So I’ve been doing my flight training (using the Cessna 172) and have been using MSFS to practice during the days where I don’t have any flights. This is the long explanation, but the summary of the issue is posted below.
Now, for the most part, the flight characteristics are fine. It’s only during landing that I saw the differences in real life and in MSFS. These differences, if not corrected, could encourage “negative training” as it did with me.
Slow flight and region of reverse control:
In a scenario where you are flying in slow flight (let’s say 60-65kt on the C172), to slow down you would need to bring out your flaps (if necessary), and to maintain altitude you would need to increase your angle of attack by raising the nose. Either cases would increase the angle of attack.
You might have seen some landing tutorial videos on youtube where they would say “pitch for airspeed, power for altitude”. At high angles of attack, that is how the airplane behaves and you would most likely have your flaps out during landing thus you’d have a high angle of attack.
In our specific 172, this behaviour occurs as early as flaps 10. In MSFS, I have found it to be in effect during flaps 20 and beyond but I’m just assuming each plane is different.
Though in MSFS I have found that even with flaps 20 out, increasing the power will increase the airspeed a lot. In my experience, increasing the power will not increase the airspeed or at least won’t increase it that much especially with that much drag. What would happen is that the airplane will climb instead of going faster.
Now, as my experience is only on the Cessna 172, I cannot confirm for other aircraft on the slow flight characteristics. I have flown the 152, and the slow flight characteristics do seem to occur at flaps 20 during landing. But the concept still remains: “pitch for airspeed, power for altitude”. And adding power shouldn’t add too much speed.
I have found that some addons do have this kind of model, but I’m hoping that this behaviour could also be implemented with other aircraft as well.
Crosswind landings and rudder control:
This is the most annoying and frustrating one.
During my training, on final I was taught to use the rudder for steering and alignment and the ailerons just to level the wings. Though as my training progressed I have found my style of using the ailerons for tracking the runway early on in the final and then slowly transition to using the rudders, but well each pilot has their own style I guess.
That aside, rudder control in the sim is bad. There are times wherein no matter how much rudder I put in, the aircraft won’t go where you point it and sometimes would even head in the opposite direction!
If I apply left rudder, the airplane should go left! And if I apply right rudder, the plane should go right!
Yes, the plane will YAW into where you put it, but it won’t really head into that direction and instead continue on its previous trajectory or drift with the wind, which is not what happens, unless maybe if you exceed the crosswind limitations. But even with a light crosswind in the sim, the plane would still tend to drift.
The plane MIGHT inch toward the direction you put the rudder in, but in a lot of cases the plane would drift into the opposite direction. And especially on short final and on the flare during crosswinds, the rudders become absolutely useless unless it’s for de-crabbing. I noticed the drifting becomes really bad just before touchdown as well.
This behaviour would really discourage me from using the rudder in real life hence encouraging negative training.
The one good thing it’s taught me is to practice the wing-low technique in a crosswind since even a full deflection on the rudder won’t do anything.
Well, that’s enough of my rant. I am hoping this gets fixed in MSFS 20204.
If you guys are real pilots out there whether you are flying general aviation aircraft or maybe even a 747, I want to know your experiences too.
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Are you using Developer Mode or made changes in it?
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Brief description of the issue:
Behavior during landing, especially crosswind landings are incorrect.
Especially during crosswind landings, no matter how much rudder I put into the wind, the aircraft will still drift causing a crabbed landing or a landing away from the centerline
Detailed steps to reproduce the issue encountered:
Just to a normal landing or a crosswind landing
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