No, MSFS default autopilots are affected by microsignals from a controller when it is returned to it’s “center” position.
Very few return to exactly dead center. This creates a small signal that sends the MSFS A/P crazy.
Putting the deadzone in stops the A/P from seeing those signals, as they occur in that area.
That is why the settings for the deadzone vary.
It depends on the condition of the individual controller.
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Got it ,tks.
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obviously correct since my deadzone is at 8 and that’s not enough after recent WU3 patch. So far I have to disable FLT CTL SEC1 in the neo to make the AP work like a charme. Will try to set the deadzone higher to around 13…
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Looks like another patch that created more problems than it solved again.
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