That’s how it should look like I guess. Like I said, it’s something to do with the aircraft.cfg.
On the world map selection screen, when you select the aircraft, you will see as a combination of ui_manufacturer
followed by ui_type
. If every livery that you have has the following:
ui_manufacturer = "FlyByWire Simulations" ; e.g. Boeing, Cessna
ui_type = "A320neo (LEAP)" ; e.g. 747-400, 172
Then it would display as:
FlyByWire Simulations A320neo (LEAP)
Then under your Livery Selection, it will be showing the combination of ui_manufacturer
followed by ui_variation
from the aircraft.cfg. So if your SAS livery has the following code:
ui_manufacturer = "FlyByWire Simulations" ; e.g. Boeing, Cessna
ui_type = "A320neo (LEAP)" ; e.g. 747-400, 172
ui_variation = "Scandinavian Airlines System" ; e.g. World Air, IFR Panel
Then it will show as
FlyByWire Simulations Scandinavian Airlines System
By the time you get to your cinematic intro in your flight. The sim will take the name from the first part, which is the Aircraft type. That’s why if all your liveries are using the same combination of ui_manufacturer
followed by ui_type
, then it would always display as such.
If you want the label to be specific to your SAS livery for example, then you can add more information into the ui_type
. Perhaps into something like this:
ui_manufacturer = "FlyByWire Simulations" ; e.g. Boeing, Cessna
ui_type = "A320neo (LEAP) SAS" ; e.g. 747-400, 172
ui_variation = "Scandinavian Airlines System" ; e.g. World Air, IFR Panel
That way it would show as:
FlyByWire Simulations A320neo (LEAP) SAS
But I’m not sure how that will affect your main world map selection. If I had to guess, since the ui_type is now different, it would be classified as a standalone aircraft. Meaning you will have multiple aircraft types with each of them only having 1 livery.