I just don’t get it.
Microsoft Flight Simulator 2024 is running on DirectX 12, so why isn’t my GPU not being fully utilized? That’s the whole point of DX12, better multi-threading, more efficient GPU use. I’d understand this kind of CPU-heavy bottleneck in DX11, but in DX12? Come on!
I’ve gone through another round of tweaking today turned a bunch of settings from High to Medium, even some to Low or Off and yes, the Cessna 172 now holds a stable 60 FPS, which is great… but my GPU is sitting at just 20%, while the CPU is pegged at 80–100% most of the time.
No matter what I do, the CPU load is always high. I can’t get it to relax. It’s like the sim just doesn’t want to offload anything to the GPU. And I’ve tested this across different aircraft and environments.
Now, with the NVIDIA 566.36 drivers?
Yes, they’ve helped!
In other games and even in MSFS 2020, performance is better. But not in 2024. The improvement just isn’t there.
Throw in a heavier aircraft or spawn into a busy airport, even on Medium settings, and boom, CPU hits 100%, while the GPU struggles to get past 40%.
This isn’t how DX12 is supposed to work. There’s clearly something broken, either in the sim’s engine optimization or how the workload is being distributed. It’s frustrating when the hardware isn’t being used to its full potential, especially when MSFS is this demanding.
That’s not going to resolve the issue, I can say that with confidence.
I know people running top-tier setups, like the Ryzen 9 9800X3, and even they’re seeing CPU usage spike into the 60% when flying something demanding like the Fenix A320. This isn’t just an issue for mid-range systems, it’s happening on high-end rigs too.
One friend of mine is using that 9800X3D paired with an RTX 5080, and even with that level of hardware, he’s hitting serious limitations. His VRAM is capped at 16GB, and in MSFS 2024, he’s constantly running into memory bottlenecks. As a result, he’s been forced to turn down a lot of settings not for FPS reasons, but because he’s literally running out of VRAM in certain scenarios.
It just goes to show that this isn’t a simple throw more hardware at it situation. The optimization in MSFS 2024 clearly has issues, especially when even the best consumer CPUs and GPUs are struggling to keep up in high-fidelity environments or with complex aircraft. Whether it’s poor thread distribution on the CPU side, inefficient use of GPU resources, or the way the sim handles memory, there’s something fundamentally off.
This isn’t just about older or budget systems falling behind, even the latest and greatest are being pushed to their limits, and not always for the right reasons. Until Asobo or Microsoft seriously address how MSFS 2024 utilizes modern hardware, these problems are going to persist, no matter how powerful your rig is.