A World Without People - MSFS as a Liminal Space

Being the Only Consciousness in a 1:1 scale version of Earth

That heading sounds a bit strange, right? But after binging videos on liminal spaces, liminality in video games and the uncanny feeling empty and / or dead video games create in an audience, I remembered my feeling when I started a little hiking trip after MSFS 2024’s release last year. The disembodied sounds of a city, of cars passing by - and the uncanny feeling of being watched.

So I decided to explore these feelings from now on - I disabled multiplayer and I disabled all AI traffic, be it ground, sea or air. I entered a version of our planet without any other living or simulated being in it. And I started exploring.

Day 1: Göttingen, Germany

Yesterday, around sunset, I decided to start my first 15 minute exploration session in this ‘dead’ world. I picked the German city of Göttingen - familiar as I lived my entire life in Germany, but unknown to me, as I never visited this place before. It didn’t take long for the feeling of unease to set in. The setting sun and the disembodied noises felt wrong as I walked along the rail lines and the streets of this empty city. In the end I even began thinking I spotted the glint of an aircraft in the sky - or mistook the outline of a distant house for an AI car. Our brains really dislike emptiness, hm?

Day 2: Wadi ad-Dawasir, Saudi-Arabia

This morning I began a second 15 minute exploration of a completely unknown place - the city of Wadi ad-Dawasir in Saudi-Arabia, focussing on the district of Al-Quwayz. Despite the bright sun outside, the same feeling settled in. Loneliness, unease, but also a strange calm. Some moments it felt almost surreal or dreamlike. It is a really funky feeling to be honest!

FYI I edited these shots by cropping and jpeg-ing them multiple times before reducing contrast and increasing sharpness. Somehow this fits very well my view of these places as I walked them in my ‘dead’ version of MSFS 2024.

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Guys, we already have difficulty correcting visual flights, and a lot of demand to fix them. Now, wanting to play MSFS and worry about the population, I think this is not the time. GTA is very good at that.

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I thought I’d chime in as the one who started this thread to share something that I found interesting in a game in which I’ve accumulated about 200 hours since launch (+ the 2000 hours in 2020):

I’m happy with the prettier graphics and the ‘walking around the world’ feature. For me, MSFS 2024 is the perfect game to hop in after a workday, fly around (or walk around) a pretty area for an hour, listen to radio or travel vlogs on the side and relax. Yes, I found many bugs and many crashes, but all in all I don’t want to miss 2024 and the positive changes it provided me with in comparison to 2020.

Several off topic discussion posts removed, this category is not the proper location for discussions.

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Are you doing this in VR? If not, I highly recommend it!

Sadly I don’t have a VR headset, but using headtracking makes it quite immersive for me. I can imagine how much more the uncanny feeling of being alone in a virtual world would hit with a full VR setup, though!

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