4090 + DLAA + Frame Generation = WOW

sure (see below) reason why i enabled DLAA is because rather than upscaling games it renders games at it’s native resolution (bigger hit to FPS) but since the 4090 is so powerful, it handles it no problem.

Version 66
{Video
Adapter “NVIDIA GeForce RTX 4090”
Monitor 0
Windowed 1
FullscreenBorderless 1
WindowActive 0
Resolution 3840 1529
FullScreenResolution 3840 1600
PosX 0
PosY 23
AntiAliasing DLSS
DLSSMode DLAA
DLSSG 1
Reflex OFF
FSRMode BALANCED
PrimaryScaling 1.000000
SecondaryScaling 1.000000
SharpenAmount 0.000000
ReprojectionMode 0
WorldScalePercentVR 0
AntiAliasingVR DLSS
DLSSModeVR QUALITY
DLSSGVR 0
ReflexVR OFF
FSRModeVR PERFORMANCE
PrimaryScalingVR 0.800000
SecondaryScalingVR 1.000000
SharpenAmountVR 1.000000
VSync 0
HDR10 1
Raytracing 0
PreferD3D12 1
}
{Graphics
Version 1.1.0
Preset Custom
{Texture
MaxAnisotropy 16
Quality 0
}
{SuperSampling
SuperSampling 3
}
{Terrain
LoDFactor 2.000000
}
{OffscreenTerrainPreCaching
Enabled 1
Quality 3
}
{ObjectsLoD
LoDFactor 2.000000
}
{Shadows
MaxSliceCount 4
Size 2048
DLightContributionCullingThresholdS0 0.100000
DLightContributionCullingThresholdS1 0.100000
DLightContributionCullingThresholdS2 0.100000
DLightContributionCullingThresholdS3 0.100000
OmniContributionCullingThreshold 0.000000
}
{HeightFieldShadows
Enabled 1
Size 2048
}
{SSRaytracedShadows
Enabled 1
Quality 3
}
{Water
FFTSize 512
}
{VolumetricClouds
Enabled 1
Quality 3
}
{VolumetricLights
Enabled 1
Quality 3
}
{ReflectionProbe
Size 256
}
{SSR
Enabled 1
HalfRes 0
Quality 3
}
{WindShield
Quality 3
}
{SSAO
Enabled 1
Quality 3
}
{Bloom
Enabled 1
}
{DOF
Enabled 1
Quality 3
}
{MotionBlur
Enabled 1
Quality 3
}
{Buildings
Enabled 1
Quality 3
}
{VegetationLarge
Enabled 1
Quality 3
}
{VegetationSmall
Enabled 1
Quality 3
}
{TextureSynthesis
Quality 3
}
{PostProcess
Enabled 1
EyeAdaptation 1
ColorGrading 1
Sharpen 1
Fringe 1
LensDistortion 0
Dirt 1
LensFlare 1
FilmGrain 1
Vignette 1
LensBlurMultiplier 1.000000
FringeMultiplier 1.000000
}
{VectorDataTessellation
Enabled 1
Quality 3
}
}
{GraphicsVR
Version 1.1.0
Preset Custom
{Texture
MaxAnisotropy 8
Quality 1
}
{SuperSampling
SuperSampling 3
}
{Terrain
LoDFactor 1.500000
}
{OffscreenTerrainPreCaching
Enabled 1
Quality 3
}
{ObjectsLoD
LoDFactor 1.500000
}
{Shadows
MaxSliceCount 4
Size 1536
DLightContributionCullingThresholdS0 0.100000
DLightContributionCullingThresholdS1 0.100000
DLightContributionCullingThresholdS2 0.100000
DLightContributionCullingThresholdS3 0.100000
OmniContributionCullingThreshold 0.050000
}
{HeightFieldShadows
Enabled 1
Size 1024
}
{SSRaytracedShadows
Enabled 1
Quality 2
}
{Water
FFTSize 256
}
{VolumetricClouds
Enabled 1
Quality 2
}
{VolumetricLights
Enabled 1
Quality 2
}
{ReflectionProbe
Size 192
}
{SSR
Enabled 1
HalfRes 0
Quality 2
}
{WindShield
Quality 2
}
{SSAO
Enabled 1
Quality 2
}
{Bloom
Enabled 1
}
{DOF
Enabled 1
Quality 2
}
{MotionBlur
Enabled 0
Quality 0
}
{Buildings
Enabled 1
Quality 2
}
{VegetationLarge
Enabled 1
Quality 2
}
{VegetationSmall
Enabled 1
Quality 2
}
{TextureSynthesis
Quality 2
}
{PostProcess
Enabled 1
EyeAdaptation 1
ColorGrading 1
Sharpen 1
Fringe 0
LensDistortion 0
Dirt 0
LensFlare 0
FilmGrain 0
Vignette 0
LensBlurMultiplier 1.000000
FringeMultiplier 1.000000
}
{VectorDataTessellation
Enabled 1
Quality 2
}
}
InstalledPackagesPath “D:\Steam\steamapps\common\MicrosoftFlightSimulator”

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