2024 FPS is very low

Obviously if you render lower resolution and upscale then you are losing definition, no amount of AI can know what the pixel should have been, it just has to guess. This is why many of us stick to TAA.

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Yes, finding my ways around here. The DLSS essentially upscales what we call 2x2 to 1x1. It draws at 70-80 FPS in my C-172. If I switch to TAA the frame rate goes down to 45, which is similar to what I get with AA turned OFF. With DLSS turned on I can see the degradation a bit of some of the text on the instruments, which is more of an issue for me at my age than the scenery.

Thanks for explaining this.

PS At the end of the day, running at 30 FPS should be good enoughā€¦ not sure that I can tell if it is any smoother than 60+ but I guess it gives you head room to avoid transient glitches.

PPS Looks like in TAA I am GPU limitedā€¦ with the 3070 and the 8GBā€¦

Does not look too bad on final to SFO on test from SJC:

What settings in msfs24 are you using?

What I can suggest is to look in dev mode for what the sim is doing with the rendering. This will give you an indication of where the bottleneck is. Also look in task manager to see what your components are up to at the same time.

Thanks. Iā€™ll take a look and reply back

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No issues in task manager, howeverā€¦
I thought I tried all the anti-aliasing options, but I missed AMD FSR, so I chose that and dumbed down the TLOD and texture resolution a bit, and wow!!..now Iā€™m up in the 90-100 range. Iā€™m still suspecting that there also might be some inconsistencies with how fast the cloud is feeding data to my sim, but Iā€™ll keep an eye on it.

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Look at the gpu mem usage, if it exceeds available fps will tank. Also read the very active vram thread.

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Jumping in. I also see the large drop in fps in 2024 compared to 2020 with same settings.

VR
4090 + 9800X3D
TAA on
100 resolution (approx 3k x 3k)
High \ ultra settings

Example case 35-40fps 2024 and 70-80fps 2020. Settings are the same to extent possible. As another user said, big drop with no noticable benefit. Sticking to 2020 for now.

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I have the same. Sometimes I get 50-60fps and then when I mess with the graphics settings and change some things it really screws up things. After Iā€™m sometimes at only 5-10fps even when I LOWERED the settings. There clearly something wrong here.

RTX 4080 Super
7800X3D
32GB Ram

Exactly the same thing here again. Sim had been fine for a few days - yesterdy and today, iā€™m getting massive VRAM usage and fps dropping to 5, lowering settings makes no difference.

7800X3d
RTX 4080
64GB Ram

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Same here. Just a slide show today on the ground and fair fps above 2000ā€™.
Very fluid balanced the other night.

Itā€™s so variable and I assume this is linked to cloud bandwidth. The other night I was flying over NYC at 70fps, today I was struggling to maintain 30fps at Shannon with intermittent drops to 10 fps, very annoying.

I have an RTX2080 Super. I regularly get 60-80FPS in 2020 at 4K, but when using the C700 in 2024 frame rates are 17 near airport and 30 in flight. When I use a non-streamed aircraft the frame rates improve to 40-60FPS and remain stable. I believe that the main issue is the streamed aircraft. I have tried other streamed aircraft besides the c700 and see the same low FPS rates.

Yeah probably due to Thanksgiving weekend in the US.

I am also getting a lot VRAM usage I did not get before even at airports that are not high density area such as MDSD. I did not get that before

Ryzen 9 7900x
RAM DDR6 32GB
RTX 3080 12 GB.

let say when i load the sim and have the dev mode fps tracker on i get like 60fps.
Then i load and do a flight (atm also still changing settings) and when i leave the flight on the main page i get not more then 20fpsā€¦ even when i let it run for a while it doesnā€™t really goes back up. Why does the main menu slurps so much when nothing is loaded?

I have2024 running well.

I am getting 24 FPS with TAA and 60 with DLSS on a Ryzen 7950, 3070 and 64GB RAM.

I am using this as a guide for and this is what I have done:

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We can do VFR with FS2024.
Beyond 30 FPS, it is more than enough to land safely. We do not need more to fly.
And with everything in ultra I find that it is very fluid. (35 to 65+ FPS)
I7 12700K - RX7800XT 16GB GDDR6 - 64GB RAM DDR4 3600 - Samsung Odyssey 49" screen

Just dumped NVIDIA app and my settings have gone back to fluid smooth. Weā€™ll see if this remains. Iā€™m not fooling myself this is the answer because 2024 seems to create a new experience every time I restart.

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Couldnā€™t agree more. Over the last 2 days, Iā€™ve been able to do full flights in the Fenix and the A330 from detailed areas without any problems. Last week, 1 frame per month. Not changed any settings eitherā€¦

Today I got the ā€œ8-9 FPSā€ effect landing a 737 MAX at Vienna. It started on approach around minimums, staying at 8-9FPS all the way to the gate.

The debug panel was showing CPU memory at around 31/32GB, and VRAM was at around 8.5/10GB.

I paused the game and entered Free Cam, and took the camera up and away from the airport. Within a few seconds the FPS went back to 30FPS or so (what I would expect with my system/graphics settings).

I returned to the plane andā€¦the FPS stayed at 30. But I also noticed that both VRAM and CPU memory were higher than they were at 8-9FPS.

So either the debug panel is unreliable, or there is some software bug causing the issue, and the issue is not directly related to a lack of free memory (otherwise, my performance on returning to the airport from Free Cam wouldā€™ve been even worse). Though a less powerful system probably does contribute to the issue somehow - perhaps this ā€œbugā€ (if itā€™s a bug) is more likely to trigger in those cases.

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