48 or 64 GB for MSFS 2024?

My two centavos/kopeks/rupees:

My own system is considerably more constrained than these others, primarily due to costs over here in Russia, even pre-sanctions.

Here’s my system specs:
https://forums.flightsimulator.com/t/what-ive-done-with-msfs-2024-so-far/689826/2

I’m running some benchmarks right now varying certain BIOS settings, (which I will post later in the “Optimizing the BIOS” thread I started).

In summary:
Using a Gigabyte B550 Gaming X V2 mobo, (socket AM-4), a Ryzen 5800X 3D, 32gb of GSkill Aurora gaming memory (3200 DDR4, CAS-16, 2x 16 gig), and an ASRock Radeon RX 68000 with 16 g of VRAM, things are a happening bunny.

In MSFS 2020 this combo is a Thing Of Beauty.  Maybe not a gaming beast but my frame rates are in the 50+ range doing the simple flying I do.

(My goal:  Take off in a simple aircraft, fly around and land without needing emergency services or getting the NTSB involved with the wreckage!  Bonus points if the aircraft mechanic isn’t upset after I land.)

In 2024, things (sometimes) are a bit janky but since I “upgraded”, (replaced because I’m a clumsy idiot), my mobo, I really haven’t had any complaints.

Of course, I don’t fly tubeliners out of JFK, in career mode, with the video settings set to “what in the world were you thinking?!!” kinds of insane video resolution, (do I really need three 70" screens with 128k video?), and I do just fine.

YMMV, depending on the kind of flying you want to do, (tubeliners? fancy fighter jets? more modest GA aircraft like the DV-20?).  Fancier planes in areas with higher levels of detail will sharply decrease your video performance until MSobo gets their video memory management under control.

Other than that, your system, (with more than 32 gigs of RAM), should do quite well for anything you throw at it.  (Competing with Pixar for rendering the next blockbuster animated movie, rendered on a single machine? :wink:)

Bottom line:
The object here is to have fun, so try not to examine every pixel with a microscope.

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