Hi, first of all, amazing work on this aircraft. Beats many payware aircraft by far!
I think the only things that are making this aircraft fully functional in vr is the ipad interaction and the push/pull for selected/managed autopilot mode.
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For the ipad interaction, there’s a invisible glass over it preventing the raycasting from hitting the screen. This affects the mouse cursor too. I can still interact with the ipad if “predict” where the raycasting endpoint is but its a pain.
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There is currently no way to push or pull the autopilot knobs with the VR controller. Consider letting us use secondary and tertiary cockpit interactions to push pull.
Once those two things are fixed. I believe the aircraft will be fully flyable with vr controllers.