to change it from 2020?” so many of you wail. Because they added legs. So they needed the industry standard WASD and its associated controls, which meant rearranging things. It’s not the end of the world. You learned the keyboard layout for 2020. Learn it for 2024. Many of you whining about this play other flying games as well, none of which have the same keyboard mapping. Yet, somehow, you manage to play all of these games. And if you CAN’T learn it? Then hit the arrow that changes your keyboard layout back to the 2020 layout and get on with your life.

The 2024 interface is not that different than 2020, other than the UI layout. Now your physical controls are on the left instead of the top! Is this change really enough to baffle you such that you can’t click on a physical control on the left and then click on the in-game command on the right?

Now, I’m not saying that the 2024 controls interface is good. It’s pretty ■■■■. Yeah, there are some font size issues and choices that make it a little difficult to parse sometimes, but it’s mostly pretty ■■■■ in the same ways that 2020 is pretty ■■■■. (Unintuitive and inconsistent command naming.) And in some ways, it’s much better and more useful.

I know change is hard people. I know the easy outlet is to just demand that the devs revert things back to the way you’re comfortable with rather than you adapting to the new standard. But a controls UI overhaul for 2024 is never going to happen. Go put it on the wishlist for 2028 and figure this one out, or go back to 2020 where you set your controls years ago and don’t actually remember that it’s pretty trash as well.

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So they needed the industry standard WASD . . .

Is that what you really mean? I can’t imagine that this type of FS 24 UI would be accepted in the industry. Confusing, highly complex and full of errors if you can’t follow the programmers’ train of thought. Unless the industry only employs smart, logical thinkers like you. You are prepared to consistently follow the coder’s train of thought without asking whether it makes sense.
I assume that for you the first highlight is not the successful completion of a flight mission, but having successfully managed to make all assignments for the input devices. Then Asobo has done everything right, hasn’t they?

Once again, there are examples of other flight sims that have designed the UI for input controls in a clear, absolutely straightforward way, simply brilliant. I would accept this as industry standard, because these UI’s are effective and intuitive and do not frustrate the user.

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FS2020 may be trash but it still recognized some peripherals and left the customization to the user, in FS2024 you have to configure even the Joystick axes from scratch.

… and then it makes me laugh that someone could think of seriously flying a plane using only the keyboard. :rofl:

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It’s non-intuitive (like the rest of the UI) and bugged, that is the source of frustration here. For me the main thing is this. I don’t want to fiddle endlessly to set bindings for each aircraft, category, phase of the moon on any particular day and what not, I never had any problems with the FS2020 control bindings. I would prefer a check box somewhere for simplified (FS2020 like) bindings, everyone willing to fidget with it for each plane can do so.

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Imagine how much cleaner this would be if:

  1. On first launch of the ‘Controls’ section, it gave a quick walkthough. “Hey, if you want to set up your default profile do this, and that’s it! But if you prefer to customize, do this!”. A lot of the issues comes down to confusion on first use, that’s a solvable problem.
  2. Give an overview page that’s NOT nested. I hate having to click around to see where they put things (DCS does this - it’s a long page but obvious).
  3. Overview page should also have a hierarchical view which shows which level of the tree (global, plane, module) is currently active.
  4. In all the above, grey out modules not active on your current plane. This would make it obvious that I bound my HOTAS in the Hornet but not the global setting, and that’s why it isn’t working in the Icon At.
  5. Tooltips

Then I can see what I’ve bound, what I’ve haven’t, and I can filter out stuff that doesn’t impact what I’m looking at.

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The look and feel of 2024 is not that different than 2020 other than the look and feel?

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Nope. Most do not like it because it is odd, not intuitive and unnecessarily complicated.

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Yes, that’s what I really mean. You could not walk around in 2020. You can walk around in 2024. They needed keys for that. (Alla y’all that can’t figure out how to program your gear now, imagine the meltdown that would be happening if that walking around wasn’t controlled by WASD as it has been in pretty much every game in the last couple decades.) So they had to shuffle stuff around.

Who thinks that?

And sure, 2020 recognized some periphs. 2024 does as well. If yours isn’t one, it ain’t rocket science to figure out how to configure it, just like all the people in 2020 whose controls weren’t recognized. Mine weren’t. Neither my CH HOTAS nor my Virpil HOTAS has had a pre-built mapping in either game. Hell, I don’t think I’ve EVER had a game recognize any HOTAS in all the years I’ve been simming with HOTAS. Yet, somehow, I’ve managed to make them work without any struggle.

Are people complaining about the look?

What is “feel”?

People are complaining that it’s difficult to comprehend and unusable and such a step back from 2020.

Functionally, it is VERY little different than 2020. You still select your physical device and then choose an in-game command and assign a physical button/axis/whatever to that command. Yes, the layout of where you choose those things is different than 2020. Is that really what people are having a problem with? Selecting their joystick from a list on the left instead of a list on the top? :rolleyes:

There’s plenty wrong with the 2024 controls interface. But basically all of its issues were also issues with 2020, so the cry to go backwards is baffling to me.

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I like the new system. Takes me about 10 seconds to set up a new plane with profiles I’ve already created and that’s that. Don’t have to touch it again for that plane.

Only thing is at some point the “Apply to all” has broken for me and it just CTD’s if I try to do that now.

Also if I try to delete a profile it crashes now. But renaming them works. Took me a little while to get my head around it but it’s much better than the old way. And that it automatically switches all profiles when you jump into another aircraft is such a time-saver I could not live without.

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Uh, yeah, wow that’s it. Totally nailed it. It’s the left and top switcharoo that’s causing all the stew, nothing more. Good catch :wink:

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try DCS. It discovered even an ancient USB joystick of mine - with the correct label.

For me it’s not so much a question of praising FS 20 or trashing FS 24. My point is that with FS 24 they clearly failed to introduce a really new, user-friendly concept for the control inputs, perhaps even something revolutionary new, which is what I had hoped for. A concept that puts everything, even DCS, in the shade. This was clearly missed, it didn’t get better, it actually even got worse.

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Setting up controls should be SIMPLE and you should not have to have a degree in computer science to do it. I think the person or persons responsible for the control setup is probably a GENIUS unfortunately most of us are not and we have to content with “how to setup our controls” without the genius sitting at our side telling us how to do things. It is so simple to setup controls in DCS and X-Plane WHY does it have to be so difficult in FS2024??? FWIW

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I’m generally ok with the interface, after eventually working for the first few days manually transferring my 2020 set-up to 2024 to some semblance to what I was used to. Intuitive? Uh-uh, bugs - yep.

Once set-up, though, I don’t really have to go back and repeat that exercise - just fly.

One major issue for me, though, still is that hat-switch behavior. Why can’t it be somehow programmed to mirror that in 2020 where you could set-up quick view left/right on a toggle, as well as step back and forth through the various instrument views automatically without having to separately activate instrument views?

I don’t know…
“Change” - I’m learning to live with it!

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FS2024: Is it me or the Sim?

I make a copy of the main control settings, name it, delete all inputs of the general (non flight) controls of the Sim. Map those I wish to have on the controller, and then apply to all aircraft and set as default

I then do the same for aircraft flight controls

Since I want to same setup for all aircraft, I leave the individual controls alone.

Now I’m flying just fine, until I either start a new flight, where the ‘default’ controls are replaced with the original default, until I call up the programmed one for each. single. flight. or session…

What is the sense of setting as ‘default’, when it just resets upon switching planes, starting new flight with same plane, etc.?
Thanks in advance for any help at all!!

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I agree. In 2020 I used Aircraft Manager to be able to automatically select the correct profile for each aircraft.
In 2024 this capability is built in. It’s easy to create the range of profiles needed, selecting the correct profile for new aircraft takes a few seconds.
My only criticism at present is the sensitivity control which needs to be improved to allow tuning per aircraft.

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Which is convenient, since you don’t have to do that.

Still didn’t answer the question. What is “the feel” of the UI that’s causing you an issue?

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