3rd Party Joystick Vibration/Haptic Feedback Support

I just got my new WINWING Ursa Minor joystick and it has haptic feedback support. Unfortunately, the current way WINWING gets haptic feedback working in MSFS 2020 is on their SimAppPro program. But the process is very clunky, works 50% of the time, and doesn’t feel as smooth or as immersive as the default simulator vibration effects on an Xbox controller. It would be nice if we could have the option to manually assign the simulator’s vibration effects to the vibration motors on our unsupported 3rd party joysticks/yokes.