A2A Comanche 250 is on its way! (Released! July 2023)

What is it you’re trying to do with GSX in the Comanche?

Beats me, it just yells at me every time I start up “You need to set parking brake to use ground services” haha

I mean, in reality I guess most of it wouldn’t apply, though it would be nice to use for fueling. I do use the follow me car though and that does work (thank god. I always get lost)

Wouldn’t surprise me, a lot of addons don’t quite work with the Comanche since it is running external to the simulator.

Ahh. I was just asking because I shut down GSX when I’m flying the Comanche, so I was wondering what I’m missing. I just taxi to the fuel station & refuel in the tablet and haven’t really been anywhere that’s so large I’d need a follow me. Would be cool to see refueling though. Does that work for other small GA aircraft? Guess for some reason I just shut it off when I’m flying GA.

The Comanche does not “talk” to external applications such as GXS, NF4 etc. etc. A2A knows about this and is working on a fix. But until then GSX does not “know” that your parking break is set

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Just compare to TBM inside or other default one-engines.

Thanks @SiphonicMoon7 . Yes, I saw that earlier in the manual. The slightly higher rpm intrigues me as the redline for both seem to be the same… perhaps the rpm is slightly higher for a given manifold pressure? Anyway, was just curious if there was any effect on climb or cruise, but probably not.

I’m having trouble slowing her down on approach.
I had it down to idle as I was almost over the runway and it was still doing 80…

The airspeed indicator is showing mph. 80 mph is 69 knots, which is a good approach speed for landing. Much slower and she falls out of the sky.

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Personally I think you are better off killing Couatl when flying the Comanche, just so it doesn’t cause conflicts. If you need a followme, just restart Couatl after landing and it should work to get you to the gate, at which point it will hassle you about the brakes again.

On the EFB Flight Info → Aircraft you will find speeds for various flight regimes… 80 is right in line with approach and landing assume flaps down

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Yes it does seem to be somewhat of an incomplete description. You would think that there has to be a difference in climb performance if there is a difference in rpm and it would be unlikely that two different props would yield the same performance. I might do some research out of curiosity if I have time.

It’s possible that while you are waiting for A2A to fix this fundamental external support across a range of different things you could map their version of the brake to the sim default one that GSX will be monitoring. This assumes their custom one can be read by other external apps though.

MPH!

image

Thanks man

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Nice job….

Vy should be 105, not 95. The manual and in game tablet states this as 95 because old Piper manuals did too. They increased Vy to 105 in later POH versions. There was a thread on the A2A forums about this.

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I was wondering, too, about the MTOW… Manual says 2800, A2A says 3000.

Already found some mistakes, besides what @kengou1 pointed out :confounded:

Random observation but I am quite please to see an aircraft that shows the correct engine behavior on run-ups. When the prop lever is pulled back and the rpm’s drop, the manifold pressure rises rapidly. I have waited a long time to see this in the sim and it feels great to finally have it done properly.

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Ok, hopefully this is final… Any other issues?
Fixed the two errors mentioned below, plus, changed the N-number to an actual 58-60 Comanche

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