A way to modify the intensity of keyboard and button inputs

Hi there,

There should be a way to modify the intensity/sensitivity of key inputs. I do not have rudder pedals and my joystick does not have (one more) axis for that, so I assigned rudder yawing to two buttons, but they are incredibly aggressive. In practice I can’t use the rudder because of that. I like however that after pressing the buttons the rudder returns to its original state.


Hey. At this stage of the game it isnt possible. sry. Maybe later this year

Keys are on/off switches, so the only way to modify your input is through the duration of the key press.

That’s a little sad for things like braking. If I remember right, in DCS things like brake input linearly scale with duration so if you only want gentle braking you can just give the key a few quick taps and for heavier braking you can hold the key until it builds to max pressure.

This should be added. I have no rudder pedals too and would like to control the sensitivity of the saitek buttons

Agreed, I like the implementation in DCS that @R4y30n described.

I have a saitek yoke as well. I would love to be able to use the 2 stage trigger on my x52 for a 50% and 100% brake application would be awesome.

First of all, i would like to appreciate Microsoft and Asobo on their hardwork. Great Job guys. MFS 2020 is a great simulation, and I hope it gets more and more better with your dedication and expertise.
I would like if there will be an addition of Keyboard Sensitivity sliders for Aileron, Elevator, and Rudder controls. These were present in Microsoft FSX. Please add them soon in the upcoming updates.

Do you mean if I were to hold a key down, configure some kind of acceleration curve for it, affecting the repeat rate in effect?

Yes. Effecting the respective control response with each key press, in terms of being more or less responsive. Hope i clarified.

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Yes, thanks.

There is nothing they can do to affect a single press, as its a digital switch. All they could do is affect the repeat rate.

You can do this yourself in Windows, but that wouldn’t help you here, and its a linear curve anyway. What you would want here is that a press and hold might start off repeating slowly, then after a second speed up a bit, then a bit more, and so on, until you release. This rate could be represented as a response curve just like you have for an analogue axis.