Just got the Comanche, and she’s really a work of art. Simply a league of its own! So happy to have an A2A aircraft in MSFS now!
Ha … Looks like we all have our favorites
Maybe we should start a new thread and try to tease the next AC out of A2A?
Whatever it is, I am guessing they have already done some ground work on it. I still think I am in with a shout though for the Aerostar.
Anyways, I guess this thread is about the excellent Comanche so for now I will refrain from guessing further
Hopefully the T-6 or the Bonanza they have made before. Aerostar i believe it will take longer because they have to search for a new Sample-Aircraft to test with.
Solution found (Pretty Obvious in hindsight)
Cockpit Panel refresh rate… setting it to HIGH fixes the issue (at least it did for me)
Bought it last night and it’s amazing… a new level for MSFS, truly. They set the bar high.
Yes, my thoughts too.
I have flown this AccuSim 1.0 version in P3D and I can tell you that it’s even better now. The walkaround system is genius! I only did one traffic pattern last night cause it was 2 am, but on takeoff, there was a feeling that I just don’t get with any other aircraft in the sim. It really reminded me of what a takeoff in a small GA plane actually feels like. They have outdone themselves and the standard they ALREADY set all those years ago. To beat your own standard by which a lot of GA aircraft were judged is an accomplishment… especially when the vast majority always said “Yeah, that aircraft might be great, but it’s no A2A!”
Anyone know if there’s any difference in performance with the MT and McCauley prop? I assume MT is better climb prop (and better for soft field operations) but McCauley is better cruise prop, but the difference might be negligible.
My only slight niggle at this point is the controller configuration app wants me to install this really old legacy version of .NET framework (3.5). I wish they would at least update it to .NET 4.8 which is the latest supported version that ships with Windows (edit: and 4.8 itself is really old too but is the last major version of this framework that will ever be).
Either would be better than the two blader the Comanche originally came with Though two bladers do give a higher cruise.
Anecdotally in real life the MT apparently has overall better performance but is more expensive and more prone to damage and anything worse than chips requires the prop be removed and sent away (versus an on-plane repair for a metal prop).
Also being basically a laminated wood prop, if you gear up land the MT will snap off and save your crankshaft.
In terms of in-game performance I am sure A2A have modelled the differences and discussed it somewhere in their notes or videos.
Just spent my first time in the plane. Did some touch and goes, then flew from KFIT to KASH. ATC screwed up right away. It only worked sporadically, like it was stuck somewhere. If I changed frequency, several calls that never came when expected suddenly all came at once when I switched back to it. I’ve never had that happen before. I switched to the 430 from no GPS just before takeoff. Could that have been the issue?
Are real Comanches this bouncy in the nose strut? Is there something I can do to increase the pressure in it? Did I miss something in the walk around? I’d get seasick taxiing this plane really far. And, with rudder pedals, the plane doesn’t feel like it’s driving through the front wheel, I feel like it’s just spinning about an axis when I turn (I use rudder pedals). Should I reinstall the plane? Ground handling just doesn’t feel right to me. I’ve never taxied a real plane that’s this bouncy. Normally landing gear is pretty hard and “bangy” through the plane over bumps. I’ve been reading the manual and real POH pretty extensively, making a checklist for myself in the process.
Flying the plane feels pretty good to me. I’m still working my way through finding the correct speeds and throttle/prop positions for the various phases of flight. It trims well, though I was flying in the Clear Air preset and I didn’t fly very far. Pretty slippy. (As you slide down, you wonder if she’s gonna be there when you… hit the ground)
Their T-6 Texan which was a gem in P3D, would be an excellent choice
There is an option to add soundproofing in the tablet. Try that out.
Thank you for that, explains why i only had that problem in vr.
Does the turn coordinator/inclinometer ball move correctly? In a right turn, the ball moves right and I can bring it back to the center with a little right rudder - so far so good. But in a left turn the ball moves right as well - which would be incorrect. Can anyone confirm?
I have mine set to medium, and see both plugs for all cylinders. Monitor is locked at 50%, or half my refresh rate.

But in a left turn the ball moves right as well - which would be incorrect. Can anyone confirm?
Try it when throttled back.
Have anyone noticed quite annoying engine sound between 2000-2200 RPM with MP 22-25? It’s repeating sound which sounds like resonance, low basses changing the pitch in loop, I don’t know how to describe it better. Mixture set for performance. In engine analyzer everything looks good. Sometimes it does not happen at all, but when it does, I need to change RPM. It goes away with lower or higher RPMs than that. Is that normal for this engine?

Try it when throttled back.
Tried it throttled back and with engine off. In a left turn the ball moves right.
Interesting, I’ll have a play later. I think airspeed, and torque would be factors here. Airspeed over the rudder, and the planes tendency to turn left when the prop is turning at speed.
I’ve seen this in other planes, where much less left rudder is needed to remain co-ordinated in a left turn than a right turn.
I can’t say I’ve ever needed to use right rudder in a left turn in this plane but I will pay closer attention nex time.
Well, if I use absolutely no elevator during the turn, the ball stays in the center. Regarding the overall quality of the aircraft I am sure the behaviour is totally as it should be. Was just a bit surprised, as I am used to have to apply left rudder in a left turn.