2024 first impressions

Here’s a recap of tonight’s events - it’s going to be long. For perspective: I am a GA pilot based in the US, I hold a commercial rating, airplane single and multi-engine land, instrument rated, and a ground instructor. I stream on Twitch, focusing mainly on GA simming, which was the goal tonight.

I began downloading the sim at approximately 2230Z, which put me in the queue. 95 minutes later, at 0005Z, it went into the loading/unpacking screen, which took about 20 minutes.

After that, I was in. Long story short, I had about zero issues all night - I consider myself pretty lucky. I had a vanilla installation - no third party content at all. Premium deluxe edition.

I went in and customized my personal appearance - I think the options are good, but we need facial hair! I then worked on getting my controls setup. I have a pretty extensive and modular simpit and I’ll spare the details - all I was looking for was to get simple yoke, rudder, and throttles set up. The control configurator UI was kind of a mess, not intuitive at all. Despite that, I kind of got it setup.

I started my stream at about 0100Z. Immediately, I selected the 172 at Auburn, CA (KAUN). On the world map I noticed that my world hub edits are still in place, very cool! We used live weather.

We started with the preflight walkaround. I have been asking for this feature from day one and love that it’s here. The implementation could use some work - it’s not always clear what you have to click, how close you have to get, etc. This could use some streamlining. Also, no fuel sumping or visually checking the tanks? Tsk. At the time, I didn’t know that was a hotkey to squat my avatar, that will be helpful going forward.

Once we got the preflight done, it was into the plane. I didn’t have my switch boxes set up, so everything was mouseclick. I had to tweak the engine control setup several times - again showing that the controller UI needs work. One buggy item - the trim. Any time I moved the trim wheel, it re-centered, at least until I got the airplane turned on, then it stayed. That shouldn’t be the case. Also, can I not remove the EFB suction mount?

Once we fired up the engine, I taxied out. Immediately I noticed there were no taxiway lights. Well, none of the procedurally-drawn taxiway lights were there, however, the ones I manually put in using light strings were. We took off from runway 7. The runway numbers are still hilariously small. Grrr. As I rotated, I noticed the aircraft was very sensitive in pitch, but that was likely because I had customized my settings on the old sim. I did one bouncy circuit in the pattern and quickly desensitized the elevator control. The second circuit was much better. I did notice that the Cessna is really draggy, like overly so - I could be at idle, full flaps, 10° nose down and 1000fpm descent and I’m still slowing down.

I then headed out to the practice area. Along the way, I started to notice the new scenery effects and clouds. I have to say, the clouds look a lot better. Many layers, a solid patch of altocumulus in the distance. The nearby cumulus could use work - should be more solid and wider-based and less transparent. The shadows and overall lighting looks amazing. Way better than 2020.

I did some slow flight, which was fine, but then I did a power-off stall, and for the first time, did NOT get the nasty wing drop at the break. Yay! I then did a power-on stall and it did wing drop, but to the right. Hmm. I thought maybe I wasn’t coordinated, so this time I did it again, but added a bunch of left rudder (incorrect but intentionally so), and it still dropped the right wing. That’s not good. I then tried to enter a spin and could not get it to do it, no matter what I tried, until I finally got it to do about three turns before it pulled out of it (despite the yoke still being in my lap and pro-spin pedal to the floor). Hmm.

We then flew up to Truckee Airport (KTRK). Along the way I noticed some amazing things in the scenery. The trees overall look more realistic, but there are still many that are way too big. There are sequoias all over the sierras in the sim, but those only exists in a few small groves in reality. Way overdone. And there are still too many treeless ridgelines irl that have trees in the sim. There should be a krumholz transition zone with progressively smaller trees, until they end at the alpine treeline.

However, we flew by several vertical mountainsides and the vertical faces are 1000x better. Very well done there! Overall, the mountain scenery is much more immersive, more to come.

After landing at Truckee, we switched to an X-Cub and turned off live weather (it was pretty windy up there). As we took off, I noticed a few things - one, again, 400’ trees right next to the runway at Truckee. No. The XCub is also way too sensitive in rudder on the ground. It behaves as if it weighs nothing at all. But what’s weird is I should have been getting a lot more static RPM, even at that density altitude. It took forever to wind up and felt anemic.

We flew over Brockway Summit to Lake Tahoe. I noticed again that the trees are just way too big. But an interesting thing happened, as we crossed the summit over into Kings Beach, I noticed that there was a sharp tree boundary between the “urban” area, where the trees were actually more appropriate for a non-alpine city (too small), but bounded by the giant trees, showing a sharp delineation. This needs to be smoothed - the trees in town should be a bit bigger and the ones outside of town a lot smaller.

We then flew by Mt Rose into Reno. I noticed there aren’t any ski lifts (I need to get Mamu’s project lifts installed, stat!). As we went into Reno-Tahoe international, I noticed that y’all still haven’t fixed the runway markings. There isn’t a single runway in the world that has one stripe 500’ threshold markings, followed by fixed distance, followed by two, two, and one, one threshold marking. That 500 footer should be three per side in the US, or they should all be one per side as you’d find in other places.

Once again on the ground, the rudder efficacy is way too strong. We took off again and flew by downtown Reno, it looked decent. Recognizable.

After flying up into the hills and seeing some misplaced buildings, we flew into Spanish Springs airport, a dirt strip north of Reno. I finally figured out how to get external views going. I have to say, this is where the sim really started to shine - I finally exited and engaged walking mode.

Before I continue, let me beg - please don’t make the mere act of opening the door an exit or entrance. There must be another step to do so - we have doors open all the time in GA aircraft and it doesn’t mean we’re transitioning in or out.

I walked away from the aircraft, up the hill and started getting excited for all the possibilities. I’ve been playing a lot of RDR2 and almost expected to see jackrabbits or rattlesnakes but saw no fauna - maybe there a setting I missed. I LOVE the ground detail - rocks, bushes, grass. One negative - I use track IR and when I turned my head, it also changed my walking direction. That should be independent. I should be able to look around freely while walking in the direction I’m using on my controller.

I walked into a neighborhood. The trees were WAY oversized once again. I compared it with a street view of the same street and it was okay for a sim. The houses still do not look like houses one would find in the US - that could be addressed. I tried messing with the seasons - the deciduous trees did change appropriately, but the grass did not change color. Flowers did appear and disappear, though.

Back in the plane, I departed to the west, but on the ground. Yeah, this baby four-wheels!. I love the interaction with all the rocks, etc. I also noticed all the dirt that started to appear on the wheels and the airframe. I finally found a place to take off. And headed west again towards the mountains.

Along the way, I discovered that the replay mode works! My stream audience thought this was fantastic. And a flyby view (for replay only) - a great step forward! Didn’t play with this much, but it’s an exciting development. I found a lake to dip my wheels into, but unfortunately I was exterior view and misjudged the water - ended up upside-down (crash detection off). However, the airplane just stayed on top of the water. The water had no effect on the accumulated dirt. I was able to slew it upright again, put it on land and took off.

As I flew back into California, I visited the picturesque Sierra Valley. As I flew through Beckwourth pass, I noticed the traffic driving westbound on both edges of the road, and eastbound splitting them down the middle. Oops. There was also a lot of fast traffic intersecting from small rural dirt roads into the highway. This was a bit unnerving.

In the valley, I landed in a few ag fields (alfalfa mostly). Here I noticed the deformation of the ground. Being November, it’s probably fine that I was carving 6” ruts in the field, but I tried other seasons, and it did the same - this would only make sense if the field was wet. Also, the field did change a bit in the seasons, but it never greened up in the spring/summer (it’s irrigated, so it should).

I found another field with big hay bales in it, which was awesome to see (and they’re also seasonal), but the airplane clipped right through them. Boo. And where, may I ask, are all the cows?

I took off and headed up to Bodad airstrip. The area surrounding Bodad underwent a big fire a few years ago, but the scenery did not reflect that. I took an opportunity to get out of the plane and get “lost” in the woods. There’s too much grass on the ground under the dense forest canopy. Needs more shrubs, dirt, and pine needles. Also the Sequoias again. Scale those way back. But such a neat feature.

I also discovered how to turn on the EFB while walking. Here’s the deal: the plane has a position marker on the map, but there is no position marker for the avatar as we walk away. Please add that, and maybe a compass we can use to wayfind! Also maybe some markers we can drop. This is a huge opportunity!

After somehow finding my way back to my plane, we went up in the air. I honored a request to go to New York City. So I jumped in the new Hrumman Albatross (finally!!!) at Teterboro and flew into the city at night. The night lighting, the twinkling looks fantastic! The skyscrapers of Manhattan not so much. I turned daytime back on and landed on the Hudson. The water effects are better, but still too local. The Albatross should also kick up a much bigger spray. The wheels also keep spinning the the retracted position while it’s drifting on the water. But man, that’s going to be a fun plane once I get more into it. I did exit and found I could walk on water. Don’t tell my wife.

All in all, despite the news about everybody having issues today, I was fortunate to have very little problems. I will say that my performance never dropped, barely stuttered at all - a vast improvement over 2020. Kudos for all the optimizations!

Summary:

The good: shadows and lighting. Albatross exists. Avatar and walkaround mode. Vertical terrain.
Vegetation and ground interactions. Replay. Stall behavior (mostly). Clouds. Overall performance.

Buggy: click spot interactions on the walkaround. Draggier than expected airframes. Albatross wheels spinning

The bad: oversized trees, sharp tree boundaries. The controller UI. Spin behavior. Opening the door is automatically in/out. Road traffic.

Wishlist: cleaning the airplane with water interactions, facial hair, avatar shows in efb map, cows, grass that changes color seasonally, an extra step to get in/out of the plane when you open the door, Track IR independent view direction when walking. Fuel sumping and inspection interaction

Still? Runway markings still wrong. Mixture is still too sensitive and causes too much power loss when rich at altitude. Airport buildings (hangars) still way too tall

What the? Taxiway lights disappeared

Will stream again tomorrow (Wednesday) to check out career modes!

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Oh, I remembered a few more bugs. When departing runway 19 at Teterboro (KTEB) at night, it became apparent there was a very large building right at the departure end of the runway. I’ve determined that the AI has interpreted the concrete EMAS system as a building and rendered it as such. That’s going to be problematic.

There should be a flag that automatically excludes buildings and trees in an obstruction-free zone around the end of a runway. If a building or tree truly exists within that area, then it should be manually added later.

Another is that TrackIR was still active in the world map/airport selection screen. But it was weird - it wasn’t tied directly to view azimuth; instead it was being interpreted as an incremental axis. So looking up, for example, started to tilt the view up slowly, but kept increasing the rotation speed as long as I was looking up. Looking down only slowed the rotation at first, then eventually zeroed it, then started rotating and accelerating the down angle. That needs to be fixed. TrackIR, etc, should not affect views in this mode at all.

A couple more things I remembered:

The AWOS finally gets the dewpoint right! Yay!!!

However, it’s now giving extra digits in the altimeter. Last night it was something like 30.2101, both textually and verbally.

It was also giving a cloud layer at 18,000’, which it wouldn’t do from an AWOS - without human augmentation, they only go up to 12,600’ (in the US, at least).

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A few more: I saw some T-38s at airports. Very cool to see them! But they either would never use the airports at which I found them, or they’re parked in the complete wrong spot. Have to be careful with that - it can very much ruin the immersion.

Also, big buses seen on GA ramps at small airports. No.

Oh, just thought of another bug:

Was in the 172 (G1000), climbing and using plenty of right rudder to offset the left-turning tendencies. The inclinometer (ball) was showing coordinated. The wind indicator was showing a 2-knot headwind at the time, yet the flight path vector (FPV) was deviated far to the left, as if I was in a slip or encountering a strong right crosswind. When I neutralized the rudder, the inclinometer now showed uncoordinated flight, but the FPV aligned straight ahead. That shouldn’t be the case.

Sorry, this thread is turning into a stream of consciousness, but think of it as a bookmark for all the constructive criticism that’s necessary to wring this out.

After telling myself I would wait, tonight I just couldn’t take it anymore and I took the plunge. Download and installation were quick and easy, and I was up and flying in no time!! I chose the C152 from KBFI to KPAE for my first flight.

Positives:

  • Superbly smooth performance! No micro stutters, just flawlessly perfect.
  • Loved the ground handling, takeoff and flight was just sensational.
  • UI and related interaction is very very well done.

Meh:

  • Who’s that sitting in my right seat? The copilot appears by default and I can’t figure out how to make him go away.
  • Scenery along the route appeared partially rendered (lots of that low poly stuff), ground textures just looked funky and bad. Not as good as 2020.
  • Textures on the C152 are very clean giving an almost “sterile” appearance. It kind of looks too clean?
  • Cockpit interaction in VR was quite fiddly, and the comms UI kept disappearing.
  • EFB is completely unusable.

After completing my maiden voyage with 2024, I returned to 2020 and fired up the exact same flight.

2020 experience:

  • Performance was not as smooth, especially when taxiing and departing KBFI. Could be that’s due to the fact I have 3P scenery installed, but airport jank is a thing in 2020.
  • Micro stutters, but very gorgeous completely rendered photogrammetry.
  • It’s awesome to have your controls properly mapped, and utilities like flow set up and ready to go. Getting there in 2024 will take a commensurate amount of twiddling and fiddling.

I am hoping that the smooth performance in 2024 isn’t strictly due to the fact that the graphics never looked fully cooked. I expected things to have a bit of a rough start, but there are certainly some bright points! I love what MS/Asobo have done and am really looking forward to this journey! Hoping subsequent experiences will be more pleasing.

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This is one of my long running gripes. Is it also still entailing bizarre fuel-flow behavior ? i.e… fuel/flow decreases with altitude , then INCREASES as you lean… peaking at optimal mixture for power ?