I’m thinking of getting an ultrawide monitor (probably only 3440 x 1440 because of space constraints as I would like to keep one second monitor for external utilities) to get a better view to the left and right (not a fan of head tracking).
But first I would really like to get an idea of how much more I would actually be able to see compared to my current 2560 x 1440 in MSFS, maybe its so minimal it’s not worth it?.. So if someone who is using an ultrawide monitor could post a screenshot of an airliner cockpit that would be great! Of course it depends on how far zoomed in the default cockpit view is configured, so here’s a screenshot of my current Fenix cockpit (InitialZoom=0.5 in cameras.cfg) for comparison:
Also, how well does MSFS handle the aspect ration, what kind of distortion should I expect?
Thanks!!
Hi 
I do have a 3440x1440 config, but I’m not a Fenix user.
Here’ a screenshot of the 320 Neo V2, full default config.
Here’s a screenshot of the 320 by Fly-by-Wire, default config too.
Hopefully someone can bring you shots of the Fenix 
For that part, I sometimes “feel” (rather than “really need”) that the parameter called “Lens Flare correction” is needed. On the very edge of my screen, there’s a little distorsion. I sauy that mainly for VFR, when using Tobii. IMHO, nothing you should worry for an a320, because it’s nearly imperceptible on a 21/9 screen. I think it is way worse on 32/9 screens (like the 49’ Odyssey by Samsung), but I can say that it’s never been an issue on the 21/9.
I say that because “lens correction” is uncheckable here : it move all the clickspots in the cockpit, I can’t click anymore on the buttons, clickspots are off by a few millimeters and it’s really distrubing. The small distorsion is really acceptable, and it is something I’m really used to.
Here are two shots that may help. You see that earth is round.
I hope it helps.

K.
2 Likes
Here’s a vid that might give you an idea…it is 5120x1440 though. Eventually you get to a point where you don’t notice the distortion at the edges…generally your attention is focused on the center of the screen. https://www.youtube.com/watch?v=qAKDN8TvnFw
3 Likes
3440x1440 isn’t really ultrawide even if they call it that, it’s only 21:9. I use a 49" 3840x1080 which is 32:9 and that definitely is ultrawide.
I like it, excellent peripheral vision, probably second only to a high end VR (which I’ve not tried).
Definitely some distortion at the edges, but as noted the lens correction setting can’t be changed because it breaks all of the click spots. The distortion on this ultrawide is not much of a problem, doesn’t stop me using the efb, only makes the scenery look a bit odd if you look to the side without panning.
Here’s some cockpit views I have to hand:
And enjoying the scenery:
I like the real ultrawide a lot, works very well as a single monitor setup for fs.
2 Likes
You can easily do this by increasing field of view slightly and cropping a screenshot to 2560x1080.
Thanks (especially for the Airbus cockpit screenshots), that definitely helped! Looks like there isn’t a huge increase in FOV for 21:9 (guess I would really need a 32:9 then), but I can see that it might still make a significant difference. It’s also good to hear that the distortion isn’t that big of a deal…
1 Like
Thanks for the video link, that looks pretty slick… What kind of performance impact does this ultra wide resolution have, is it similar to going from 2560x1440 to 4K? I know it heavily depends on the GPU to begin with, just curious what generally to expect…
Ahh, that 32:9 is indeed giving some excellent peripheral vision, thanks for the screenshots! Wished I had space for one of these
2 Likes
The resolution of the widescreen is about 7/8 of 4k, so not quite the impact of going 4K. It’s really the same visually as running 2 1440p monitors, but more efficient.