6 things I really like to be changed to the better for more immersive Airport feeling

I can imagine that LVFR Static Aircraft could be the only one that make conflicts but static usually just stand at ramps or somewhere else but not at gates so far, right?
And no I dont use Mulitplayer.

statics will be wherever LVFR placed them

So they could produce double aircraft at gates?

1 Like

ive seen FSLTL aircraft on top of static aircraft at an airport where the maker placed statics, that’s only time I’ve seen it as statics are classed as scenery not planes. Try removing the statics see what happens

So far without LVFR Static AIrcraft no double parked, but still a few with white livey and what makes me wonder at EDDF no Korean Air.

Hm but one double parked I found now :frowning:

One aircraft with white livery was KLM. Strange.

And you have turned off live traffic in the sim?

Not that you have 2 injectors running at the same time.

So when using FSLT, traffic in the sim must be turned off.

Oh yes i have turned on Live Traffic. So Asobo Live Traffic and FSLTL at the same time cause conflict? Then I am surprised that there was only one case of double parked aircraft at EDDF.

well FSLTL uses flight radar which is real time so live traffic should be off
let FSLTL inject all the aircraft

Without Live Traffic (Asobo) I have no informations on aircraft and I checked live with EDDF. It is no longer 1:1 as in real life. So I guess it is better to activate Live Traffic.

err ok but thats not right
read the FAQ
[Sim does not match FlightRadar24](javascript:void(0):wink:Collapse

FSLTL takes the live flight data from FR24 but the sim controls the traffic, so please do not expect a 1:1 location replica of the real world as there are too many sim factors at play (and the aforementioned Asobo AI bugs as well).

This can and often does include some time lag on the data. Generally, we can get close, but not spot on.

you have two things injecting trsffic thats whats causing your issue

2 Likes

Sure but testing it some minutes ago so far nothing was right. And I could not check since most planes got no sign with airline code + flightnumber.
Actually I am checking with Fligtradar24 at EDDF and nothing is 1:1. Even if I wait some minutes the flight that has landed in rl will not come in sim. In sim I found no aircraft from rl (FR24).

Do as you prefer but dont be surprised to run into problems.

The correct way of traffic i jection is to use only 1 injector. Euther MSFS or FSLTL

Both are just injection traffic, but the control of teaffic after injection is with the Sim.
So arriving traffic will not come to the same gate as in real life, outgoing traffic might use different taxiways and runways
And this can happen with any of the two injectors.

MSFS injector is not as goos as matching liveries to traffic as FSLTL is. So this might be where your white Livery comes from.
And for departing traffic both injectors might spawn traffic to the same gate when running st the same time.

But even when I only use FSLTL I got some white liveries. But I understand that FSLTL is the better choice.
What about my other questions about taxi through aircraft that become invisible then for example?

I use FSLTL and don’t have the issue with AI aircraft becoming invisible when I get too close. I seem to remember I only had that when using MSFS Live Traffic.

OK so only using FSLTL you can crash into other aircraft. I will test it. THX.

Nope, it was in #gd-commsupport:anc

I hate when I cannot see ā€œNearest airportsā€ if there’s a communication ongoing. WHY!!!???

the half pushback and instant taxi for AI planes or weird turns to taxi in the wrong direction

OK then I fault. I intended to put into world forum since I agree it fits here most best.