I don’t want contrails, sailplanes, helicopters, supersonic planes anymore. I also don’t want DirectX 12, 60 fps or 4K. I don’t want multiplayer chat, carreer mode, missions, challenges, any of that.
I just want the game I paid for. I want the realistic flight model, I want the planes included in the game version I purchased to work as intended, all of them. I want to be able to use autopilot in all the planes equiped with it. I want a game that doesn’t crash. I want to be able to get the achievements listed on the game and I want the game to correctly log everything it says it logs. Also, I don’t want to be afraid to install a patch anymore.
I want Asobo to stop adding features. I want Asobo to direct the efforts of the developers into solving all these bugs that fill so many topics of this forum. I want Microsoft to list this game as an open beta, not a released game. I want honesty.
Absolutely! The game is broken right now…extremely. almost unplayable at the moment…every 20 minutes crash…atc is of. Real world traffic off…without touching anything…crash here and there. 10 minutrs after flying japan tour there are big tops in the middle of nowhere…did they even test that ■■■■?
I m totally disappointed how they broke this game…if i could i would prefer a refund…so much money for so many trash…
Here here. The sexy Bolton-ons could wait. We all know they are possible. I would go so far as to say just having one airliner and one GA in my hangar would be fine if they worked bug free. It’s a real shame.
Well, I don’t know how many of us had the experience of playing the previous MSFS, like the precious FSX, which had, if I remember right, only one addon and about four patches in it’s entire lifespan.
Actually, I played almost every version since version 1 (yes, I am a boomer, lol). And not once, in it’s about 10 iterations, MSFS was launched with any serious bug, like CTDs. It is such a shame…
I tried so hard not to mention No Man’s Sky in the OP… I think we would be so lucky if Asobo behaves as well as that developer did after the terrible reception of their game launch. No Man’s Sky is widely referenced as a good example of how to deal with customer fedback.
Product-wise maybe. Communication by NMS devs was a disaster.
Asobo’s customer service is better.
All this mess could also be related to the current situation.
What you want is a game, that is like most other other games you might buy on steam or for a consol. You expect it to be finished and relatively polished with minor bugs that are speedily patched.
You wont get that with a flight sim. At least not one with the level of ambition that Asobo/MS have for this one.
There have been less than 10 honest attempts at a civilian flight sim the last 35 years where I have used one.
The scope for this sim is magnitudes greater than anything else out there. +200 persons working full time for 3 years, that is a cost of roughly 15-20 m$ yearly, so MS are 50 m$ out of pocket at launch.
Flightsim community is roughly 100.000 and with a million copies sold so far simmers are 10% of potential buyers and this is before xbox launch.
Simmers are and will be a minority revenue vise for MSFS2020. So why do they bother with us. We are there to legitimate that this is a proper sim so for the casual summer/gamer they feel justified in spending 50-100$.
ASOBO have stated that they see the sim as a base that will evolve over the next 10 years so for all intent and purpose it will be “in beta” for a forseeable time.
I am quite sure that ASOBO did not want to launch at the present stage, but that someone high up in MS wanted to see some return on their outlay now.
FSX (P3d) and Xplane have evolved over many years and through interaction with the community are mature platforms.
What MS/Asobo have been less good at, is at…managing expectations… which is a key managerial skill. Perhaps this is due to an early launch.
There were many reasons for MS pulling the plug on FSX back then, but a key contributing factor was the overly complaining forums, that was thought to hurt the MS brand. Let’s hope this does not repeat.
Completely agreed, Asobo released this game way too early. Unoptimized, buggy…the aircrafts perform more like driving a boat than a plane, autopilot won’t work half of the time; however, Asobo decides to ignore these issues for some reason and release world updates instead.
I don’t care about birds, elephants, sparkly water, or reflections…I just want a simulator with highly accurate and detailed aircraft, and actually working features such as autopilot. @CassiKess, I couldn’t have worded it better. Voted!
Well as awesome XPlane and P3D have treated me in the past, I was ready for an upgrade, both graphically and aerodynamically speaking. I wanted a simulator that had fully functional planes right off release that weren’t payware, since god knows how much of my bank account i’ve drained on P3D and Xplane 11 combined. I guess I was just ready for the next best thing, and it didn’t turn into the masterpiece it could have been.
Of course I’ll give it time, but the whole point is that more core elements need to be fixed in the sim - updating Japan is not one of them. Lot’s of people still can’t even download the sim, and they’re releasing world updates already. I’m just saying, the devs need to switch they’re focus quite a bit.
I understand your frustration. Now, to be clear, are you requesting “the devs” to not release the world updates and keep them under wraps, even if they are ready?
From the developer Q&As, and release notes, I get that a great part of that work is outsourced. As far as in-house Asobo talent is concerned, it’s not likely you could reshuffle skills on the go and task a world designer with fixing avionics bugs for a month.