this is such an important thread and I hope community managers will forward our thoughts and concerns to the devs!
You are missing alot of things and forget the rest, these animal and caractor was already made from others, they parterned and got them mostly all made, to start off… And you don’t know what are the new possiblity for addons, these stuff here take alot of time to do, ground handling changed for every surface type, scattered atmosperic engine changed, water physic changed, AI traffic have been redone, flight dynamic system, new wake turbulence system local and multiplayer, avionic system, flight planning, performance, graphic engine and so on…And new Air traffic control is coming next after release once flight planning is done completly ATC is related to this, shared cockpit is in prototype already etc… Telling Fs2024 is basically the same, it’s not true, there is alot of stuff was not possible before and now will just get to another level with add-ons and engine\platform update.
An accusation made on the X-Plane forums about 4 years ago.
it doesn’t matter how much work it was, the work put into the basics was less, thats my point, the focus was elsewhere is what im saying
Been a while since I posted and made comments on the clouds since 2020. I left this Sim specifically because of the clouds. In FSX I had REX and most of the time I like to fly long haul and enjoy real world weather. The visuals are a huge part when you’re up 35-40k feet for most the time and seeing the same cotton puff style of clouds just didn’t do it for me. If you do bush flying most of the time being closer to the ground, I can see this not being a big deal. But not for those of us who like to fly from JFK to another continent. Planes spend their time up in the sky so clouds should not be treated as some afterthought. I’m really hoping 2024 will bring me back.
“The cloud rendering engine, already a standout feature in the 2020 edition”
Standout for the wrong reasons.
Epic [Citation Needed] flag to that whole article.
It surely sounds like all the things we’d like to hear, if you take it with a solid “let’s assume this means exactly what we’re all hoping for” bias.
If only…
Alas, as it stands, for reasons I really don’t wanna repeat yet another time, all centrally covered in this thread to exhaustion, I WILL NOT PRE-ORDER FS2024 at this time.
A simple statement of intention from Asobo could easily change that, however. Even something as simple as an official quote in any of the following themes:
- We’ve dedicated a full team to major overhauls of the weather engine, recognizing the many shortcomings of it in FS2020 (pics required, sorry, trust issues and all)
or …
- We’re working in partnership with (or have fully hired) the developers of Hi-Fi’s Active Sky products to take over weather development in the sim
or even:
- We’re making sure that all weather systems in FS2024 will be open to third party developers to improve the atmospheric simulation as best they can, giving them all the tools needed for this to happen.
ANY of these options would instantly guarantee a pre-order from cynical old me, faster that it’d take to google up a good “Shut up and take my money” meme insert.
Until then, I’ve already switched to X-Plane a while ago over this. Took me a bit with mods, but the overall experience now surpasses MSFS in a number of critical ways (even graphics wise in many cases, weather top among these)
Not very hopeful… but well, I’m waiting…
It was important to have made this noise earlier though, say 4 years ago?! There weren’t many threads about the clouds then, we were asking for Trains instead
As I said 2 years ago
[quote=“ogu1271, post:6, topic:311779”]
These topics asking for specific cloud types haven’t had any interaction for several months and very, very low votes. Unless that changes soon it would seem that clouds will get much less attention from devs in the future.
[/quote] in Morning Glory clouds - #4
also,
At least in 2024 a high level cirrus layer is confirmed. Also less volcanic seems to be in coupled with better storm cloud depiction (in live weather, anvils mentioned in some video previews recently)
Fingers crossed it looks like an iterative improvement when compared to the large improvements made with terrain, flight physics and biomes. But I am hopeful now there is more people asking for improvements to the could system it has a higher chance of improvement during the 2024 run.
I have been critical of the weather system and controls from the start. I’ve received the same lukewarm reaction from Asobo every time I’ve had the opportunity to bring it up to them.
This is not a “new” issue that we haven’t given enough time to address.
It’s not a priority for whatever reason. I think this statement is 100% accurate:
FS24 is the worst case of feature creep I’ve ever seen.
I remember trying out xplane some time ago, and what I can remember from that is when climbing in heavy rain, I was hit by this effect of rain splatter on the windshield, and the ripples and sound just made it so much more immersive than what I’ve experienced on fs2020. I really hope they enhanced this in the new game, together with realistic turbulence and icing…!
Spending the majority of my time in the game above FL300, I’d really like to see more variety in the cloud. I’m having a hard time seeing a big difference in the new videos but what do I know?
personally I think there is a general improvement… the effort is not so much compared to what they did but I’m happy because it’s a good potential to improve even more… very happy to have seen the dispersion of the clouds and the lighting again… now we are at high levels… I repeat there are some things that should be improved but I’m confident… so we will see all the wishlists on November 19th
Note: based on the videos I’ve seen, the dispersion only works with presets while in live weather there are transitions… I hope this will be implemented in the future…
i remember a messenger called Icq (yes… i’m THAT old, deal with it)
Icq used to be top-dog… and then it came crumbling down into nothingness
who killed it? their own developers did
they kept adding and adding ridiculous and absurd features, that no one used, bloating the software
and it was a vicious circle, the more users they lost, the more nonsense they added to try to fix it
sometimes the user just wants the basic functionality to work and work as it should, nothing more
Let’s implement historical 24 hour weather when we can’t even get the live weather correct and accurate, makes sense.
The comments about cloud density and turbulence in clouds are welcomed, though.
A 24 hour weather lookback might be useful to folks looking for a nice visual to go with what was going on at the time, but unless you know how to leverage the historical data, it’ll be tough to use it for flight planning and ADM. Maybe that’ll be incorporated into the new flight planner and efb so “historical” can be viewed as “real time.” Hopefully that’d have as robust a feature set as all the tools we currently use.
Still, it’s going to make a mess of multiplayer when a portion of us are using yesterday’s winds and diverting around yesterday’s thunderstorms.
Presumably it is separate from the time in the sim, so you could fly at a custom time, but still use live weather?
From the hundreds of groups flights I have been on, most people seem to be flying with live weather turned off. Most of the time I end up taking off from the other end of the runway from the majority of other flyers.
From what I’ve seen a lot of the new stuff they’ve put into FS2024 is because those features were variously made by third party devs for FS2020 and were popular. MS just thought we can do all that better and do it natively to the base sim.
And the rest of the new additions were features that were asked for by the community.
I imagine it’s live in the sense it uses real data and progresses as it did. Versus a static preset based on a single snapshot.