5800X3D to 9800X3D Upgrade - MSFS2020 & 2024 Benchmarks

Having already proven the benefit of upgrading from a 5800X to 5800X3D back in 2022 (see this post) I have recently upgraded from the 5800X3D to a 9800X3D and thought I would show the benchmarks here, for both MSFS 2020 and MSFS 2024.

Testing conditions were chosen to put the maximum strain on the CPU, which I chose to use the Fenx A320 on the ground at EGLL with traffic, and a second scenario flying low over the photogrammetry of Tokyo.

TL:DR The upgrade to a 9800X3D showed performance improvements for both MSFS 2020 and 2024 when CPU-bound, even at 4k resolution. In the most demanding CPU scenario the 9800X3D is enough to bottleneck the 3090 in MSFS2020.

First, a few caveats. Moving from AM4 to AM5 platform, the RAM has also been upgraded in capacity and speed, so it isn’t a straight comparison of CPUs, but this is likely to be a common upgrade for people moving up to AM5. The comparison between MSFS 2020 and 2024 isn’t like-for-like, as in the Heathrow test I use the iniBuilds EGLL in 2020 but the Asobo Premium Deluxe version in 2024 (iniBuilds version not released yet for 2024). Another difference between the 2 sims is the use of FSTraffic from JustFlight in 2020 and the standard traffic in 2024, again due to FSTraffic not being available yet in the new sim. It isn’t entirely fair to compare the performance between MSFS2020 and 2024 for these differences, especially since the new sim has different scenery (grass, bushes, seasons, etc.), but it is an interesting comparison to make.

Test Conditions:
FE 3090 24GB
Upgrade 32GB 3600MHz (2x16GB) → 64GB 6000MHz (2x32GB)
M.2 SSD 2TB
Win11, HAGS On, Game Mode Off
MSFS 2020 DX12 / MSFS 2024, Ultra Preset, TAA + 100% Render Scale 3840 x 2160, Terrain LOD 200, No FG mods (although I do normally use these but not for this benchmark), 500Mbps internet

Scenario 1:
Fenix A320 taxi @30 knots East to West along one of the taxiways at London Heathrow, cockpit view, scattered clouds, traffic on 100%. I also chose to set the time to an early winter morning where the shadows are long. This is probably one of the most demanding CPU usage cases in both sims, and where any performance improvement would be best felt.

Looking at MSFS 2020, this is much the same story as the upgrade from the 5800X; there is a measurable (and noticeable) increase in smoothness. Average FPS and 0.2% lows are boosted (16% increase in FPS). Frametime variance is improved, as is evident in less variation in the graphs. The dev mode showed I was Main Thread limited with the 5800X3D, but GPU limited with the 9800X3D. It now seems the 9800X3D is enough to put the bottleneck on the 3090 even in the most CPU-demanding scenario, which would imply that any future CPU upgrades wouldn’t show an improvement without a GPU upgrade.

Looking at MSFS2024, there is still a small improvement of 12% for average framerate, as well as an improvement in 0.2% lows, but generally MSFS2024 performs much worse and there are a lot more spikes in frame time, presumably when assets or scenery are loaded in. Dev mode showed CPU limited for both CPUs.

Scenario 2
Beechcraft Bonanza starting on runway at Tokyo Haneda, take off and fly at 1000 feet North over Tokyo, scattered clouds.

This test starts to shift onto being GPU bound, as the Dev Mode shows, but is a better representation of the FPS when actually flying. In both 2020 and 2024 there is very little difference between the 2 processors. Interesting that in 2024 the older 5800X3D has better numbers, but I think this is within the repeatability of the testing. Much as my previous analysis of the 5800X3D, this scenario is GPU bound at 4k and doesn’t show any improvement for the newer CPU.

A few other observations, at no point did I ever saturate the 24GB of VRAM on the 3090. However, in 2024 the 32GB of system RAM was saturated and the PC started using the page file. This was only in 2024, and obviously this did not happen when switching to 64GB RAM.

Generally pleased with this upgrade, and hopefully I can pair it with a new 5090 when they become available, to lift the GPU bottleneck in MSFS 2020. I generally use the FG mod, which coupled with a properly configured G-SYNC set up results in very nice performance.

For those interested, these are the initial screen captures for each test with dev mode turned on. Mouse over the images to get the title for each test.

*Edited to correct 1 measurement

7 Likes

I did the same upgrade and am very pleased with it too.

I had a very simple scenario to test mine and that was in MSFS 2020 in VR at KSEA with lots of MP and AI traffic and my 5800X3D it was struggling to pull around 28 FPS whereas with the same settings and scenario my 9800X3D it is pegged at the 40 FPS cap I use for motion reprojection. This sort of worst case performance improvement is exactly what I had hoped for with this upgrade.

As an FYI, iniBuilds’ EGLL works fine in FS2024 (all their airports do). They might have some visual or texture oddities if you go intentionally looking for them, but for just spawning in for performance tests, it will work as expected.

Thanks, I’ll give it a try. Haven’t tried to port over many addons yet but may start to do this if SU1 is stable after release.

I just upgraded from a 5900x with 32GB ram to a 9800x3d with 64GB Ram CL30 6000mhz yesterday. I have still got my RTX 3090FE. I clean reinstalled Win 11 Pro yesterday and installed MSFS 2024 to give it a quick whirl in VR with my Quest 3. I was expecting a huge boost but it was quite the opposite! Using a Cesena 172 at EGLL at 12pm (I use this to test FPS) my frames on DLSS Balanced were around 39 on the ground. Using OXR my GPU still had a little headroom. When I took off after a few seconds my CPU displayed in red at -30ish ms which I’ve not seen before with my 5900x. How am I more CPU bound with a far superior processor with 3D Cache?

I will try to play around more today to see what could be causing this but any help would be appreciated since we have very similar setup.

1 Like

I’ve followed a similar path. Went from a 5600x to the 9800x3d with 64 gb ram but I have a 3080ti, main monitor is 3440x1440 with a second 2560x1440 monitor for Little Navmap etc. I am seeing higher fps and I can turn things up higher than I could with my old cpu but nothing stellar. I mainly tootle round in 2024 now and have to be sensible with my settings as I can run out of vram if I push things too far. I’ll be interested to follow what others say in response to your post.

Maybe limited with the GPU no? for my part I plan to do the opposite, I have a 5800x3D and a 3080Ti but this one will be replaced by a 5070ti or 5080 (I made a post to get opinions). I am also hesitant in the future to go with a 9800x3D but if I see that the 5800x3D does the trick with the 50xx series…I will stay with it.

There’s no way I can justify the price of a 5000 series card but I live in hope that Asobo will improve MSFS2024’s performance. It’s apparent the sim was released way too early so amongst fixing the vram issues I’ve got my fingers crossed they can also do something about performance. There’s a lot of buzz about DLSS and an imminent release that should fix the blurry images whilst also improving fps. I have to stick with TAA at the moment as I can’t un-see the fuzziness.

Great job, OP. I had a similar experience upgrading from a 5800X3D with 64GB DDR4-3600 to a 7950X3D with 64GB DDR5-6400 (keeping my 3090 Ti.)

I didn’t have the chance to compare FS20 and FS24 with both systems, since I’d sold the AM4 before FS24 was released. But I was initially quite disappointed with the performance uplift I saw, relative to what I expected. I think part of it is that the 5800X3D really is a good gaming CPU. The other part is that in the case of the 7950X3D at least, far more tuning is required to get the best results. Like you, I spent a lot of time tuning and testing, and came to pretty much the same conclusions you did:

FS24 is GPU-bottlenecked @ 4K Ultra/High, and above a certain tier CPU choice begins to barely matter.

I’ve spread my CapFrameX tests all over this forum. Saving me the trouble of finding and linking them (and you the trouble of reading them :stuck_out_tongue_winking_eye:) I’ll sum up with these few charts:

This was a test of vCore, non-vCore, and All-core performance. The results pretty much speak for themselves, and quite clearly show that @ 1080p my CPU (and your 9800X3D I’m pretty sure) will not bottleneck this sim. It also shows that the sim prefers Vcores.

This is where I’m at now. I’m pretty happy with the settings and the performance. No stutters, very stable, temps quite good (around 60-65°C for both CPU and GPU.) Process Lasso affinities and priorities optimized, HAGS OFF, Game Mode OFF, core parking disabled, Ultimate Power Plan, HPET disabled (replaced by ISLC,) CPU per-core undervolting, PBO Boost +100, CPU Scalar +10, PTT 89°C, Loadline Calibration HIGH.

I feel like this is as good as my system can run this sim.

This one shows the perfomance when I’m in a more complex aircraft (IniBuilds A320neoV2) at a more demanding location (KJFK Gate 8). Note that the screenshots make it seem like it was Main Thread limited in all cases. In fact, I could see the display rapidly switching between Main and GPU, tending more towards GPU as I increased the graphics settings. Again, clearly showing that I’m GPU-limited @ 4K with quality settings I want to use (mostly Ultra/High.) Also, note VRAM usage. Anyone trying to use 4K in a demanding aircraft/airport, with Ultra settings on a GPU with 8GB VRAM is going to be frustrated. I had to cripple my graphics quality to get VRAM usage under 8GB.

2 Likes

The 3D cache isn’t improving things in MSFS 2024, my own VR benchmarks between a i9 14900 vs 9800x3d show identical performance, Cessna 172, EGLC, 1800ft all live on High preset. I went with the 9800x3d in the end as I was upgrading from a i9 12900 + 4090 and the AM5 socket offers greater longevity along with other benefits

Look at my first chart. It’s quite clear that the sim prefers Vcores on my 7950X3D.

You can’t really compare Intel’s P and E core architecture to AMD’s X3D cache and claim that Vcores don’t matter.

The hardware to run this game doesn’t exist yet

Until SU2 when the VRAM bug gets fixed?

What does that mean?

I’m getting excellent, stutter-free, stable perfomance.
Are there bugs? Absolutely.
Is my hardware somehow responsible for or able to fix those bugs? Of course not.

What are your specs?

As listed a couple of posts above…

Any other info you are looking for? Perhaps internet?

1 Gb fiber. My gaming computer connects to the router with WiFi 6. Speedtest typically shows around 500 Mb/s

I haven’t tested VR yet, but if MSFS2024 behaves as it does in 2D I’d expect there to be a lot of stuttering vs 2020. It’s strange, because in the first week or so after launch I was impressed by the smoothness of 2024 (even on a 5800X3D) but now I find myself going back to 2020 because it is so smooth.

It might be because I am always GPU limited in 2020 now (even on the ground at EGLL), and I’ve always found the frame pacing to be much better when GPU limited rather than CPU limited. Unsure if there is any science behind that.

I’d like to revisit the testing once SU1 or SU2 for 2024 comes out.

Just a feeling here, but I think if you were to upgrade to a 50 series GPU you will quickly want to upgrade the 5800X3D. From my testing the 5800X3D and 3090 combo was a very well matched combination between being CPU limited on the ground and GPU limited in the air. I feel that the 5080/5090 will massively show up even the 5800X3D. Of course, we won’t know until more 50 series GPUs are out in the wild.

Thanks for your input, I don’t envy you having to benchmark both the vcache cores and non-vcache cores. I would say (for 2020) the upgrade from the 5800X to 5800X3D was as big a jump as it was for the upgrade to the 9800X3D.

Back when I benchmarked the 5800X3D I tried HAGS on / off, SMT enabled / disabled and game mode on / off, and in all cases the performance difference was negligible (within the margin of error of the testing). I’ve had to keep HAGS on for the frame gen mod to work properly, but I’m still undecided whether game mode on or off makes any difference. Game mode On would make sense, but I’ve read conflicting information whether it can affect secondary apps running (such as Fenix).

What GPU do you have? I found in 2024 to still be CPU limited.

Edit: ignore the last comment, I missed when you said you have a 3090Ti

1 Like

It’s only a deduction for me to conclude that I’m GPU-limited. I base that on the fact that @ 4K my performance is more affected by antialiasing than by LOD. I could be wrong.

It was the opposite in FS2020 with the 5800X3D. It was becoming obvious that I was CPU-limited in combination with my 3090 Ti.