2024: Please allow doors to be opened without being forced to jump in or out

Hi, it’s been said before, but, please!!! Yeah, I posted this in 2024, so, if necessary, you can remove one… But I think it’s good for wishes and discussion.

Just watched the latest twitch stream with Got Friends et. al., nice overview, great to see 2024 in action, I loved my shadow on the ground as I walk around!

But one thing that’s really bugging me, I want to open the door and not be forced to jump in the plane. Please tell me it’s so, that I can just open the door and look around, and keep going around my plane.

One of the major things I do when I preflight is check my flaps go up and down and I check them physically in the down position. I also might reach in and turn on lights, and other things without actually climbing in the plane, and I leave the door open… Please tell me I can do this in 2024!!

I want to taxi with my canopy or door open. I want to fly with my canopy and or door open. I might want to parachute out as a passenger… or let parachutists jump out… (I sure hope that’s a career mission). A lot of Cubs fly around with their windows and/or doors open for instance.

I know I’ve said this before… but it’s really important to me. We’re sooooooo close!!

Possible Solution: Two types of click spots, door open and close clickspots to go on door handles, canopy pulls, etc., and an entry/exit toggle clickspot that would typically go on the door frame or fuselage side canopy frame somewhere that would “appear” when the door is opened, or could be visible all the time

You will probably also be interested in this wishlist, it would be nice to be able to walk around inside planes just like we walk around outside of planes!

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I found the screen cut from outside to inside quite jarring. In MSFS2020 I usually enter using the drone cam and sit on the pilots seat before switching view which then is almost unnoticeable.

I think they really missed a trick with this teleporting in and out of the plane and I really hope they improve this early next year.

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I have a feeling opening the door triggers the inside/outside mode. Let us hope, if I’m opening the cargo door on the A330 freighter, I don’t find myself trapped in the hold for eternity.

In other news, wouldn’t it be cool to be able to load your own baggage?

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That shouldn’t be a thing - in MSFS 2020 there is also no loading/triggering the internal model in FSX sense anymore. From the external view looking into the cockpit you already see the internal model as that’s all managed by LODs (so after a set distance the model parts will simply disappear or reappear)

I think they do that black screen transition by design as it’s hard to get an actual animation or camera movement right for all aircraft included: if you wanna create a static camera movement that will work for most GA aircraft as you basically can slide the camera in but we’ll have C172 vs. C-17 for example. On the C-17 if you’d slide into the cockpit you’ll basically move the camera through the mesh which will be even more disturbing than a simple black screen.

Because of that you’d need to move the camera along a predefined path all the way from the entrance to the cockpit - which can get really complicated for third party creators to create and annoying for some users which would love to keep the preflight part short. Same basically applies if you’d love to actually move with your avatar to the cockpit - in that case you’d have to set up tons of collision boxes so the players avatar would not clip into walls or floors.

As there is no ultimate solution a black screen might be fine.

Back on topic - I’d also love to see the possibility to just open a door, maybe with something like “alt+click” onto a door handle.

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I want the transition between inside and outside to be a key bind, in no way attached to the door animation. I don’t mind teleporting in or out of the aircraft, but I don’t want it attached to the door operation.

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There already was a key bind in the technical alpha. Iirc it was shift+c by default.

That’s great. Right now it looks like pressing the door handle activates both the door and the teleport. We want them separated. The click spot on the door handle activates the door, a key bind, or another distinct click spot activates the teleport.

The problem with key binds is how to attach them to an X-box controller, since many Xbox players do not have a keyboard. Hence the requirement for click spots.

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Now that the P-51 and T-6 are Standard 2024 aircraft, being able to taxi with the canopy open needs to be a thing, just as it’s done in real life:

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Until you pointed this out, it never occurred to me that the door animations in FS24 might only work when entering/exiting the aircraft. That would seem like a huge waste of effort adding those animations in for them to only work briefly during that transition moment. And it would ruin it for us warbird fans in particular as mentioned above.

Just to throw in my 2 cents, I highly support being able to open the doors without being kicked out of the plane. I prefer working the doors (click spot) only works the doors, and you enter/exit through a keybind. Or at least give us a setting so we can choose for ourselves whether to combine both functions with the doors.

The thought just occurred to me, do we know for certain that the EFB included with each aircraft won’t have a screen where you can individually open doors, canopies, etc. as is common on some 3rd party add-ons?

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I did notice in the Tech Alpha that you can open the windows on the 172 and the sound does indeed change. We’re real close on this one.

We don’t. All we’ve seen is that when flyers click the door handle, they teleport in and out.

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Agree! And if it’s a problem to actually add separate click zones to a seat or something for the already finished aircraft, just make pressing the door handle for a longer period (or right clicking it) the option to teleport in or out.

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This was in my mind too!
Just separate the clickspot:

  • Interacting with the door just opens/closes it.
  • Another clickspot (for example the pilot seat itself in smaller planes) changing the walkaround/flying mode.
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I would just add to this: could we please have the ability to use the new first person walkaround feature to walk inside the cabins of aircraft where it makes sense. This would greatly enhance immersion.

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I love the idea, absolutely! But, that requires another wishlist item. Please add one and I’ll vote. Or I’ll add one later today.

You could use the same clickspot. Something similar already works inside cockpits. Left click and right click have different actions assigned. I think a lot of the autopilot knobs in airliners use this function. So this should work on XBox too.

So for example: left click - open door. Right click - exit plane (or something like that)

Of course this is simply for opening and closing doors without entering or exiting the plane. Not sure if clicking buttons from outside the plane could work with the way they implemented the walk around function?

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Nice idea. I could certainly live with that.

I’m not sure I understand this question though? The buttons on the outside work when you’re outside. Are you asking if they work when you’re inside? (Most likely not, but I don’t think that’s what you’re asking). Or are you asking if the buttons on the outside will have the same functionality of those on the inside?

Unless somebody knows, I’d assume they work as the Xbox interface allows them to work. The whole interface is designed to work with an Xbox controller, and has been since day one (if you’re wondering about the UI design template).

(In case anyone thinks I’m knocking its Xbox centric design I’m not, not at all. At least insofar as that’s it’s the basis for the FS UI… I totally support FS on Xbox and love that it is. We could go on about the general Xbox interface UI design, but, that’s a different topic, lol (and I’m no expert on it).)

I meant clicking buttons like turning on the landing lights by just opening the door and not entering the aircraft. They mentioned something in some stream that from a technology standpoint now you are a person in this world, walking around or sitting in the plane. Unlike before, where your character is the plane.

However I do not know the technical background and if it is that easy to make a button clickable if your character is outside the plane. The short black screen when entering and exiting the plane is for sure some sort of loading screen, otherwise they could simply make it instantaneous. I assume the cockpit isn’t fully loaded when outside. This yoke moves with the rudder but I’m not sure about gauges and buttons.

Basically I wanted to say that know a little bit but not enough to say if it’s technically possible to click buttons with your character outside the plane

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That would be great! But I expect not. So there’s that. But, I’d still like to have the door open and not enter the cabin. If not, I’m sure it will be closed except when you’re transporting in and out, which I’m asking it not be that way.

But, yes, I would love to be able to click buttons in the plane when I’m not in it. Of course, this really only works with small planes, soo…

And if not, I’m fine with that, too.

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it back as a standalone wish on the wishlist :slight_smile:

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