2024: Please allow doors to be opened without being forced to jump in or out

So I went in to FS24, went to Options/Controls Selected the Keyboard, switched the “General Controls” to Keyboard 2020 Transversal, Typed “Take” into the search bar, Selected the left bar of “Take Control of Character”, it said it was searching, and I typed Shift (and) C. It accepted it. It asked me to rename the profile (you can’t overwrite the default ones, you have to make your own), I typed in “2020 General profile”, and saved the new profile, and exited the options. I started a flight, and Shift C switched me in and out of the cockpit.

If you followed all these steps and it didn’t work for you, I’d consider reinstalling 2024. It sounds like something is messed up for you. It worked fine for me.

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Thank you, thank you and thank you, FlyingsCool5650!
I did what you said and worked like a charm!
You’re the only person that solved my problem!
My fault was to intend to bind the door open with the “open1 open” or “open toggle” etc., instead of “take control of character”!
Now I have the issue solved both in keyboard 2020 and 2024 modes!
Greetings

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Dudes! I want to throw out a fishing line while floating in the ICON.
etc. etc.
I very much dislike the approach of removing things that were there to replace them with other things.

I remember Mr. Neumann saying: (in my own words) we don’t take anything away from the Fs2024, we just add new things.
It seems to me that most of the functions of the '24 were worked on by other programmers who completely reprogrammed the details. Otherwise, things that worked well in the '20 would not be so distorted. Take the raindrops on the windshield, for example.

In '20, after a hard gliding flight in VR, I liked to open the cabin after rolling out and relax while listening to the environmental sounds (and breathing the fresh air. :wink: ).
That’s how it should be again!

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Well, in fact, adding opening doors is a new feature, something being added that wasn’t there before. While many 3rd party planes had opening doors, none of the base planes did, except kind of the airliners, (and it was secretly coded in the TBM but not implemented by default).

My request is that they change their new feature to act more like the 3rd party planes.
Thank you for giving me opening doors, but, as you noted, you missed the point…

sigh.

Now, granted, you can still do what you want. You just won’t see the open canopy when you get outside… Which is what we want.

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The 737 MAX cockpit door currently makes you jump outside, I think it should be changed so it doesn’t jump you outside just as with the ini made A330-would make setting custom cabin views a snap.

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Hi, yes, opening the doors looks like a new function at first. The only question is why it didn’t exist in '20.
Let’s take the 2 gliders in '20 as an example. On the 1001 you could open a canopy (on one side) and not on the LS8. However, on the LS8, technical parts under the instrument panel are displayed in very high resolution, which you can only see if you put your head in there, with VR glasses for example. Or you open the canopy, which doesn’t work. With today’s technology, opening doors is a “only have to do” task. Therefore, the doors must be prepared in the STL model and than be animated. The example of the LS8 clearly shows me that this function was omitted for reasons of time, although time had already been invested in it beforehand. Now many new airplanes are made in '24 by partner companies, which I think is very good.
However, the operation then runs in “X-Box mode”, as I like to call it. Please don’t be offended. But for me it is a behavior that is always implemented in games.
The fact that you don’t animate in a complex way is not my problem, it can stay that way. But I call it immersion, opening the canopy or doors independently and getting in and out when ever I want. In other words, real behavior.
Everything that I did in reality when gliding and preparing, I would also like to be able to implement step by step in the simulation.

That’s why I fully support this wish, which you can vote for here.

But I am grateful that this concept already exists here.

PS
As always, my suggestion. Also click the door handle and the door or canopy closes or opens. Click on the floor, etc. and you leave the plane. Click on the interior and you get in. Whatever is the best.

Friendly Regards

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Exactly why I wrote the wish. I Totally agree with you.

I do know what you mean, that they took a function in gaming and ran with it and didn’t look back. But, like you, I think they should have thought more out of the box of convention and looked at the task. It’s a simulator, not a traditional game that must follow traditional conventions per se across the board. (Let’s not go down the game vs. simulator argument here, that’s not what I mean, it’s also a game to me, and I love the concept of the career mode, missions, and everything “game” like). When I fly, I open my door. I don’t jump out immediately and shut the door and vice versa. I want this to emulate/replicate what I do when I fly. I want to be outside my plane and see my door open as I do my walkaround. I want to taxi with my canopy open. I may want to open my canopy before I land. I want to fly my cub with my window and door open.

I don’t mind it defaulting to transition in/out with the door handle, but, give me the option to turn that off please.

And yes, I don’t need to see me in third person climbing in and out of the cockpit. That’ll be nice someday, but, not necessary.

BTW, the development staff is taking very seriously the issue that got introduced with pilots not showing up in the cockpit. So they are listening to us.

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Also happens when you open the door on the Carenado made Cessna 185F.

I think this would be a great enhancement, particularly for the cub range of aircraft.

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Anyone think SU3 or SU4 will address this?

Bugs me heaps with the Asobo MAX-can’t save a custom cabin vie as clicking on a door jumps you outside and you cannot use shift + WASD to move towards the nicely done cabin.

Hi, actually I only fly gliders and small bush planes as already mentioned. Back in the FSX days, it was only the big ones. Now I was curious and wanted to see if I could get bigger planes in the air without instructions and chose the Cirrus.
As always, I started outside and removed all the covers and brake blocks.
Then I clicked on the door handle and the door opened. Oh wonder! I stayed outside and was able to keep walking around. I was completely perplexed: how do I get in now? I let my mouse ‘whirl around’ and the steps lit up. I clicked on them and lo and behold, I entered the plane and sat in my seat.

I could start grumbling again now, if I already have my Xbox controller in my hand, why am I not in the back of the cabin where I can look at everything and when I click on the seat in the front I take a seat in the cockpit.

That would be the dream. But let’s cancel the last section.
And then come back to my old comment about the quality guidelines.
I don’t think it’s just 2-3 programmers sitting together. There will be management functions that say where things should go.
But it seems to me that everyone does what they want and what is important to them personally.
Getting on board at Cirrus is different than at Stemme.
Why isn’t there a guideline so that all aircraft have the same options?

I would be very interested to know why there are these differences. A topic for the next developer stream.

Half the world is getting upset, but these things actually exist, just not consistently.
We say “Gut gedacht, schlecht gemacht” - “Well thought out, badly done”

By the way, as already mentioned elsewhere, you can remove all the protective covers and brake blocks on the Stemme, but you can’t put them back on after the flight. However, this is possible with the Cirrus. This brings us back to the same topic.
Someone shouldn’t be proud of their work.

Well then, SU2 has just come out. I’ll have a look tonight and see if there’s anything in there that puts a smile on my face.

Happy flying to you all.

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No sign of SU3 beta allowing doors to be opened without being forced to jump in or out as one of the enhancements it seems, sigh as it still bugs me heaps with the Asobo 737 MAX-can’t save a custom cabin view as clicking on the cockpit door between the cockpit and the nicely done cabin jumps you in and out and you cannot use shift + WASD to move towards the nicely done cabin for easy custom view setting.

Also bugs me with other default planes of course.

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I managed to do it , but had to start engines first open the door , and engines off it worked,

Wish they could add that option to doors control on the efb on top allowing us to open and being jumped out

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The only way this gets addressed at all is if it gets votes. I have seen zero indication they are even looking at this item, much less considering making it happen.

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I’d like to be able to taxi with a door open in a Cub, or open the canopy of a P-51 or T-6 for more visibility while landing. They modeled the doors opening, but I never get to see an open door because it is closed when I arrive at the plane and is closed behind me when I get out.

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It’s not a native solution from the simulator but it works.
Just use the Addon Toolbar Pushback:
https://flightsim.to/file/15033/toolbar-pushback
And use it to open the door.
(Be aware that this addon seems to conflict with other pushback tools, but for me it works wonderfully well)



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The way the system works now is so dumb. Why go through the trouble of designing the movement of the door if I can’t leave it open?? It should be an easy fix from SU1, come on Asobo!!

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Yes I am baffled as well. Why would they do this?

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It’s a standard Xbox UI thing. The UI design team doesn’t seem to be super familiar with flight simulation software, how people use it, and peoples’ expectations for how things work or what peoples’ tasks in flying are. Either that or they were told to prioritize Xbox standards over what people actually want for the sake of casual standard xbox users who only come into MSFS occasionally and are more used to other games.

To be clear, I am not disparaging in any way Xbox users or the fact that MSFS is on Xbox. I absolutely LOVE that MSFS is on Xbox and available for Xbox users, and I know there are a HUGE number of Xbox users who are flight simulation fanatics. And we likely wouldn’t have Microsoft’s commitment to the series without them. I’m only commenting on the contradictions software developers are faced with when designing a product.

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