Have anyone noticed quite annoying engine sound between 2000-2200 RPM with MP 22-25? It’s repeating sound which sounds like resonance, low basses changing the pitch in loop, I don’t know how to describe it better. Mixture set for performance. In engine analyzer everything looks good. Sometimes it does not happen at all, but when it does, I need to change RPM. It goes away with lower or higher RPMs than that. Is that normal for this engine?
Tried it throttled back and with engine off. In a left turn the ball moves right.
Interesting, I’ll have a play later. I think airspeed, and torque would be factors here. Airspeed over the rudder, and the planes tendency to turn left when the prop is turning at speed.
I’ve seen this in other planes, where much less left rudder is needed to remain co-ordinated in a left turn than a right turn.
I can’t say I’ve ever needed to use right rudder in a left turn in this plane but I will pay closer attention nex time.
Well, if I use absolutely no elevator during the turn, the ball stays in the center. Regarding the overall quality of the aircraft I am sure the behaviour is totally as it should be. Was just a bit surprised, as I am used to have to apply left rudder in a left turn.
And on top of that you can jack in the headphones. Aaaand on top of that you can push the little button on the headphone cord to enable noise cancelling.
I had that as well, but only once. I guess it only happens, because the sound for each cylinder is being generated dynamically. When the six different sounds happen to synch up in a certain way, we get that droning loop. I managed to get rid of it by playing around with the MP and RPM a little.
Scott at A2A commented on this and said the Comanche is naturally well coordinated in a turn.
Also one thing crossed my mind, If you can open fuel cover and check the fuel, why not grab gas nozzle not refuel it up? And be careful to not to overfill or it will spill over wing (ok that is maybe too much to wish for ). I think that would add more immersion.
That’s a valid reason, for sure. But I’m replacing the virtual switches with the real ones sitting on my desktop. I only need to know where those are. The less ‘hunting’ that I do when trying to get the mouse to ‘light up’ the switch in the virtual cockpit the better, IMHO.
The airplane is great, but is missing stereo sound. Turn head left/right and you don’t hear the source ( engine). A little bit disappointed.
I started setting up SPAD yesterday (with the help of Sheldo’s comprehensive Comanche profile for the Alpha/Bravo.) Had a similar problem, and the advice that worked was to run the configuration wizard again to reinstall the SPAD LVAR Bridge.
Exactly. Except that’s a downside for me, not a plus, because that way you don’t learn what the actual aircraft is like that is being simulated. You are just flying your desk, not interacting with and learning the simulated cockpit.
Agreed not with fixed physical hardware but with your own dynamic touch capable virtual cockpit that has the instruments and switches etc in the same locations as the aircraft then that is negated and the pure beauty of having your own cockpit customized per aircraft shines through. All without using that mouse.
Even with fixed physical hardware the common controls are almost always in a similar spot due to regs so its normally not that different per aircraft.
Are you sure about that?
You hear other planes stereo with the same settings?
I don‘t care so much about exterior, since exterior sounds in a quasi freefield as the outdoor world is, are almost mono anyway. But interior mono sounds are an immersion killer for me.
Maybe some binauralization/headphone simulation setting somewhere?
Or do you refer to a lack of virtual headtracking? That when your perspective moves laterally, you expect the sound to stay linked to the visual direction of impact, moving effectively laterally?
You want to learn to fly the actual aircraft, so you use a mouse to control it; to you MSFS is a flight trainer. I want to use hardware to simulate the cockpit; to me it’s a simulator (or game, if you will.)
The beauty is that either way it’s a win.
VR with true haptic interactive control, where we can reach out and feel our hands pressing buttons and moving levers in the virtual cockpit would make us both happy, I think. But we’re not there yet.
From page 50 of the manual:
“The McCauley prop is slightly larger but can achieve a flatter pitch allowing it to obtain slightly higher RPM at full power static on the ground. The MT propeller has a wood core instead of being made of metal like the McCauley and absorbs about half of the vibration from the engine, significantly reducing cabin vibration.”
Cheers
Thanks for this. That settles it for me.
This is DEFINITELY a major drawback of using the mouse. Cockpit time management is extremely important, and this “where is the right button press position?” hunting destroys that. I totally agree.
As noted by @BegottenPoet228, I hope I live long enough to see VR with haptic touch button pressing.
Some devs do it better than others. I can remember some of the click spots on the Milviz 310 where infuriatingly small but thought the Commanche was pretty good in terms of click spot size.
Hi all, just want to confirm if I’m doing something wrong or this just isn’t supported yet, but I can’t seem to use GSX with the A2A Comanche? GSX always tells me to apply the parking brake, even though it is.