A Windows 11 user interface for MSFS PC users

The current user interface of MSFS is presumably designed primarily for the Xbox user.
I request that the MSFS team develop an equivalent Windows 11 user interface for PC users. :computer:

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Not sure what you mean? The UI has been largely the same since the early Beta. It was the same on W10 and W11 long before Xbox and hasn’t really changed.

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But it was always developed with the eventual Xbox release in mind. This is very much an interface meant to be navigated with an Xbox controller.

Are you talking about the Cockpit Interaction method with the glowing highlights on instruments and buttons to select?

If so, they have already announced it on the Sim Update notes when it was introduced and how to change them. The default cockpit interaction is set to LOCK which is designed for gamepad user. If you are still using keyboard and mouse and wants to interact like a PC user with those hardware. You can go to the General Options → Accessibility → Cockpit Interaction. Just change this to LEGACY, and it should be back to the way it was before.

Goodness, if it had been called anything other than LEGACY I would have used it by now. It’s way more natural feeling.

I am talking only about the text/picture interfaces, not the simulator sessions themselves. :grimacing:
If you were to design a PC W11 UI from scratch, would it look anything like the current one? I hope not.
A W11 interface would probably have a title bar with choices for news, the world, training, me, marketplace, aircraft and options; or something similar. Then each would provide appropriate dropdown choices.
This design would not necessarily change any of the resulting flight results. :grinning_face_with_smiling_eyes:

I don’t not quite understand the reason why the UI needs to change. Regardless of whether you’re on Windows 10 or Windows 11, MSFS User Interface on the menu has always been the same whether you’re on PC of either OS, or on XBOX.

It’s a single application used across multiple platform with different interaction style. So the UI has to be designed to work for “both” platform. So if PC has a slight “inconvenience” but have it working on XBOX, then that design is preferred over a UI that makes it work well on PC, but impossible on XBOX.

I’m not seeing a practical reason for the developers to create a separate “UI” between PC Windows 10, PC Windows 11, and Xbox. That seems like a very impractical thing to maintain for something that is very trivial.

I accept your view whilst disagreeing.
I do not differentiate between W10 and W11. Let’s just call it Windows.

Having used most of the MS simulators in the past, I found the MSFS user interface and settings all a bit confusing at first, but it’s something you get used to over time and it all seems quite natural and logical to me now.

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why should an app, game, etc have a templated
and operating-system-dictated sort of UI ? this has never been the case and hopefully will never be.

Usually developers try to keep a UI consistent across all platforms. I do prefer the traditional windows style menus, not dissimilar to Dev mode, but it’s not a deal breaker for me.

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