12900k, 4090, DDR5-6200, DX12 (see pictures for rest of settings) all i can say is holy moly is it smooth and gorgeous to look at. Latest SU10 update with the 3090 was smooth, but with this 4090 and all the above mentioned enabled it’s a whole difference experience. Without FSLTL traffic enabled I was getting about 80-90 fps solid on the ground at KLAX with super cloudy weather. w/ FSTL traffic enabled sat anywhere between 50-60 fps
I’d love to see this with a complex liner- fenix or pmdg. My 3090 can achieve the same results with a small fighter jet.
Thats great. Would you mind sharing these options in your UserCfg.opt. I found there were some changes from the last version and a new DLSSG option appeared. Maybe changing settings I can turn it on with the 30 series.
Why did you option for DLAA. Did you try Balanced too ?
sure (see below) reason why i enabled DLAA is because rather than upscaling games it renders games at it’s native resolution (bigger hit to FPS) but since the 4090 is so powerful, it handles it no problem.
Version 66
{Video
Adapter “NVIDIA GeForce RTX 4090”
Monitor 0
Windowed 1
FullscreenBorderless 1
WindowActive 0
Resolution 3840 1529
FullScreenResolution 3840 1600
PosX 0
PosY 23
AntiAliasing DLSS
DLSSMode DLAA
DLSSG 1
Reflex OFF
FSRMode BALANCED
PrimaryScaling 1.000000
SecondaryScaling 1.000000
SharpenAmount 0.000000
ReprojectionMode 0
WorldScalePercentVR 0
AntiAliasingVR DLSS
DLSSModeVR QUALITY
DLSSGVR 0
ReflexVR OFF
FSRModeVR PERFORMANCE
PrimaryScalingVR 0.800000
SecondaryScalingVR 1.000000
SharpenAmountVR 1.000000
VSync 0
HDR10 1
Raytracing 0
PreferD3D12 1
}
{Graphics
Version 1.1.0
Preset Custom
{Texture
MaxAnisotropy 16
Quality 0
}
{SuperSampling
SuperSampling 3
}
{Terrain
LoDFactor 2.000000
}
{OffscreenTerrainPreCaching
Enabled 1
Quality 3
}
{ObjectsLoD
LoDFactor 2.000000
}
{Shadows
MaxSliceCount 4
Size 2048
DLightContributionCullingThresholdS0 0.100000
DLightContributionCullingThresholdS1 0.100000
DLightContributionCullingThresholdS2 0.100000
DLightContributionCullingThresholdS3 0.100000
OmniContributionCullingThreshold 0.000000
}
{HeightFieldShadows
Enabled 1
Size 2048
}
{SSRaytracedShadows
Enabled 1
Quality 3
}
{Water
FFTSize 512
}
{VolumetricClouds
Enabled 1
Quality 3
}
{VolumetricLights
Enabled 1
Quality 3
}
{ReflectionProbe
Size 256
}
{SSR
Enabled 1
HalfRes 0
Quality 3
}
{WindShield
Quality 3
}
{SSAO
Enabled 1
Quality 3
}
{Bloom
Enabled 1
}
{DOF
Enabled 1
Quality 3
}
{MotionBlur
Enabled 1
Quality 3
}
{Buildings
Enabled 1
Quality 3
}
{VegetationLarge
Enabled 1
Quality 3
}
{VegetationSmall
Enabled 1
Quality 3
}
{TextureSynthesis
Quality 3
}
{PostProcess
Enabled 1
EyeAdaptation 1
ColorGrading 1
Sharpen 1
Fringe 1
LensDistortion 0
Dirt 1
LensFlare 1
FilmGrain 1
Vignette 1
LensBlurMultiplier 1.000000
FringeMultiplier 1.000000
}
{VectorDataTessellation
Enabled 1
Quality 3
}
}
{GraphicsVR
Version 1.1.0
Preset Custom
{Texture
MaxAnisotropy 8
Quality 1
}
{SuperSampling
SuperSampling 3
}
{Terrain
LoDFactor 1.500000
}
{OffscreenTerrainPreCaching
Enabled 1
Quality 3
}
{ObjectsLoD
LoDFactor 1.500000
}
{Shadows
MaxSliceCount 4
Size 1536
DLightContributionCullingThresholdS0 0.100000
DLightContributionCullingThresholdS1 0.100000
DLightContributionCullingThresholdS2 0.100000
DLightContributionCullingThresholdS3 0.100000
OmniContributionCullingThreshold 0.050000
}
{HeightFieldShadows
Enabled 1
Size 1024
}
{SSRaytracedShadows
Enabled 1
Quality 2
}
{Water
FFTSize 256
}
{VolumetricClouds
Enabled 1
Quality 2
}
{VolumetricLights
Enabled 1
Quality 2
}
{ReflectionProbe
Size 192
}
{SSR
Enabled 1
HalfRes 0
Quality 2
}
{WindShield
Quality 2
}
{SSAO
Enabled 1
Quality 2
}
{Bloom
Enabled 1
}
{DOF
Enabled 1
Quality 2
}
{MotionBlur
Enabled 0
Quality 0
}
{Buildings
Enabled 1
Quality 2
}
{VegetationLarge
Enabled 1
Quality 2
}
{VegetationSmall
Enabled 1
Quality 2
}
{TextureSynthesis
Quality 2
}
{PostProcess
Enabled 1
EyeAdaptation 1
ColorGrading 1
Sharpen 1
Fringe 0
LensDistortion 0
Dirt 0
LensFlare 0
FilmGrain 0
Vignette 0
LensBlurMultiplier 1.000000
FringeMultiplier 1.000000
}
{VectorDataTessellation
Enabled 1
Quality 2
}
}
InstalledPackagesPath “D:\Steam\steamapps\common\MicrosoftFlightSimulator”
Windows print screen is your friend or if you have Nvidia GEFORCE experience you can use that to takeout screenshots. Having a hard time looking at those screenshots.
Thank you. It seems to be the new DLSSG option but it did not work with RTX 30…yet…
DLSS frame generation is exclusive to the RTX 4000 series.
Don’t those fps numbers seem to be low while on PMDG inside cockpit. 58 fps is kinda low I would think.
I’m getting 65 fps inside fenix cockpit with Ultra preset and 4k. I run all traffic off though. I know there are many variables but I would have thought 4090 would have put the PMDG at least in the 70 fps in all situations.
What 4090 did you get? FE, Asus, MSI??
Go download fsltl traffic and set density to 100% and come back to me
Do you know notice any artifacting when panning around due to the generated frames?
Can I just ask how you got those options.
I’ve got the 4090 and I play MSF at 1440p and I see nvidia DLSS but no super resolution, no frame generation etc.
Am I missing something?
I am on ultra preset and I get about 60fps maxed out. Still a minor stutter sometimes which I believe is down to live traffic updating and I understand that.
Yea. You’re wasting a 4090 at 1440p!
he is on the SU11 BETA
Ouch! Really need to be using 4k with a 4090
This is bonkers. Why are people buying 3090 & 4090’s then playing at 1440p and using DLSS in performance mode?
Where I’m from we’d say they’ve more money than sense!
advertising… it works
Why is the PC latency so high? I’m most of the time under 10ms.
In some screens I see Average latency, what does that mean?
I use the same screen, GeForce Experience, but never saw this text.
My system: AMD 5800X3D-GTX3080/12Mb-HDR10-DX12.
Might have to do with the “Nvidia reflex low latency” which is enabled when you turn on DLSS frame generation.