A2A Comanche 250 is on its way! (Released! July 2023)

Ah yes the devil is in the detail. The format, layout and colour coding though are really nice.

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Dude,
That looks sharp…
like cut you sharp :muscle:
Professional looking for sure.

Thank you. Looks very nice, but what do you mean with Center “off” position for the flaps selector? The gear swith has such position, not the flaps handle, if I am not mistaken. Or does it refer to specific hardware?

You should never ever operate an NA Engine oversquared.

:joy:

I was wondering that myself, lol… just did a flight using it and found two errors. That, and I forgot to include turning the mags to both when starting the engine.

It’s supposed to be “Landing Gear Selector”

Edit: I updated the two pictures above

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I can‘t because I don‘t have the Comanche yet. And not having stereo sound inside the cockpit would be a bit of a showstopper for me personally. But I‘m very interested in it in general, since I‘m a realism fetishist. :wink:

That is an old rule of thumb that dates back to radials, very unreliable inline engines and boxers and the days when oil was more like sludge than a lubricant.

If the POH from the manufacturer says over square is OK, it is OK.

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Wouldn’t be so black and white about it.

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That‘s because the A2A Comanche has Tip Tanks. With Tip Tanks installed, gross weight is increased by 200 pounds.

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What happened to my starter fuse? “Remove before flight” doesn’t work… Does this mean I have totaled the aircraft? Anyway, started a new flight and everything fine again.

Did you have the plane on jacks? This remove before flight tab is installed when you lift it on the jacks to check the gear. So no one can accidentally activate the starter.

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This plane has given me a dilemma.

For two years I have struggled, as I am sure others have, with the takeoff and landing phases of all aircraft that I have owned and how MSFS has handled the physics. Lets face it, taking off and landing are the only truly difficult aspects of flying, at least when flying GA. Climbing cruising, descent are all fairly straight forward processes and don’t honestly demand a lot of skill imho.

Since experiencing the A2A approach to the rolling to flying and the flying to rolling transition and A2A’s
handling of rudder physics, I am afraid to go back and fly any other plane. I am worried that I might be dissapointed with the transitional physics.

I feel like we may have entered a new phase of flight simulation here and I might just be flying the Commanche until the next plane comes along that works the way the Commanche does.

I have spent thousands on aircraft in MSFS and I feel a little like they may have all become redundant.

I hope this is just an overreaction but like I said, I am a little afraid to go and find out.

Any thoughts?

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Yeah I get where you’re coming from. But some planes are a lot better than others in the behaviour you are talking about here. Just got to trim the list and fly those.

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Yes, worried to go back to any other single engine GA. Looking forward to their Cub. Imagine they’d make a Beaver.

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So the only way other devs can match Accu-sim is by making their own? And if that happens, we shall wave goodbye to MSFS flight model and anything related to native physics?

Looks like the case to me…at least until MSFS2024 comes out.

Oh wow what do we have here? An EFB showing technical details just like the HotStart Challenger??

This EFB alone is worth acquiring this plane :smiley:

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Yes I had it on jacks after a “hard landing”. Couldn’t remove the jacks though… new flight fixed this.

Monumentally huge ‘if’.

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Is it so, that A2As flight model is tailormade for the Comanche? Maybe they kept it more general, also based on physics?

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I felt the same way about the Milviz 310 when it broke newish ground with its top drawer attention to detail and persistant state but I soon got over it and happily went back to other planes. With the Commanche it’s a bit different. It feels like I have tasted the forbidden fruit of a new and better flying simulation and, after all, that’s all we really want isn’t it? To get as close to real flying as is possible in any simulator. The holy grail.

However it is important to remember that A2A’s creation here is a case of standing on the shoulders of giants. To get here, MSFS had to exist in it’s present form and I wouldn’t want to detract from the amazing work Asobo/MICROSOFT have done to get us to this point.

I suppose my wish would be that AS/MI look closely at MSFS 2020 and the new 2024 and try and replicate what A2A have done and try and implement it in the future.

If A2A can do it now, then surely it could also be done by AS/MI, now. In theory.

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